The Elder Scrolls

His Argonian wife*
farm tools need to be kept in the shed, not bed.
Or that whatever brit bitch. "HOW I RUINED THE ECONOMY IN THIS GAME-", you googled a reddit thread and passed it off as your own?
spiffingbrit? never saw his videos outside the very beginning because youtube autoplay being a bitch and daring me to recommend that faggot, i prefer let's game it out to be honest where josh just does whatever instead of reading a plebbit thread, also abusing his computer to the max.
the guy calls himself josh, i don't mean dear feeder.
 
On oblivion remastered I read online that only the eyes of imperials, argonians, khajit and orc change color when becoming a vampire? So that explains why my wood elf didn’t change eye colors.

How many save files can you have on oblivion remastered on ps5? I have two different characters. I tried to save my game and it said I couldn’t save the game??? I had to erase some of the saves to save it. Why?? I only have two characters what if you had lots of different characters you made? Does holding 20,000 pieces of certain items make you have less saves?

I have two characters a imperial female and a wood elf female vampire. I was running around outside on the wood elf vampire being burned by the sun and ran inside a building to sleep until morning and then erased my earlier saves on that character and walked outside. A redguard guy gets killed by a conjuror in a blue robe bad guy who I guess was following me when I was running around outside and I didn’t notice because I was being burned by the sun! I couldn’t reload the game because I erased the earlier save files. And also my wood elf vampire has no hair because she’s a vampire. Sometimes it comes back but it’s gone a lot
 
Not really the ai is so bad all it really does is make fights take longer as TES games give you so many tools to work with that your only at risk of dying is either by impatience or complacency. I die far more in Daggerfall & Morrowind to enemies than Oblivion & Skirim as most of my deaths in those games are to fall damage or to testing something that kills me.
Yes, the problem is that the mechanics you engage with are bad and what you use to overcome harder challenges (like a bandit that doesn't die in one hit) aren't very interesting.
A roleplaying game like TES should feed into the idea of power fantasy whether it be magic or melee. You start off pitifully weak, scraping by in combat scenarios or with income and then eventually become so empowered that you're a demigod with titles, bitches, and riches.
The problem with these RPGs is that you become god without any effort, just play the game long enough and you'll figure out that you can use X and/or Y to become invincible or just chug one of the 1000 potions you collected in the copypaste dungeons to never die.

What did the Skyrimer do to learn how to improve upon the weapons made by the demon gods? Craft 10000 iron daggers.
 
You can literally break OG Oblivion and the remaster by spending months in the Imperial City Market District buying all of the food on sale and making them into restore fatigue potions that you then sell. This'll increase your alchemy and make you filthy rich. Reach 100 alchemy and you can craft 2 potions with a single ingredient. Damage Health poisons and Restore Health/Magicka potions for days, selling potions made from single ingredients that you happened to pick up while walking around, influxes of cash after you max out player homes by just visiting random establishments and buying grapes or something.

There is no proper power fantasy in Oblivion because the difficulty is designed to keep you relatively on par with the enemies at all times. You either know how to break the game or you slog at all times.
 
Hot take: I think the die-roll mechanic in Morrowind is actually good. It really makes you feel the character growth when you go from struggling to kill a scrib to being able to almost one or two shot a fully armoured opponent. The story reflects this when you starting by being a nobody reporting to a half-naked crack addict (who tells you to hit the gym) to being a reborn hero of yore fighting a god.

I think the problem is that there isn't any visual feedback and it's tied to fatigue. The fact that you can see your blade connect with the enemy and it do nothing makes it feel like shit. if there was some visual que to show that you missed it would be a lot better. Since you have to walk everywhere and your movement speed will be slower than a snail at the start of the game. you will be out of fatigue a lot and if you dont have potions and get jumped mid travel, you are going to have a painful experience early to mid-game.
 
What are some mandatory QoL mods to make Morrowind feel less shitty, in the vein of "no perfect leveling necessary to max stats", "less painful stamina/fatigue", "misses become glancing blows", "automatically equip ammo when empty"? I really want to finally finish a playthrough of this game after quitting all three attempts since release, so I think I need to make the game a little less punishing.
 
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What are some mandatory QoL mods to make Morrowind feel less shitty, in the vein of "no perfect leveling necessary to max stats", "less painful stamina/fatigue", "misses become glancing blows", "automatically equip ammo when empty"? I really want to finally finish a playthrough of this game after quitting all three attempts since release, so I think I need to make the game a little less punishing.
Well I would always recommend OpenMW (same game, new engine. adds some optional QoL and graphics features and makes modding easier)
I dont really mod morrowind much but I would recommend Linoras Leveling Mod. It makes it so you get guaranteed attribute improvement numbers as long as you improve the relevant governed skill once and gives you three versions to chose from (hard = +3, medium = +4, easy = +5)
 
What are some mandatory QoL mods to make Morrowind feel less shitty, in the vein of "no perfect leveling necessary to max stats", "less painful stamina/fatigue", "misses become glancing blows", "automatically equip ammo when empty"? I really want to finally finish a playthrough of this game after quitting all three attempts since release, so I think I need to make the game a little less punishing.
Idk. I always abuse the guaranted item locations and spend all that money in training.
Between building the house and doing that, i done that khajit gf quest: her house is interesting to a player home early.
 
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Did you know Nexus Mods is so cucked that a mod creator can block you from even downloading their previous mods if you piss them off by complaining about it being broken shit?

And yes, it's that cuck that everyone hates, Arthmoor, doing it. Bonus "Ya'll can't behave" post from the reddit jannies covering for him:
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What are some mandatory QoL mods to make Morrowind feel less shitty, in the vein of "no perfect leveling necessary to max stats", "less painful stamina/fatigue", "misses become glancing blows", "automatically equip ammo when empty"? I really want to finally finish a playthrough of this game after quitting all three attempts since release, so I think I need to make the game a little less punishing.
I use one that allows your magicka to gradually regen based on your stats as opposed to only refilling when you rest, if that’s the kind of thing you had in mind. Also in Morrowind “perfect leveling” doesn’t matter as much as in the original Oblivion for instance because at some point you reach an inevitable power threshold where you become OP regardless of how many “dirty levels” (or whatever) you had.
 
Also in Morrowind “perfect leveling” doesn’t matter as much as in the original Oblivion for instance because at some point you reach an inevitable power threshold where you become OP regardless of how many “dirty levels” (or whatever) you had.
There isn't level scaling so it won't cripple you at the very least.
 
There isn't level scaling so it won't cripple you at the very least.
There is some in the game but it’s so minor that most people don’t even notice it. It’s nothing like Oblivion’s or even Skyrim’s.
 
Hot take: I think the die-roll mechanic in Morrowind is actually good. It really makes you feel the character growth when you go from struggling to kill a scrib to being able to almost one or two shot a fully armoured opponent. The story reflects this when you starting by being a nobody reporting to a half-naked crack addict (who tells you to hit the gym) to being a reborn hero of yore fighting a god.
i can respect your opinion but you had a very shit take, the scenario you meant was a issue with oblivion because it was the one where they tried level scaling with zero understanding of it and they refined that in skyrim by simply adding level ranges per area after they got shidded on after oblivion, sure you can say skyrim is console focused trash game but you cannot deny adding level brackets per zone being a good idea and them letting modders touch that part is good as well, i know of the mod that makes the ebony warrior scale with you instead of being a level 80 enemy.
I think the problem is that there isn't any visual feedback and it's tied to fatigue. The fact that you can see your blade connect with the enemy and it do nothing makes it feel like shit. if there was some visual que to show that you missed it would be a lot better. Since you have to walk everywhere and your movement speed will be slower than a snail at the start of the game. you will be out of fatigue a lot and if you dont have potions and get jumped mid travel, you are going to have a painful experience early to mid-game.
that wouldn't fix the problem with players dropping the game, it might help some get a idea they should respec but most people would simply uninstall since it's a "shit game with shit combat where everyone dodges your attacks and you rarely hit", one thing that helps is the glancing blow mod since it fixes so much of the retarded dice roll system if the person doesn't pick the mod that makes attacks never miss.
fallout 3 gets shat on for that exact same reason as shooting a nigga in the face and missing which is fixed in new vegas and guess which fallout is always told to be played with Tale of Two Wastelands installed?
 
Did you know Nexus Mods is so cucked that a mod creator can block you from even downloading their previous mods if you piss them off by complaining about it being broken shit?

And yes, it's that cuck that everyone hates, Arthmoor, doing it.
I have no doubt that Arthmoor is the reason this feature exists. The Nexus staff probably call it "The Arthmoor Rule" internally.
 
I have no doubt that Arthmoor is the reason this feature exists. The Nexus staff probably call it "The Arthmoor Rule" internally.
And that fucker was one of the first in leaving Nexus 3 years ago when the admin went nuts with some download specifications.
What a piece of huge crap.
 
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And that fucker was one of the first in leaving Nexus 3 years ago when the admin went nuts with some download specifications.
What a piece of huge crap.
What do you wanna bet he came back because of that feature exclusively?
"Well, Nexus now owns everything I upload, but I can be petty in a way I never could before!"
 
>Try to see if there's a video guide for a specific modding tool
>JewTube actively refuses to show videos for this tool despite me knowing they exist and instead shoves Oblivion Remastered videos in my face
>Even using quotes around words only shows Oblivion Remastered videos

Jesus.
 
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