The Elder Scrolls

Looking for ways to trivialize a fucking singleplayer TES game with broken builds is borderline subhuman behavior, imo. Just why? There's no leaderboards, there's no meta, nobody is judging you. Nobody is going to be impressed when you clear a cave in record time using only marksmanship. Lack of challenge might only end up with you getting bored and dropping the game.
Acting like TES's increases in difficulty actually make the game more challenging. All it does is increase the enemies' damage and reduce yours. Sorry I don't want to spend more time attacking an enemy. Maybe they should not be lazy and look to other games for inspiration on how to do difficulty.

Godhand is a great example of how to do difficulty as the better you do the harder the game tries to kill you.

For rpgs a lot of them offer better loot and resources or changes the ai by giving it new moves or rules. TES games don't do that it's just hit slightly tougher block of health.

If the devs offer nothing in the way of value or fun to the difficulty I am playing on normal as I respect my time.
 
Acting like TES's increases in difficulty actually make the game more challenging. All it does is increase the enemies' damage and reduce yours. Sorry I don't want to spend more time attacking an enemy. Maybe they should not be lazy and look to other games for inspiration on how to do difficulty.

Godhand is a great example of how to do difficulty as the better you do the harder the game tries to kill you.

For rpgs a lot of them offer better loot and resources or changes the ai by giving it new moves or rules. TES games don't do that it's just hit slightly tougher block of health.
wut.webp
How did you manage to quote someone wrong?
 
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Looking for ways to trivialize a fucking singleplayer TES game with broken builds is borderline subhuman behavior, imo.
Not what I said, please actually read my post. I said that bad balance can cause problems where the game is either artificially easy or artificially difficult, and neither of those options are necessarily fun.

There never was any balance and there never will be, and any skillset will end up being broken one way or another.
Almost every single OP option you mentioned related to alchemy. Yeah, alchemy sure is fucking broken in TES games -- in other news, the sky is blue.
Sadly, twohanders kinda suck in the remaster, they'd at least need a 50% damage increase to compensate for their abysmal speed.
Yes. This is my point. I think having to inherently suck ass because I like to play twohanders is not fun, and it would be more fun if the games has better balance.
 
Balance can often equal fun, though. If one class does 10x the damage of the others or is braindead to steamroll the game with (hi, stealth archers in Skyrim), then you either feel like you're gimping yourself by not using it, or you make the game a snoozefest by using it because the game isn't built around that level of power.

On the flip side, if one of the options is actually designed as a trap (usually not intentionally, likely that it just wasn't playtested), it's maddening to get halfway through a game and be struggling like crazy, go onto the forums, and find out, "Oh, an ice wizard's damage scaling is broken, don't be an ice wizard, it's unplayable past level 13."


Looking for ways to trivialize a fucking singleplayer TES game with broken builds is borderline subhuman behavior, imo.

It's come to be what people expect from these games.

Right now with 100 in alchemy I can turn a single sample of bloodgrass into two 37%/120s chameleon potions, I don't even need to farm Oblivion gates for 30% sigil stones. The Damage Fatigue poisons I make are so potent most enemies just collapse after a single hit, and if they don't, the enchantment on my battleaxe makes sure they do. The custom restore fatigue spell I made allows me to mash power attacks and sprint indefinitely (Athletics still only at 80), custom Feather gives me superhuman speed.

Including you, apparently. BTW, archer is broken in Oblivion because eventually, you need Daedric arrows to do respectable damage, but they're hard to find. Shops don't sell them.
 
Acting like TES's increases in difficulty actually make the game more challenging. All it does is increase the enemies' damage and reduce yours. Sorry I don't want to spend more time attacking an enemy. Maybe they should not be lazy and look to other games for inspiration on how to do difficulty.
People will repeat this meme for decades without realizing that making enemies hit harder and die slower does in fact increase difficulty and the actual problem you're experiencing is that TES combat fucking sucks.
 
People will repeat this meme for decades without realizing that making enemies hit harder and die slower does in fact increase difficulty and the actual problem you're experiencing is that TES combat fucking sucks.
Not really the ai is so bad all it really does is make fights take longer as TES games give you so many tools to work with that your only at risk of dying is either by impatience or complacency. I die far more in Daggerfall & Morrowind to enemies than Oblivion & Skirim as most of my deaths in those games are to fall damage or to testing something that kills me.

Never said I hated hard games I just want satisfying difficulty.
 
What's a safe, reliable place to pirate this overpriced UE5 wrapper of a 19-year-old game?
 
Luck in Oblivion is useless as fuck.
Luck in Morrowind is important.
Neither of them causes critical chance, including Daggerfall.
Only in Arena and only depend on class the chance of doing triple damage.
How.
 
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Speaking of balance, I think an issue TES suffers from, especially as the series as gone on, is a lack of resource scarcity. If you're in a dungeon you should be getting worn down over time. Things like your equipment durability, the number of spells you can cast, and the amount of potions you carry should be important considerations. Resting should also carry a risk. The games never punish you enough for being unprepared. Sure the mechanics are there depending on the game, but it's never severe enough.
 
Speaking of balance, I think an issue TES suffers from, especially as the series as gone on, is a lack of resource scarcity. If you're in a dungeon you should be getting worn down over time. Things like your equipment durability, the number of spells you can cast, and the amount of potions you carry should be important considerations. Resting should also carry a risk. The games never punish you enough for being unprepared. Sure the mechanics are there depending on the game, but it's never severe enough.
At least in Oblivion, durability is shit enough to master Armorer and keep the bonus damage/armor at all times.
I got enough last time and now i'm only with fists/clothing and magic. Clothing with transcedent sigil stones (Elemental Shield 3 times with different elements, Feather, Spell Absorb).
 
>got the Skeleton Key
>spam "Force Attempt" on every lock
>level up Security faster than all my major skills
>mfw
Imma steal all yo gold sheeit.webp

Speaking of balance, I think an issue TES suffers from, especially as the series as gone on, is a lack of resource scarcity. If you're in a dungeon you should be getting worn down over time. Things like your equipment durability, the number of spells you can cast, and the amount of potions you carry should be important considerations. Resting should also carry a risk. The games never punish you enough for being unprepared. Sure the mechanics are there depending on the game, but it's never severe enough.
I've noticed there's no need for an infinite money hack, because (since most of the Hero and the DB's income comes from graverobbing) you can hit a point where you naturally have more money than you know what to do with.
 
At least in Oblivion, durability is shit enough to master Armorer and keep the bonus damage/armor at all times.
I got enough last time and now i'm only with fists/clothing and magic. Clothing with transcedent sigil stones (Elemental Shield 3 times with different elements, Feather, Spell Absorb).
Durability is enough of an issue in Oblivion that it at least forces me to reconsider enchanting my gear until my armorer skill his high enough for me to repair it myself.
I've noticed there's no need for an infinite money hack, because (since most of the Hero and the DB's income comes from graverobbing) you can hit a point where you naturally have more money than you know what to do with.
It doesn't help that you end up more or less doing money exploits unintentionally. If you're making a bunch of useless potions just to grind your alchemy skill for example, then you're going to end up rich by selling them off despite making money not being the intended goal.
 
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on the subject of durability, you can also make a custom spell to fortify armorer to 100 for a few seconds, cast it and repair everything with one repair hammer ( you dont get any of the other perks like repairing enchanted stuff or the bonus condition buffs )
 
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