Mass Effect Andromeda: Shitstorm Edition - RIP Biowear


It makes perfect fucking sense...

The evil CISky Way rounded up all the autists and put them on a ship that didn't have any kind of ranged power source in order to get rid of them, and fired them at another galaxy.

Or the lack of forward planning by the autists ran the whole project, hence why they have no decent fucking power supply just in case the golden worlds turn out to be anything but (su-fucking-prize!) and so are now scrambling around in a blind, expressionless panic as they try and fix mistakes of their own doing.
 
In case you are interested in the romance datamining, here's the leak:

Doctor Lexi, Kallo, and Reyes will not be romanceable.

Reyes may have been a flirt, but he will not unlock the romance trophy.

Straight male: Cora

Straight female: Liam

Gay Male: Gil

Gay Female: Suvi

Bi: Jaal, Vetra, Peebee. There is no trigger code which check for gender in any of these characters.

There is a doctor under the code, but we don't know if it refers to doctor Carlyle. There are 2 romanceable codenames which are aya_relic and nex_doctor which haven't been identified as who they belong to yet.
 
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Could you elaborate? I don't know this guy's work or reputation.

Well, let's see.

Halo 4 introduced the retarded concept that Humanity had been super duper amazing and special with an empire rivalling the Forerunners and they were fighting successfully against the Flood. The Forerunners fuck up, wipe humanity out/beat them down, then build the HALO array, and kill off all galactic life only for the Monitors to reseed humanity alongside the new folks like the Covenant.

But not themselves.

Destiny was noted for its lacklustre and incredibly boring plot and writing that took until The Taken King to try and fix.

And now this guy basically wrote Andromeda single handed.
 
Well, let's see.

Halo 4 introduced the exceptional concept that Humanity had been super duper amazing and special with an empire rivalling the Forerunners and they were fighting successfully against the Flood. The Forerunners fuck up, wipe humanity out/beat them down, then build the HALO array, and kill off all galactic life only for the Monitors to reseed humanity alongside the new folks like the Covenant.

But not themselves.

Destiny was noted for its lacklustre and incredibly boring plot and writing that took until The Taken King to try and fix.

And now this guy basically wrote Andromeda single handed.
The backstory for H4's plot was that it was discarded stuff out of the Bungie 'ideas book' basically. The 'Humans had fought forerunners' stuff could actually be found in Halo: Anniversary's various terminals and extra bits of lore (And notably, this was the stuff that 343 Industries did). There was always some implication throughout the games that Humans and Forerunners were similar species. Greg Bear's Primordium also had stuff like this in it. Blaming one of the senior writers for Halo 4 for this is incorrect. The guy probably has had to dodge more mandates from on high than was ever healthy when it came to Andromeda considering the lead creative staff. This doesn't mean he's a good writer, far from it, it's just that you can't and should not pin everything wrong with this game's story on him. We'll need to dig in and see what stuff he wrote that got butchered by side writers or changed by creative staff mandates in development.
 
The backstory for H4's plot was that it was discarded stuff out of the Bungie 'ideas book' basically. The 'Humans had fought forerunners' stuff could actually be found in Halo: Anniversary's various terminals and extra bits of lore (And notably, this was the stuff that 343 Industries did). There was always some implication throughout the games that Humans and Forerunners were similar species. Greg Bear's Primordium also had stuff like this in it. Blaming one of the senior writers for Halo 4 for this is incorrect. The guy probably has had to dodge more mandates from on high than was ever healthy when it came to Andromeda considering the lead creative staff. This doesn't mean he's a good writer, far from it, it's just that you can't and should not pin everything wrong with this game's story on him. We'll need to dig in and see what stuff he wrote that got butchered by side writers or changed by creative staff mandates in development.

Agree. Halo 4's story felt like a logical but totally unnecessary and clumsy extension of what the games already hinted at. Cripes, Guilty Spark actually refers to Chief as Forerunner. We can't really claim this guy made it all up on a whim.

Same with Mass Effect. We can't really blame every problem with this game's story on this guy when we know for a fact dangerhairs and Kill Whitey mouth breathers worked on it.
 
I'm just going to point out he's still three for three here.

H4 was shit, Destiny was shit. ME:A is already being called fan fiction tier.

He's the common thread and occam's razor always applies.

Also, using the reheated leftovers is the same bullshit the Tolkein estate keeps using and that stuff is utter fucking dreck as well.
 
I'm just going to point out he's still three for three here.

H4 was shit, Destiny was shit. ME:A is already being called fan fiction tier.

He's the common thread and occam's razor always applies.

Also, using the reheated leftovers is the same bullshit the Tolkein estate keeps using and that stuff is utter fucking dreck as well.

Destiny actually had some really awesome world building and setting to it. I don't know what you're talking about.

It's problems came from the fact you had this amazing universe but what you could actually do in it was totally uninspired.
 
TFW a AAA game has created character animations so jarring that the character animations in Deadly Premonition seem almost normal in comparison... almost.

Another thing I want to draw comparison to... this is video showcasing last year's Sherlock Holmes: The Devil's Daughter. It is a middle-market game, from a studio of about 60 people.
Now, the facial animations aren't fantastic, but they offset this by actually trying to 1) create realistic body animations; and 2) actually make character facial builds that -while stiff- are at least interesting (read: not unsettling) to look at.

So... why is that a team of hundreds of artists and animators across three studios and backed by millions of dollars can't do a better job than 60 people?

The only thing more unacceptable than this is the throng of MAss Effect apologists.
 
So... why is that a team of hundreds of artists and animators across three studios and backed by millions of dollars can't do a better job than 60 people?

I'm going to hazard a guess of EA rushing the project out the door to compete with some game that's not even in the same niche. They probably want to compete with Breath of the Wild or something retarded.
 
Actually, I'm on board with this, at least with the intent.

Paragon or Renegade basically meant either/or. When you played, you essentially chose what kind of playthrough you were doing. There was absolutely no benefit to mixing and matching, in fact the games would blatantly punish you for not having either rating high enough. In ME2, the bits where Jack/Miranda, Tali/Legion fought, you needed full rating in either one to diffuse the situation, if not you had to side with one of them.

With the new system, the idea is that you choose what reaction best suits the situation or suits your personality. The problem is that I have zero faith in them to turn this into a interesting gameplay mechanic, and all it will result in is a different line of dialogue.

Waaaay back when I watched the gameplay intro video for Mass Effect months before it released, they implied that some reactions were better for some situations, like sometimes being all nicey-nicey just wouldn't cut it with some characters. Of course, that never really materialised.

Agreed. Paragon/Renegade was an interesting idea in ME1, in that it meant balancing being a "good guy who might take on more than he/she can chew or makes decisions based on morality instead of practicality" with being "good at your job but not giving a fuck about what anyone else thinks" but BioWare fucked that up in the following two games to be "Perfect Space Jesus" & "Galatic Asshole."
 
That was the situation in Mass Effect 2 ... except since one of the aliens was Garrus, no one cared.

You could romance Thane as well, right? I'm like the one guy who played ManShep so I never really went down that rabbit hole.

Personally I always thought romancing Garrus or Tali was kinda weird. Their biology is just too alien for me to think Shepard would be interested in either of them unless he/she is an actual deviant.
 
Personally I always thought romancing Garrus or Tali was kinda weird. Their biology is just too alien for me to think Shepard would be interested in either of them unless he/she is an actual deviant.

Yeah, Thane was also an option. Still, alien, so I thought it applied.

Garrus and Tali being romanceable was, as I understand it, a nod to how incredibly popular they were with the fanbase. Lots of people wanted them to be romance options, so they just shrugged and went with it. Now they're just assuming their aliens are so awesome people are going to want to bump uglies with them. Looking over Mass Effect sits on Tumblr, they're probably right.

But honestly, the best thing about the one human romance for female Shepard in ME2 was how hilariously racist it was. He's your one black squadmate and his loyalty mission revolves around the father who abandoned him as a kid. Come ME3, and with a mere six months away from you he's knocked up another woman. Oh, you wacky Canadians!
 
I'm going to hazard a guess of EA rushing the project out the door to compete with some game that's not even in the same niche. They probably want to compete with Breath of the Wild or something exceptional.
Either that or they rushed it out considering how two of their big three non-sport releases last year (Titanfall 2 and Mirrors Edge: Catalyst) were dead sales-wise and they're trying to recoup their losses.

So EA is running the same train they did with Dead Space 3 and fucking everything over, rushing it out the door, and forcing the developers to waste time on multiplayer and microtransactions instead of focusing on, I dunno, the actual fucking core game.
 
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