What Are The Worst Character Designs You Have Ever Seen?

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Terminator armor as a whole. I'm a huge 40k fan, but what happens if you drop a weapon or fall over? There's no way you can bend all the way over or get yourself back up from the ground.
 
I'm glad we got The Simpsons instead and talking about Fox.

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The whole show is a bad design.


I disagree, the show has an animated Muppets vibe by design, and it sticks to it. While I agree it's nothing as iconic or as visually pleasing as the (old) Simpsons or Archer, it does stay extremely consistent in art style and character design. People all look the same style, some features muted, other exaggerated, but they follow a very cohesive design style that manages to make everything flow. It's not like Seth McFarland's shit that is so up and down and wildly varied or late season Simpsons that can't keep a design style to save it's life, Bob's Burgers manages to at the very least keep a coherent aesthetic which is far more than most modern animated shows can claim.
 
Given that we're on the topic of godawful character design, there's a question that's been bugging the fuck out of me for years now. Why are Japanese antagonist characters so ridiculously cringeworthy? They seem to swing between extreme edgelordery or being in the closet so hard that it distorts time and gravity.

On an alternate note - I really don't get how people can take anything designed by Games Workshop seriously anymore. I last took an in-depth look at it nearly twenty years ago, and it was well on its way down the path of bromanticised homoeroticism back then, but even skimming over the stuff that's coming to the fore these days, it seems that the halcyon days of two decades ago were remarkably subtle by comparison. WH40K just comes across as Michael Bay's take on the Chippendales with a thin crust of 'Deus Vult' applied.
 
Given that we're on the topic of godawful character design, there's a question that's been bugging the fuck out of me for years now. Why are Japanese antagonist characters so ridiculously cringeworthy? They seem to swing between extreme edgelordery or being in the closet so hard that it distorts time and gravity.

On an alternate note - I really don't get how people can take anything designed by Games Workshop seriously anymore. I last took an in-depth look at it nearly twenty years ago, and it was well on its way down the path of bromanticised homoeroticism back then, but even skimming over the stuff that's coming to the fore these days, it seems that the halcyon days of two decades ago were remarkably subtle by comparison. WH40K just comes across as Michael Bay's take on the Chippendales with a thin crust of 'Deus Vult' applied.

The former stuff re: Japanese antagonists is probably just the result of too many amphetamines. Their work ethic is insane, and I'd bet money that they come up with crazy looking baddies just to up the ante from crazy looking good guys. The only one in memory that wasn't utterly badly designed was Jecht in FF12, in contrast to his WTF son Tidus.

Games Workshop, though, has forgotten that the setting of 40k was originally very unserious. The old 80s rocker Noise Marines and Goff Rockas are excellent examples. As time passed, the older guys that made the franchise left and the new guys brought in to replace them were very serious about the setting and cranked the grimdark knob to 11. The best part of 40k now is that you don't have to pay several organs for FW detail in plastic. The new Guilliman model is insanely detailed.
 
The former stuff re: Japanese antagonists is probably just the result of too many amphetamines. Their work ethic is insane, and I'd bet money that they come up with crazy looking baddies just to up the ante from crazy looking good guys. The only one in memory that wasn't utterly badly designed was Jecht in FF12, in contrast to his WTF son Tidus.
Eh, fair enough. Can't say I know too much about Japanese working practices beyond 'the only acceptable form of sick note is a death certificate', but I can definitely see how stimulant use could generate that sort of aesthetic.

Unrelated, but I know someone that's talking about naming his son Tidus. His OH doesn't know that it's from a FF game, and I'm not sure I have the heart to tell her. The kid's due soon, and even though I have already ripped said person at great length about the inherent idiot weebness, but apparently it's "important to him".

Games Workshop, though, has forgotten that the setting of 40k was originally very unserious. The old 80s rocker Noise Marines and Goff Rockas are excellent examples. As time passed, the older guys that made the franchise left and the new guys brought in to replace them were very serious about the setting and cranked the grimdark knob to 11.
Yeah, I remember the Noise Marines - that was about the general tone that feels appropriate - it's high fantasy in space, so it really shouldn't try to take itself so seriously, you know?
The best part of 40k now is that you don't have to pay several organs for FW detail in plastic. The new Guilliman model is insanely detailed.
I'm sorry, which part of £65 for a plastic miniature of one guy isn't usurious? Detailed or no, that's excruciatingly expensive for what it is.
 
Eh, fair enough. Can't say I know too much about Japanese working practices beyond 'the only acceptable form of sick note is a death certificate', but I can definitely see how stimulant use could generate that sort of aesthetic.

Unrelated, but I know someone that's talking about naming his son Tidus. His OH doesn't know that it's from a FF game, and I'm not sure I have the heart to tell her. The kid's due soon, and even though I have already ripped said person at great length about the inherent idiot weebness, but apparently it's "important to him".

Yeah, I remember the Noise Marines - that was about the general tone that feels appropriate - it's high fantasy in space, so it really shouldn't try to take itself so seriously, you know?I'm sorry, which part of £65 for a plastic miniature of one guy isn't usurious? Detailed or no, that's excruciatingly expensive for what it is.

Still not quite to FW prices, even though Guilliman in 30k is the same money. Price is still bullshit though.
 
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Games Workshop, though, has forgotten that the setting of 40k was originally very unserious. The old 80s rocker Noise Marines and Goff Rockas are excellent examples. As time passed, the older guys that made the franchise left and the new guys brought in to replace them were very serious about the setting and cranked the grimdark knob to 11. The best part of 40k now is that you don't have to pay several organs for FW detail in plastic. The new Guilliman model is insanely detailed.

Wtf is it with autists ruining everything by taking tongue in cheek humor seriously and going grimderp? This seems to happen in every fandom.
 
Wtf is it with autists ruining everything by taking tongue in cheek humor seriously and going grimderp? This seems to happen in every fandom.

Because autists don't see the tongue in cheek humor. And really, the insane numbers of contradictions in the 40k setting requires people with zero social skills and the 'tism to sort it out. GW wasn't smart like Lucas Film. They didn't make a department strictly for continuity concerns.
 
Games Workshop, though, has forgotten that the setting of 40k was originally very unserious. The old 80s rocker Noise Marines and Goff Rockas are excellent examples. As time passed, the older guys that made the franchise left and the new guys brought in to replace them were very serious about the setting and cranked the grimdark knob to 11.
I really like the 1st and 2nd editions of 40K, back when the universe was just populated by weirdos.
 
Izaya Orihara's design is on the surface very bland, but the way he's animated, particularly in Durarara!! S2, ranges from ugly and dreadfully drawn, to just plain nightmare fuel. Actually, scratch that, his design significantly worsened during S2, as did the animation quality. Why anyone considers him to be attractive beyond the admittedly decent cost? Is beyond me. His sequences of animation are often so jarringly bad to look at, so aesthetically displeasing, especially considering how much screentime he gets, that i have to wonder if the animators had some sort of conspiracy to draw him as fucking sloppily as possible.

That guy from Prison School whose facial features are dwarfed by the size of his face, Andre, I think. I know it's a purposeful stylistic choice, but god, is it hideous! Moreover, the woman with the enormous tits from the same show whose shirt always seems to be bursting open, she's got a good base facial design but the tits being far too exaggerated for her body comes across as being more disporoportatione than most of the hoes in straight up ecchi anime.
 
Izaya Orihara's design is on the surface very bland, but the way he's animated, particularly in Durarara!! S2, ranges from ugly and dreadfully drawn, to just plain nightmare fuel. Actually, scratch that, his design significantly worsened during S2, as did the animation quality. Why anyone considers him to be attractive beyond the admittedly decent cost? Is beyond me. His sequences of animation are often so jarringly bad to look at, so aesthetically displeasing, especially considering how much screentime he gets, that i have to wonder if the animators had some sort of conspiracy to draw him as fucking sloppily as possible.

That guy from Prison School whose facial features are dwarfed by the size of his face, Andre, I think. I know it's a purposeful stylistic choice, but god, is it hideous! Moreover, the woman with the enormous tits from the same show whose shirt always seems to be bursting open, she's got a good base facial design but the tits being far too exaggerated for her body comes across as being more disporoportatione than most of the hoes in straight up ecchi anime.

The proportions in the second Durarara! season were awful. I can sorta see why it sold like shit in Japan.
 
Most characters from the Bakshi Lord of the Rings filmView attachment 196995
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A few years ago I was unironically obsessed with this movie...It's not that bad as an adaptation and a few things work, but the designs and animation were always so curious to me...Maybe I've just been spoiled by the Jackson films.
I'm sure it comes out of the rotoscope process and trying to keep these characters looking on-model as possible.
 
The proportions in the second Durarara! season were awful. I can sorta see why it sold like shit in Japan.
The general production value was really cheapy compared to the first season. That's because Shuka was essentially formed by a bunch of Brains' Base separatists whose superiors didn't want to make a second season. The problem is, fledging studios have little to no money to produce what they usually would on the scale of a larger studio's budget. That's partially why. I mean, even my favorite character, a guy who no one particularly cares about or likes (RIP) was unfortunately subject to the curse of bad animation, but somehow less so than Izaya. Which to this day I just find to be hilarity.

Now I will admit I haven't watched the BD versions, but the quality as of Ketsu was so far down the tubes that I question how much they could've salvaged it, even if my fav was in Ketsu and looked… decent, in certain scenes. Personally I just think Izaya's design itself is shoddy, especially in season two where they tried to emphasize some of his features to make them more "detailed", only for them to look more horrific. For me, Shizuo wasn't anything special either physically, but even in s2, there was some retention as to the fact that he was… acceptably animated, with a harmless, not particularly bad design. Izayas design has always looked crappy to me. Always. Since I watched S1 in 2011. I was like "who the fuck is this stupid prick and why do the fangirls like him? Ew."
 
The problem is that Bakshi often worked with low budgets. When that happens, ugly looking animation is unavoidable.

But then you get this thing:
It could vary, sometimes they drew over the live-action frames, other times they blew up those frames as individual prints and xeroxed them onto cels that were painted later (such as in that shot of the enemies and Balrog), though they did their best to keep the main cast recognizable despite one or two moments when it's clear they when with the filmed frames. Certainly that scene was pretty decent for what they wanted to show there, of course the costumes leave a lot to be desired.
 
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