DOOM

The dark ages gameplay seems to be:
Hold shoot button for 2 seconds
Charge with shield to finish off
Alternatively, use flail

Also, more lore, what's with Bethesda wanting to make up more lore bullshit? Doom guy was already badass by being a soldier killing demons, this feels like unnecessary fluff and cinematic slop.

Looking pretty cool, besides the Cyberdemon, something on the model just looks off to me. Well im gonna play it likely on december when is on sale anyway.

Been reading the Doom 3 novels (writen by the writer of the game), the are kinda weird, but not as bad as the 4 novels for the original games.
 
The dark ages gameplay seems to be:
Hold shoot button for 2 seconds
Charge with shield to finish off
Alternatively, use flail

Also, more lore, what's with Bethesda wanting to make up more lore bullshit? Doom guy was already badass by being a soldier killing demons, this feels like unnecessary fluff and cinematic slop.
Gotta appeal to the redditors who want LE DOOM SLAYA POWA FANTASY while them epic lore for why you're doing what you're doing for some reason. Basically the same reason you get le ebin mech and rideable dragon. 2016 remains the best of the nuDooms as it lacks all the unnecessary garbage added by Eternal and its DLCs and now The Dark Ages.
 

Was not expecting cthulhu to make an appearance.

Also the BFG is now the Big Fucking Crossbow.
Probably an unpopular opinion but I'm not really digging the direction. It's sort of seeming less and less like a Doom game.
The cut-scenes make it seem like something from the Marvel universe. Some parts made me think of DMC/Bayonetta/Lollipop Chainsaw.
Guess I'm just aging out. I hope it's good and the kids like it though. I would have preferred a proper Quake 1 sequel than a blending of Quake 1 and Doom.
Also, I liked 2016 but hated Eternal, despite finishing it.

Edit: Thinking about it more, I think the thing that rubs me the wrong way is that it's more focused around fantastical, mythical powers bestowed on Doomguy, than it being just his sheer tenacity, grit and raw anger.
 
I think its a safe way to get a Quake like stuff after Champions flopped. Iirc the 2 Machine Games made expansions for Quake 1 and 2 were well recieved, so if Dark Ages sell well, I can see them putting Doom on a hiatus to do Quake next. Same with Wolfenstein, they wont be releasing 3 (which they announced a long time ago) if Indiana Jones doesnt sell enough for Bethesda to aprove.
 
The cut-scenes make it seem like something from the Marvel universe
I completely agree. If i wanted to play some gay fantasy game I would play something else. 2016 was the perfect reboot because the story was completely optional. I played through Eternal to completion which was also good but I didn't like that it kept adding more mechanics to each level and I wouldn't want to replay it. I think I got bored of Eternal towards the end whereas 2016 is fun to pick up and put down whenever.

I am not hyped for TDA at all since all I can see is it is adding more complicated mechanics in alongside a less and less optional story. Plus since it seems to require ray tracing despite Eternal and 2016 being quite lightweight means I won't be able to play it regardless.
 
Also, more lore, what's with Bethesda wanting to make up more lore bullshit? Doom guy was already badass by being a soldier killing demons, this feels like unnecessary fluff and cinematic slop.
That’s where I’m getting worried about future games. Even monster hunter is doing this now. The only story doom needs is “badass dude in armor kills demons”. I’m hoping the cutscenes are at least kept to a minimum.
 
Edit: Thinking about it more, I think the thing that rubs me the wrong way is that it's more focused around fantastical, mythical powers bestowed on Doomguy, than it being just his sheer tenacity, grit and raw anger.
This is why Doomy Turnal is fucking gay. It's not about "angry man punches demons". It's about "invincible superwarrior powered by angel demon god powers that is literally THE COOLEST GUY EVER punches godsatan". Doomguy was cool because he was a regular guy who became an extraordinary guy through his actions in response to a disaster. New Doomguy is an invincible superhero because angels that are actually demons sat him on a magic toilet.

Eternal taking 4's "Doomguy was guided by an angel all along" thing literally instead of keeping it as a cute reference to the player is the perfect representation of this shit direction and emphasis on lorefaggotry.

Gameplay-wise my only memories of that game are the key-to-lock weapon selection, waiting on cooldowns like an MMO, and purple slime on the ground.
 
Being honest, I would put some blame the fans in part of it, Doom always had these Chuck Norris esque jokes on the old days of the internet, he was the "Ultimate baddass", the problem comes in what, forgive me for the tv tropes term, "character shilling"

You dont need to keep talking on how baddass he is, the actions are enough, I think its comparable, but better executed, with Duke Nukem Forever, which similarly build on how both in and out of universe Duke is a baddass, but goes too far on it in universe, with the game literally sucking him off without actually being cool.

But again, I dont mind it, because at least the gameplay fits, the problem would be if TDA got a boring gameplay, which will make all the in universe jerking off be pointless.

Anyway, fingers crossed Quake will be next, since Doom basically got all it need to cover without another reboot, and that the people who fucked over The New Colossus left Machinegames so Wolfenstein 3 will be cool.
 
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Ye, as far ID4 games go, Doom 3 is on the bottom to me, through I liked Ressurection of Evil. I can see a Quake reboot taking some from the new Doom, and from the Dimensions of the Machine expansion.
 
Anyway, I remembed that while I finished Sigil 1 twice, I never played 2, lets see how it is, hope Romero didnt just turn off the lights for half the levels
 
Anyway, I remembed that while I finished Sigil 1 twice, I never played 2, lets see how it is, hope Romero didnt just turn off the lights for half the levels
2 didn't grab me, and I dropped it after map 5. There's only so much fun you can squeeze out of ammo starvation, hurt floors, and fighting Cyberdemons without a BFG.
 
Probably an unpopular opinion but I'm not really digging the direction. It's sort of seeming less and less like a Doom game.
I'm not sure how this is an unpopular opinion. The general consensus in this thread is that NuDoom isn't succeeding because of its new art direction, but in spite of it. I doubt even the most hardcore reddit fans are going to claim that the new art direction is an improvement over the classic doom aesthetic. The fanservicey slop generates a lot of buzz from the gmanlives types but the gameplay is ultimately what carries the game. In that regard Id have always offered the most refined, polished version of whatever they're aiming for, whether or not it really fits what the Doom gameplay loop should be.
 
- No Rest For The Living is the best official release, followed by Plutonia. I have yet to play SIGIL 2 or LOR yet so I can't speak of the quality of those 2.
Update on previous post: SIGIL 2 is, well, I don't even really know if I get to have a say on what I think about it. Now, it wasn't until this go around that I tried most of the wads on UV except on Plutonia and LOR, which I played on HMP, I found TNT and SIGIL to be the hardest on UV, which I think they should be. I knew going into SIGIL 2 that it was far harder than 1 so I decided to play on HMP this time around. I got through the first map and saw my health at like 15 going into the second map and got promptly fragged by a lost soul that Romero "lovingly" placed there. I played through the first map about 5 times it seems like before I just raised my hands and said "screw this"

I'm already on the fence about difficulty. I really, REALLY, did not want to play on HNTR. Lo and behold I start the map on it and that 51 monster count on HMP goes down to measly 20. Maybe it's a pride thing, but going from 51 to 20 feels really patronizing. It's like as if Romero himself came to me and said "Hi player, hope your doing well. You suck at Doom so I'm making the level a cakewalk for you"

Is this all my fault for not sticking with HMP all the way through? Totally. But c'mon, there really shouldn't be that much of a difficulty difference. now some might say that beating a wad on any difficulty is "legitimate" but to me HNTR feels like cheating. One day I'll get around to finishing it on a "legit" difficulty.

As for Legacy of Rust, it was pretty good. The first episode beats out the second in terms of quality by a pretty wide margin though. New enemies were cool but having minicybers instead of one giant new boss kinda blows. I also felt that (on HMP) some of the enemies didn't get to shine as much. If I'm not mistaken there's even a map in the second episode that doesn't even use any of the new enemies. Some enemies from Doom 2 were also a little underutilized, for example Arachnotrons and Pain Elementals barely appeared. Not that I'm crying over not seeing the latter. The 2 new weapons were pretty cool, but I felt that (on HMP at least) there wasn't that many places where the Calamity Blade was really necessary and because ammo was rare for the two I felt I had to save it for large encounters which obviously rarely happened.

One of the thing I really liked was the secret maps, Ash Mill is somehow horror done well in Classic Doom and Panopticon is a fun gimmick, even if the map itself is broken though, or at least finnicky, because there's a couple triggers that you can't sprint over which is not viable since there's a Cyber sniping you the entire level.
I think its a safe way to get a Quake like stuff after Champions flopped. Iirc the 2 Machine Games made expansions for Quake 1 and 2 were well recieved, so if Dark Ages sell well, I can see them putting Doom on a hiatus to do Quake next. Same with Wolfenstein, they wont be releasing 3 (which they announced a long time ago) if Indiana Jones doesnt sell enough for Bethesda to aprove.
I remember hearing in an interview a couple weeks ago that Hugo said "This won't be the last Doom game" so chances are TDA doing well financially will mean another Doom game, not Quake. Me personally, I wanted a sequel from Eternal, not a prequel, so if the next game is that then you won't hear me complaining.

Though by the time Doom 4(2) rolls around people are going to get sick of it. Even normies have a limit.
 
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Yeah, its been as much releases in the last 10 years as in the first 10 years of Doom, but these are much bigger games.

I hope they do Quake next, let Doom rest for a time. Just make the palette brown and you got a perfect Quake game on the way.

Also please someone steal the source code for ID5-7
 
Yeah, its been as much releases in the last 10 years as in the first 10 years of Doom, but these are much bigger games.
I hope they do Quake next, let Doom rest for a time. Just make the palette brown and you got a perfect Quake game on the way.
I wouldn't mind it. But cogitate on this, what exactly is Quake going to do gameplay wise that's new? People have already pointed this out but NuDoom is more of a Quake sequel as it is.

I myself wouldn't care, since having the NuDoom gameplay but with everything else changed I and likely everyone would be fine. If I were developing a Quake reboot though I would feel a little bit of gameplay shake up is necessary, but I wouldn't know what to do about it.

Oh, also Trent Reznor is an absolute must for the soundtrack, I will accept no substitutes, except maybe Sonic Mayhem

Also please someone steal the source code for ID5-7
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