Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

There's still no Trick Room setting ability while every weather condition and terrain has it
Abilities activate as soon as a Pokémon switches in. Trick Room has the lowest priority possible (-7).
If you could activate Trick Room so early in a turn, before anyone attacked, that would let you avoid the priority issue—but since Game Freak set that priority in the first place, I think that they really want the fact that you have to move last to remain as a part of anything that sets up the effect.
Also, activating Trick Room with an ability would throw off the turn order for every other Pokémon after the players had already locked in their moves, which I could see Game Freak wanting to avoid.

If we ever do get some other way to set Trick Room (aside from just using the move), I don't think it'll be through an ability.
Now watch me end up being completely wrong as soon as Gen 10 comes out, and like half a dozen Pokémon get that ability.

I think it's more likely that we would see abilities that are similar to the effect of Trick Room, but not the exact same.
Like an ability on a somewhat-slow Pokémon (but not so slow that it's guaranteed to activate) that lets it move first if it has the slowest speed of all of the Pokémon in the battle.
Or an ability like Friend Guard that gives the inverse-speed Trick Room benefit just to your ally in double battles.
 
There's still no Trick Room setting ability while every weather condition and terrain has it and I don't think there ever will be one without breaking VGC.
Trick room setting ability would defeat the whole purpose, it would erease the only limitation it has (having the mon be always last and be vulnerable to everything before they can set it).
I was thinking more on the lines of chlorophyll or swift swim abilities that play nice with Trick Room or signature moves that utilize it, as it is Trick room is pretty neglected in that regard. Then again its probably so strong by its own that designing anything to help it is just a balancing nightmare
 
Abilities activate as soon as a Pokémon switches in. Trick Room has the lowest priority possible (-7).
If you could activate Trick Room so early in a turn, before anyone attacked, that would let you avoid the priority issue—but since Game Freak set that priority in the first place, I think that they really want the fact that you have to move last to remain as a part of anything that sets up the effect.
Also, activating Trick Room with an ability would throw off the turn order for every other Pokémon after the players had already locked in their moves, which I could see Game Freak wanting to avoid.

If we ever do get some other way to set Trick Room (aside from just using the move), I don't think it'll be through an ability.
Now watch me end up being completely wrong as soon as Gen 10 comes out, and like half a dozen Pokémon get that ability.

I think it's more likely that we would see abilities that are similar to the effect of Trick Room, but not the exact same.
Like an ability on a somewhat-slow Pokémon (but not so slow that it's guaranteed to activate) that lets it move first if it has the slowest speed of all of the Pokémon in the battle.
Or an ability like Friend Guard that gives the inverse-speed Trick Room benefit just to your ally in double battles.
Trick room setting ability would defeat the whole purpose, it would erease the only limitation it has (having the mon be always last and be vulnerable to everything before they can set it).
I was thinking more on the lines of chlorophyll or swift swim abilities that play nice with Trick Room or signature moves that utilize it, as it is Trick room is pretty neglected in that regard. Then again its probably so strong by its own that designing anything to help it is just a balancing nightmare
They could have added a Trick Room or Tailwind extender but they intentionally don't because of what such a thing would do to VGC. 3 extra turns in doubles is massive.
 
At the same time I am going to shit on every single drooling retard that wants video games to be even easier and more casual,
Been away from the thread for a while, and while I normally don't like butting my head into arguments I don't have a horse in, I fundamentally disagree with this diagnosis in relation to Pokemon. Pokemon hasn't declined as a series because it's been made easier, it's because Gamefreak keeps stripping out features and replacing them with stupid gimmicks that appeal mainly to sweatlords. You can say that's casualization, sure, but we all know that colloquially calling someone casual is an accusation they're not playing the game the 100% objectively correct minmaxxing way, which is an absurd proposition for a largely single-player experience that even at its most flexible was still largely on rails.

As a kid, I didn't feel there was a significant gap in difficulty between Gen 3, Gen 4, Gen 5 or Gen 6. Sure, there were certain battles that I remember having harder times with than others, but every game had one or two of those. I did feel there was a significant gap in fun between Gen 3 and 4 and BW, where they cut out almost everything that wasn't related to the story and its progression. Same going from Gen 5 to 6; Unova's gameplay and story was at least tight enough that I had fun replaying it just for that and trying out new mons I would've otherwise never used, but nothing in X/Y felt like it was designed for anything other than funneling the player into competitive play. Which isn't fun, especially when competitive play in Pokemon is either having to choose from the same minmaxxed templates that everyone else is using in official tournaments, or your opponent turning off their console right before they're about to lose in random online matchups.
 
having to choose from the same minmaxxed templates that everyone else is using in official tournaments
competitive pokemon has the same issue competitive fighting games do.... play enough people enough times and eventually battles will start to blend in with one another to where you can predict way ahead of time how the battle is going to go before you even play it.

I never liked the 252/252/4 set-up for stats, and I just wind up building them as balanced as they can be (unless it's for a specific gimmic, for example, Shedinja where only the attack and speed stats actually matter), and a huge chunk of the competitive movesets either rely too much on Life Orb and/or the Choice items (band/specs/scarf) with U-Turn shenanigans, or are super stall to where halfway through you're in an induced coma from the boredom. Idk if that's changed any with Gens 8 and 9 though.

If I do play competitive, I usually wind up staying in NatiionalDex or MonoType on Showdown, and that's about it.
 
As a kid, I didn't feel there was a significant gap in difficulty between Gen 3, Gen 4, Gen 5 or Gen 6
There is absolutely a difficulty difference between Gen6+ games and the ones that came before that. Pokemon games have never had the most difficulty single player, but it peaked around Gen 3/4, there is a reason why Twitch Does Pokemon had a roadblock in Emerald since you can't just button mash your way out of that game. Gens 3 and 4 require at least base amounts of knowledge of gameplay mechanics and rules, which should be the bare minimal, Gen 5 was also alright but the modern rot to make the games idiot proof started there, for example 3 Pokemon max for every gym leader, healer on every other route ect.
After that, the games play themselves. Post Gen 5, you can count the difficult sections for all the modern games on one hand, you would have to handicap yourself(like going into high level zones and playing them out of order to intentionally fight higher level Pokemon in SV) to get any sort of challenge. My only playthru of XY didn't have any coordination with my team, I barely paid attention to what gym leaders or major bosses were coming up and still got thru the game without any problems. That would not happen in the older games, especially something like Colosseum or XD where you need even more strategy to deal with doubles exclusive team-ups.
 
My only playthru of XY didn't have any coordination with my team, I barely paid attention to what gym leaders or major bosses were coming up and still got thru the game without any problems.
This was also my experience as an elementary schooler playing through Sapphire the first time where I only leveled my Torchic after Brawley because I was a retarded kid and wanted to be like Ash with Pikachu.

I'm not arguing that the games haven't gotten easier - they have. I'm saying that is not the primary issue. Unova gym leaders having more mons would only make the battles more superficially difficult because the battle system in Pokemon has a very low skill cap and offers little in the way of strategizing beyond synergizing; you could just as easily argue it was a concession to speedrunners as it was to newbies to shuffle people along faster as the only functional difference in fighting four Pokemon instead of three is having to take an extra half minute to set up the right type matchup and get another OHKO.

Would it be nice if Gamefreak took some notes from Genius Sorority and tried to make the battles more tactical with the system they do have? Absolutely. I would have even been fine with Gamefreak keeping course and instead experimenting more with the overworld difficulty curve and the format of the battles like they tried with Unova. Pokemon's battle system has never been difficult, but it did use to encourage player initiative, both tactically and as part of the exploration gameplay. Every Generation after 5 has instead been focused on introducing gimmicks into the battles; Megas and Pokeamie, Z-moves, Gigantamax, whatever retardation Gen 9 introduced that I couldn't be bother to pay attention to, etc. The already low skill cap of these battles was a casualty of this, but so was the broader world that these battles were in service to, and I would consider that far more important to a Pokemon game.

I didn't particularly care as a kid going from SoulSilver to Black that the Gym Leaders had only three Pokemon - I could always just limit myself to three Pokemon or play at a type disadvantage if I wanted to give myself a challenge. I did care that there were significantly less Legendary Pokemon that were far less interesting to capture, that following Pokemon were axed, that the Battle Frontier was replaced with three different flavors of Battle Tower, that the Safari Zone was cut, that Musicals were awful compared to the Pokeathalon (and Contests), the VS Seeker was replaced with an unreasonable postgame difficulty spike and didn't include Gym Leaders, and that the postgame itself was mostly just Undella and fighting the Gamefreak devs. Unlike the campaign battles, there's essentially nothing the player can do themselves to remedy feature loss, and that has become far more pronounced in subsequent generations than the already easy battles becoming easier.
 
This was also my experience as an elementary schooler playing through Sapphire the first time where I only leveled my Torchic after Brawley because I was a retarded kid and wanted to be like Ash with Pikachu.
That doesn't mean that Sapphire is easier than a Gen 6 game, it simply means you got lucky by overleveling one Pokemon(which is a valid strategy if you feel like trying it out). Gens 3-5 tried to give you a fair, but challenging experience, where as later gens simply made the games piss easy for the sake of mass appeal. There is a reason why you generally see people talk about the first 4 gens when they replay games, and it's not just out of nostalgia, there is very little reason to replay a game as void of difficulty and anything interesting about it as later gen games. All the gimmicks and new items/moves only shine in competitive anyways, it's not like you will use them in single player for any reason.
 
Does anyone here ha version 2.5.11 of ShockSlayer's Pokémon Crystal Clear? Pokéharbor has only version 2.5.10.
you asking this because you want to try and patch the latest version? whats the main changes between 2.5.9 and this one since i know that one had a white npc patch a year and a bit ago.
Anyway if so good luck! thanks for the other dewoked patches by the way, doing god's work

--
Also recently a romhack called Mariomon got released, which was bankrolled by that youtuber manchild Alpharad.

There isn't a gender select screen (you just play as Mario) but they did sneak in this:
image (2).png
(which reads as "TRANS RIGHTS ARE HUMAN RIGHTS!")

And their trooncord looks like this, which is not really any relevatory news to anyone:
file.png

Would be interested to see if editing the braille is an easy or hard task.
 
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you asking this because you want to try and patch the latest version? whats the main changes between 2.5.9 and this one since i know that one had a white npc patch a year and a bit ago.
Anyway if so good luck! thanks for the other dewoked patches by the way, doing god's work

--
Also recently a romhack called Mariomon got released, which was bankrolled by that youtuber manchild Alpharad.

There isn't a gender select screen (you just play as Mario) but they did sneak in this:
View attachment 7178634
(which reads as "TRANS RIGHTS ARE HUMAN RIGHTS!")

And their trooncord looks like this, which is not really any relevatory news to anyone:
View attachment 7178636

Would be interested to see if editing the braille is an easy or hard task.
Tranny doing tranny things.


I don't care for minecraft but just found out about Cobblemom and man, those animations are so good.

I remember seeing a game or app that fused pokemon with minecraft aesthethics. This should be what GF focused on, lower quality graphics.

But now that Palmon exists, imagine the comparissons if they went full minecraft going forward.
 
That doesn't mean that Sapphire is easier than a Gen 6 game, it simply means you got lucky by overleveling one Pokemon(which is a valid strategy if you feel like trying it out). Gens 3-5 tried to give you a fair, but challenging experience, where as later gens simply made the games piss easy for the sake of mass appeal. There is a reason why you generally see people talk about the first 4 gens when they replay games, and it's not just out of nostalgia, there is very little reason to replay a game as void of difficulty and anything interesting about it as later gen games. All the gimmicks and new items/moves only shine in competitive anyways, it's not like you will use them in single player for any reason.
Also, remember that getting badges boosted your Pokémon' stats.

you asking this because you want to try and patch the latest version? whats the main changes between 2.5.9 and this one since i know that one had a white npc patch a year and a bit ago.

Anyway if so good luck! thanks for the other dewoked patches by the way, doing god's work
I am doubtful that my work is that importan, though God id make Adam and Eve.

Also recently a romhack called Mariomon got released, which was bankrolled by that youtuber manchild Alpharad.

There isn't a gender select screen (you just play as Mario) but they did sneak in this:
View attachment 7178634
(which reads as "TRANS RIGHTS ARE HUMAN RIGHTS!")
What message should be the substitute? The obvious one is ⠠⠽⠕⠥ ⠺⠊⠇⠇ ⠨⠝⠑⠧⠑⠗ ⠃⠑ ⠁ ⠺⠕⠍⠁⠝⠖⠖, bu that may affirm women in manface playing this game.
You will never be a woman!!

Would be interested to see if editing the braille is an easy or hard task.
*uses HexManiacAdvance on Pokémon Sapphire*
Thankfully, HexManiacAdvance has an easy way of identifying and modifying the Braille. I just need to find the location of the Braille in the ROM.
 
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I know I'm exceptionally late to the party...
... but holy fuck the Switch Lite cannot hold a charge to save its fucking life.

Maybe it's a good thing that Pokémon games' graphics are still so simple. Game Freak is just trying to save you battery life.
 
What message should be the substitute? The obvious one is ⠠⠽⠕⠥ ⠺⠊⠇⠇ ⠠⠝⠑⠧⠑⠗ ⠃⠑ ⠁ ⠺⠕⠍⠁⠝⠖⠖, bu that may affirm women in manface playing this game.
I think that's the correct message considering I saw /vp/ anons wanting the same text. It stings as an anti-tranny message to both parties anyway.
 
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