- Joined
- Feb 3, 2013
Ironically, the talk of how games kept improving is shown by highlighting CT and EB - Chrono Trigger was a system limit pusher that opened a wide audience to playing a RPG in real time right on the current map area instead of being turn based on a separate screen along with a masterful symphonic soundtrack that went beyond what any other RPG had at that point, while Earthbound was a 1992 game held back 2-3 years by bad programmer practices and had to rely on hacky aesthetics spamming and esoteric scripting systems no one would recognize for 25 years to hide how, at its core, it was easily described as "Dragon Quest with slot reel stat bars". Chrono Trigger was the starting gun for the peak Square era of gaming and still gets rereleases (even if the sequel was an odd esoteric stepdown), Earthbound was a side note that got cargo culted by people that damaged gaming in the late 00s to mid 10s and now Nintendo barely wants to bring up.Chrono Trigger in particular pushed the boundaries of what the SNES could do, and even now it's liked for the unique characters, plot, music, and setting. You can't really replicate that sort of thing and it will always come off as a cheap imitation. Even worse if they take the wrong lesson—EarthBound isn't "cool" or "good" because of its "modern" health items like hamburgers, in fact Nintendo of America learned that the hard way with their marketing campaign, yet that's what all the "EarthBound inspired" games pick up on anyway.