The Elder Scrolls

Shame that none of the recommendations really feel like proper guild work at all.
The same people who does the recommendations tells you about doing specific things for them to get it.
I know Morrowind is way better doing menial and some research things before going into the ranks, which is way better.

Oh, and Skyrim just persuade that bitch to enter into the college.
 
The same people who does the recommendations tells you about doing specific things for them to get it.
I know Morrowind is way better doing menial and some research things before going into the ranks, which is way better.

Oh, and Skyrim just persuade that bitch to enter into the college.
"Show me proof of your magical abilities" *Cast basic flame spell* "Damn N'wah, you in"
 
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"Show me proof of your magical abilities" *Cast basic flame spell* "Damn N'wah, you in"
To be fair they're probably lax with recruitment on account or being located in Skyrim's icy armpit and generally despised by everyone who lives nearby. If you traveled all the way out there and can toss a fire bolt it's probably worth it to just let a nigga in.
 
The College is also (literally) falling apart and recently had half the town it's located in collapse into the sea. Most of Skyrim's guilds are pretty desperate for new blood because they're all about three days away from having to pack it up and call it quits besides the Companions -- who are also the only major guild that actually makes you do busywork before being allowed to properly join.
 
To be honest, I never really ran a Mage build in Skyrim; even when I was going through the College questline, I always preferred to take a nice melee weapon and start whacking people.

Any suggestions for a magic build? Might give one a try sometime; heard there were some solid Necromancer builds in the AE I could try out.
Some great points have already been made but I would also like to add a few. Magicka is one of the biggest limiting factors for a mage and as such Alchemy and/or Enchanting are needed if you want to play a pure magic caster. A warrior can still swing a sword if they have no stamina, a mage can run around a room for ages to wait until they can play the game again and that's not really fun.

Enchanting lets you make apparel that either reduces magicka cost of a school of magic (up to combined total of -100%) and/or increasing max magicka and magicka regen. Remember that the more magicka you have the faster you regen (magicka regen is 3% of your max magicka per second, 0.99% per second while in combat) so finding a balance of regen/max magicka/reduction of cost will be something that you will have to play around with yourself. The soul cairn is a great source of souls and soul gems for levelling Enchanting.

Alchemy lets you make really strong magicka potions for super cheap, and if you have Hearthfire (or better yet the Goldenhills plantation CC) you can shit out unlimited potions for free and little effort (also makes levelling way easier. Alchemy xp is based on the value of the potion made. Creep Cluster + More Tapinella + Scaley Pholiota if you are going to grow ingredients for the xp grind)

As mentioned by @Friendly Primarina magic scales really poorly in the game. The problem is that magic seems really powerful in the beginning (as you mentioned) but it falls off hard so it kinda "traps" a lot of players. You can make a good mage build in vanilla but it's going to take more work then a warrior or stealth build. If you aren't against modding I would highly recommend finding a simple magic scaling mod. I personally use Ordinator which is a massive skill overhaul that adds magic scaling and a ton of new perks to each skill tree, forcing you to specialise in skills leading to better class RP imo. Ordinator does offer some nice synergy between mage skills. If you do use Ordinator keep in mind you can make very powerful characters in the late game so it might be worth playing on a harder difficulty than you are normally comfortable.
 
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Needs a thicker jaw and shorter cheekbone. Oh and short colored hair.
So like this?
1745980530908.webp
(Goddamn that's a brickface)
 
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Been wrestling with the character creator in remastered. Decided to create a woman with modern, corporate sensibilities in mind.
View attachment 7296855View attachment 7296856
Your first mistake was referring to the gender binary when gender is fluid. Start over and use the body type the is more masculine then give them more fem presenting features and you'll have a true and honest fem toon.
 
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Literal actual sea monkeys could do better than Bethesda 2006.


View attachment 7295778

This didn't look good in 2006, and plenty of us said so. The tiny helmet, barrel-shaped breastplate, too-short vambraces, and clashing, tomato-colored sash looked like a middle schooler designed it.
"Todd and the gang watched LotR" can sum up a large amount of Oblivion art direction decisions
 
To be honest, I never really ran a Mage build in Skyrim; even when I was going through the College questline, I always preferred to take a nice melee weapon and start whacking people.

Any suggestions for a magic build? Might give one a try sometime; heard there were some solid Necromancer builds in the AE I could try out.
Try the ritual stone, and go full negromancer, the ritual stone doesnt have a limit on corpses and it lasts for a while, is also afected by conjuration perks, you can enter a dungeon and come out with a legion of the death with you, the only drawback is to wait 24 hours to use it, but if you dont mind exploits i heard the DLC's add the aetherium crown that you can use to cast the ritual stone over and over without the need to wait.
 
Try the ritual stone, and go full negromancer, the ritual stone doesnt have a limit on corpses and it lasts for a while, is also afected by conjuration perks, you can enter a dungeon and come out with a legion of the death with you, the only drawback is to wait 24 hours to use it, but if you dont mind exploits i heard the DLC's add the aetherium crown that you can use to cast the ritual stone over and over without the need to wait.
You wear the crown, pick the Ritual stone, then pick any other stone. The crown "stores" the Ritual stone. Cast the ritual power, unequip the crown and then re-equip it. this resets the the cool down.
 
What other race stereotypes are in the lore? So far I've seen argonians being refered to as farming equipment the most
Khajiit are drug dealers and thieves that bitch about other races not wanting them in their cities because it hurts the Khajiit drug dealing and thieving business. It's not even a "stereotype", it's just canon.
 
Daggerfall's map is ~350000 square km, or ~136000 square miles. Three hundred and fifty THOUSAND. Remember, traversing it takes 70 (SEVENTY) hours on foot. Valheim is like 312 square km, or 120 square miles. That's less than one percent. And apparently some dude spent a mere 4 hours walking across it. Not sure if I'd count NMS either, since if I'm not mistaken this is just relatively tiny planets connected by what's an essentially a fast travel/teleport network, and even the biggest one is apparently "just" 9000 sqm.
Oblivion is at a tiny 41 sq km. If that is causing modern machines to chug/explode, imagine even all of Valheim being simultaneously loaded at once.
Fuel managed to create a 5560 sqm 3D game world without loading screens on the PS3 and 360. It should be certainly possible to create ridiculously large gameworlds in one way or another. Most devs decide against a realistically sized gameworld because most of the stuff in between interesting locations is boring emptiness, although personally I like that, just to give it a sense of scale. For example, in the original Fallouts, travel would take (in-game) days between locations, and you'd get the feeling that the world is large, and empty. In the 3D games, everything feels extremely compressed. Everything is near by. Post-Daggerfall TES games suffer from that as well. If one had to bring Fallout into the third dimension, I'd like it in the style of Daggerfall. Massive world with nothing in between, fast travel in a modified map travel style.
Graphically I'd be fine with the level of Daggerfall. As an aside, adding polygonal 3D models to such games kinda never works for me, but I'd be interested in voxel models, like Voxel Doom. That kind of stuff is awesome.
 
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The College is also (literally) falling apart and recently had half the town it's located in collapse into the sea. Most of Skyrim's guilds are pretty desperate for new blood because they're all about three days away from having to pack it up and call it quits besides the Companions -- who are also the only major guild that actually makes you do busywork before being allowed to properly join.
I wanted an option to destroy every guild minus the DB. You cant clean up Riften or expose the The Companions for being daedra worshipping werewolves you get railroaded and burdened by their problems and soap drama until you become the leader. But as leader you still get sent on menial quests or talked down to.
 
I wish that instead of becoming the leader of every faction you instead got to a very high rank or got some honorary position. After reaching that high rank/honorary position you could then make the decision to become the head of the faction which gave you a buff towards that play style that the faction represents. Maybe even restrict it so you can only become the head of one faction per playthrough encouraging character builds and replayability. I know you dont have to complete the questlines but it hurts my brain to just stop doing a questline half-way when the plot is clearly ramping up in stakes and mostly goes against what I imagine my character would do.

Also bring back stat requirements. maybe make a mix of unique and repeatable side quests that involve using the skills that the faction favours so the player levels the skills needed to rank up. If you needed to do the side quests it makes it believable that you ranked up in the faction because you put the work into the organisation, if not then I guess your character is a savant. maybe have one or two lines of dialogue to reflect that. Makes it so your loud, axe wielding Orc Barbarian with a <70 IQ cant just become the head of the magic, thief and sneaky assassin factions.
 
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