Assassin's Creed thread

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In the light of the 2 million players, lets remember what ubisoft demanded before releasing the game.

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Asscreed Shadows has peaked at 24,593, its less players than Dragon Age Veilguard which was a commercial failure on Steam.

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:story:
I read articles claiming it has higher player counts than successful previous entries in the series, so it doesn't sound like it flopped, sadly. Between that and the 2 million player count it can't be too bad.
 
It's so weird watching the hollowed-out hype machine going through its motions trying to keep this thing on life support a little bit longer, all while every single component of the system (the journoscum writing bullshit fluff pieces "it's already setting records!", the "2 million players!" announcement on twitter, the /v/ threads declaring the "chuds lost," etc.) knows it's a literal death march.

I don't know whether to be heartened by the fact that it all seems so half-assed and phony this time (meaning even the people getting paid to fluff this thing know it's a flop and know they're fighting a losing battle), or depressed that they're still willing to just go through the motions anyway even knowing it's all for nothing.

Every bit of it is just so transparently false this time. I don't think even the people "rooting" for the game's success believe any of it. Everyone just seems to know it's astroturf and an inevitability that this thing's gonna drop off the map for good in a couple weeks and wind up a footnote in a bankruptcy filing or buyout announcement.
I am fucking ecstatic, I've been waiting for this moment for nearly 20 years and with how limp-dicked the whole shill cycle is you just know they're on their last legs. It's telling that they're not even pretending that corporate shilling on /v/ is organic anymore, jannies got paid a couple of hotpockets to shill there themselves. This is how desperate Ubisoft is to keep afloat for a few more months.
Asscreed Shadows has peaked at 24,593, its less players than Dragon Age Veilguard which was a commercial failure on Steam.
That just about says it all. Shadows is to Veilguard what Avowed was to KCD2, now that is fucking SAD!
I read articles claiming it has higher player counts than successful previous entries in the series, so it doesn't sound like it flopped, sadly. Between that and the 2 million player count it can't be too bad.
All the data we have says otherwise and Ubisoft suspiciously won't release any of theirs. This means they're lying, this game is doing terribly and there is no way it's doing better than AC at it's peak, back when the franchise was actually successful.
 
You guys ready for the WWII AC game where Hitler was actually a black woman and the Templars covered it up?
Nah, they will never EVER do a WW2 game became because the wide spread use of more modern firearms will force them to fundamentally change their core combat mechanics and level design.

Who the fuck writes this dialogue?! Do all quadruple A games have the exact same writing teams.
Kinda. The sweet baby drama help shed a light on a whole sub industry of consulting firms that are made up of theater kids who will do anything they can to muscle into a writers room. So one reason why writing has gotten so samey across games is because they are getting better at pressuring publishers and developers to let them in.
 
All the data we have says otherwise and Ubisoft suspiciously won't release any of theirs. This means they're lying, this game is doing terribly and there is no way it's doing better than AC at it's peak, back when the franchise was actually successful.
Are they even allowed to lie?
 
Are they even allowed to lie?
They're on the verge of bankruptcy. They will do anything they can and ask for forgiveness later. They've already been caught botting their numbers for their older games to stay relevant and even selling Ubisoft accounts for extra profit, not to mention them likely datamining their own customers and selling that data overseas or to advertisers or even governments. They were just barely being kept afloat, but this might be it, they will throw everything at a wall that worked before to try and get this shit sandwich out the door.
Nah, they will never EVER do a WW2 game became because the wide spread use of more modern firearms will force them to fundamentally change their core combat mechanics and level design.
You mean how they introduced a bruiser like character that isn't good at sneaking or assassinating into Assassins's Creed?
At this point, this is likely going to be their next game in development, assuming they won't go bankrupt and this is a big IF.
 
Kinda. The sweet baby drama help shed a light on a whole sub industry of consulting firms that are made up of theater kids who will do anything they can to muscle into a writers room. So one reason why writing has gotten so samey across games is because they are getting better at pressuring publishers and developers to let them in.
Hopefully this crap is nearing its end but i'm not holding my breath.
All of these people within the industry know each other and they constantly cover for/hire each other.

Failing upwards is very much still alive and well.
 
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Kamiya has finally reached "out of touch" old man statues. How the mighty have fallen.

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Dude, your a cuck!

"EDIT" Oh yeah, that happened.

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Seems like willfully wants to keep his head in the sand.

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, they will never EVER do a WW2 game became because the wide spread use of more modern firearms will force them to fundamentally change their core combat mechanics and level design.
Exactly even unity and the Victorian London one were pretty shit because you could just shoot most people without fear of retaliation. At least in black flag and 3 they semi deal with guns, but you're just immune to bullets overall.

Plus way less population in 4 so you don't have obnoxious 50 person kill chains.

The obvious answer would be to just increase the stealth and make it an insta kill if you get found by a gun toting thug, go full dark souls.

But then they might lose their normies in the audience
 
I read articles claiming it has higher player counts than successful previous entries in the series, so it doesn't sound like it flopped, sadly. Between that and the 2 million player count it can't be too bad.
Considering that even if those 2 million people are all full-price non-refunded purchases they still need to sell quadruple that to break even on this, I'm pretty sure this is well within the flop zone. Ubisoft specifically saying "players" instead of copies sold just screams bullshit to me. Hell, they did the same weasel-word crap with valhalla.

They refused to tell us how many copies they sold with that game too but were more than happy to parade around that the game made 1 billion dollars in revenue. Total coincidence that Valhalla also happened to have more microtransactions in it than the entire series before it, combined, I'm sure.

Ubisoft can't afford a trickle of 10 million purchases over the next 5 years with this, they need to make their money back NOW or the investors are going to start bailing.
 
You'd think insulting the japanese would buy them some grace.
Oh I'm sure they liked it, but they're not gonna pay the retard after they've already done the deed.

This is one of my favorite things I ever learned about Japan and I am glad to see this picture propagate.

I read articles claiming it has higher player counts than successful previous entries in the series, so it doesn't sound like it flopped, sadly. Between that and the 2 million player count it can't be too bad.
Remember until recently Ubisoft was not on steam. They were using the Ubi store or whatever it is. Desperation brought them to steam.
Those are player counts you're seeing well before the game went live as an option on steam.
2 million player count is more deceptions. Its not sales, its interactions.

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Kamiya has finally reached "out of touch" old man statues. How the mighty have fallen.

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Dude, your a cuck!

"EDIT" Oh yeah, that happened.

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The problem with a lot of modern devs is they're all incestious. They all are involved with eople in these industries so they can't speak ill of each other. They're afraid to burn bridges because of how volatile the industry is and how connected people are.
That's why you see the guy from Laran talking about how, "its an okay game"
Or the head of Newblood saying the same.

They can't call games dogshit because it could hurt their companies they're too afraid.
 
I mean we are at 2/3 on the list now. Never forget.
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You guys ready for the WWII AC game where Hitler was actually a black woman and the Templars covered it up?

I joke of course, Tencent wouldn't allow black people in the game.
He was right. As for WW2, I believe we got a glimpse of it in AC Unity.

Are they even allowed to lie?
These days most companies do that. They use the data based on engagement, how many times the IP gets mentioned on social media, and it doesn't matter if it's in a positive or negative way.
 
Nah, they will never EVER do a WW2 game became because the wide spread use of more modern firearms will force them to fundamentally change their core combat mechanics and level design.
They won't do a WW2 game because it's a full on minefield of cultural disasters waiting to happen.

People got really, really mad about them bending some facts about an obscure nigger in Japan - it would be a fucking earthquake of anger if they made a single Nazi sympathetic, cool, or anything resembling a "good guy". They already flew pretty close to the sun with the founding of America in AC3 but doing WW2 means they have to villainize Japan or America - which is almost certainly a no-go to investors. Almost doubly so after this release.

You could keep most of the mechanics (or a version of them) and have the setting dictate the Assassin is a spy who's inside enemy territory (possibly even a German American moving up the ranks in the Axis Army) instead of coming up with some contrived reason that the Assassin would be landing on the beaches of Normandy on D-Day. You could even have it be inside Germany and have a few of the more famous towns - but then you'd have to portray a really difficult setting (enemy civilians who are living their lives).
Seems like willfully wants to keep his head in the sand.
More like "trying to get relevance after he fucked up major relationships, tanked his studio, then fled".
 
Are they even allowed to lie?
They are probably not lying, because they could get sued by investors otherwise.
But saying 2 million players instead of sales is a huge red flag. It could mean fucking anything.

They have a live service called Ubsoft+ that costs only $18 (per month) and gives access to the full game. So players that come form the service are worth only 26% of a sale. Then they could also be using multiple profiles on consoles, or steam family sharing, as unique players. Then there are the people that got the game for free for reviews and what not.
And am sure that there are other ways that are technically true, that they could be using to inflate this number, to make it more impressive.

The fact is, the numbers we can actually see (steam players), look like a flop, and that's all there is.
 
People got really, really mad about them bending some facts about an obscure nigger in Japan
Yeah, but it's clear they don't care. Pay off the reviewers to shill the game, claim that "Ubisoft is BACK!", give them a 9/10, get some guy called "based gamer 57" or whatever to say how he "doesn't understand all the hate cause HE is having fun!" and then ignore the outrage as you bot up the numbers to artificially inflate your game's worth to the investors. If Ubisoft doesn't go out of business after this game, this will be their MO from now.
 
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The fact is, the numbers we can actually see (steam players), look like a flop, and that's all there is.

Another metric that i always bring up is the Xbox Top played chart. It's not the fastest to update and is usually a couple of days behind, but it includes the whole Xbox ecosystem. I think it's also based on location.

In the US at least, it's currently sitting at 50th place behind MK1.

So if the game really is successful, it's going to be solely successful based on PS5 and the ubisoft store.
 
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