- Joined
- Feb 25, 2024
Acting like TES's increases in difficulty actually make the game more challenging. All it does is increase the enemies' damage and reduce yours. Sorry I don't want to spend more time attacking an enemy. Maybe they should not be lazy and look to other games for inspiration on how to do difficulty.Looking for ways to trivialize a fucking singleplayer TES game with broken builds is borderline subhuman behavior, imo. Just why? There's no leaderboards, there's no meta, nobody is judging you. Nobody is going to be impressed when you clear a cave in record time using only marksmanship. Lack of challenge might only end up with you getting bored and dropping the game.
Godhand is a great example of how to do difficulty as the better you do the harder the game tries to kill you.
For rpgs a lot of them offer better loot and resources or changes the ai by giving it new moves or rules. TES games don't do that it's just hit slightly tougher block of health.
If the devs offer nothing in the way of value or fun to the difficulty I am playing on normal as I respect my time.