The Elder Scrolls

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Ok well considering more people disagree with me than don't, I would love to hear which Elder scrolls game THEY think is the best.
I always get a soft spot with Skyrim by being simple yet complex in some systems, mainly combat.
Magic got fucked up but who cares playing Warrior? Critics are much the endbreaker of playing Survival/Legendary difficulty.
 
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Skyrim, its more forgiving in terms of not having to commit to one thing, though I do understand arguments against it and a lot people fucking hate that, but speaking for strictly me personally I like the Action Game where you improve skill trees format Skyrim offers and if TES VI is like that I won't have much of an issue buying it

I would have liked the skill system too, but it combined with level scaling and lack of attributes means that if you don't switch playstyles very early on your character is useless.
 
Ok well considering more people disagree with me than don't, I would love to hear which Elder scrolls game THEY think is the best.
Skyrim is the only Elder Scrolls game that is actually fun to play, as in it's the only one of the games where the basic activity of moving around the world, killing bad guys, and collecting loot is fun.

I would have liked the skill system too, but it combined with level scaling and lack of attributes means that if you don't switch playstyles very early on your character is useless.

I never switched playstyles once the entire game. The entire game, I was a heavily armored warrior with a large hammer, and all trembled before me.
 
Skyrim is the only Elder Scrolls game that is actually fun to play, as in it's the only one of the games where the basic activity of moving around the world, killing bad guys, and collecting loot is fun.
Yeah, i got that too. It's tiresome doing min-max in earlier Elder Scrolls games.
I never switched playstyles once the entire game. The entire game, I was a heavily armored warrior with a large hammer, and all trembled before me.
Last time i played Skyrim, was a Nord full heavy armor with shield + sword. For ranged combat, archery, but the normal one, not the faggy stealth one.
 
Maybe some lore nerds here can help me. Is the last dragonborn the Shezzarine (avatar of Lorkhan/Shor) or an avatar of Akatosh? Plenty in game leads me to believe the former, but your abilities as a dragonborn and destiny to stop Alduin from shirking his duty make me think the latter.
LDB has the soul of a dragon which are all pieces of Aka and some embodiments of the Time God in TES are more pronounced or powerful than others. From slaying multiple dragons and absorbing their souls, the splintered fragment within the Dragonborn grows larger, more powerful. But his actions as a person definitely line up with a Shezzarine, someone who defends the interests of mankind on a physical and spiritual level. The LDB opposes the Aldmeri Dominion who are subverting or demoralizing humanity. He opposes Alduin, a Nordic God whos lost his way and is devouring the souls of revered warriors in Sovgngarde. He commands the Thuum a practice of Tonal Architecture that the Nords place immense cultural emphasis on.
 
Skyrim is the only Elder Scrolls game that is actually fun to play, as in it's the only one of the games where the basic activity of moving around the world, killing bad guys, and collecting loot is fun.
Honestly I always liked how in Morrowind, after you kill all the named bandits/outlaws in a dungeon, they stay dead and don't respawn like in Oblivion or Skyrim. It makes me feel like I've made an actual difference in the world as opposed to fighting human enemies that respawn in all of their dungeons for all eternity. Also I don't think any of the loot in any dungeon respawns either, so once again you feel like you've made a difference by permanently plundering a dungeon of all its valuables. Stuff like that is part of why I feel more satisfied by clearing the dungeons in Morrowind as opposed to in the other two.
 
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Honestly I always liked how in Morrowind, after you kill all the named bandits/outlaws in a dungeon, they stay dead and don't respawn like in Oblivion or Skyrim. It makes me feel like I've actually made an actual difference in the world as opposed to fighting human enemies that respawn in all of their dungeons for all eternity. Also I don't think any of the loot in any dungeon respawns either, so once again you feel like you've made a difference by permanently plundering a dungeon of all its valuables. Stuff like that is part of why I feel more satisfied by clearing the dungeons in Morrowind as opposed to in the other two.
You should get the lawbringer or realistic conquering mod for Skyrim to replicate that.
 
LDB has the soul of a dragon which are all pieces of Aka and some embodiments of the Time God in TES are more pronounced or powerful than others. From slaying multiple dragons and absorbing their souls, the splintered fragment within the Dragonborn grows larger, more powerful. But his actions as a person definitely line up with a Shezzarine, someone who defends the interests of mankind on a physical and spiritual level. The LDB opposes the Aldmeri Dominion who are subverting or demoralizing humanity. He opposes Alduin, a Nordic God whos lost his way and is devouring the souls of revered warriors in Sovgngarde. He commands the Thuum a practice of Tonal Architecture that the Nords place immense cultural emphasis on.
What are the lore implications of the Shezzarine being an Altmer or a beastfolk? You figure Lorkhan would inhabit a man, given his nature.
 
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What are the lore implications of the Shezzarine being an Altmer or a beastfolk? You figure Lorkhan would inhabit a man, given his nature.
Canonically the LDB is a Nord like how the Nereverine is a Dunmer. It is funny being an Altmer Dragonborn while wearing Pelinal Whitestrake's armor, like a jew wearing a SS uniform.
 
Honestly I always liked how in Morrowind, after you kill all the named bandits/outlaws in a dungeon, they stay dead and don't respawn like in Oblivion or Skyrim. It makes me feel like I've made an actual difference in the world as opposed to fighting human enemies that respawn in all of their dungeons for all eternity. Also I don't think any of the loot in any dungeon respawns either, so once again you feel like you've made a difference by permanently plundering a dungeon of all its valuables. Stuff like that is part of why I feel more satisfied by clearing the dungeons in Morrowind as opposed to in the other two.
I kind of wish it were a mix of both, enemies respawning depends on context and then possibly at random. Like say a known major bandit smuggling ring operation probably shouldn't respawn, but a small temporary encampment of bandits probably should. The small encampments should probably also leave eventually as well, almost like bandit camps in rdr. Maybe you could even have certain bandits who even have specifically scheduled travel routes.
 
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I always take the homeland as the canon race of each protagonist in each game except Arena, which can be any race.
  • Daggerfall: Between Breton or Redguard.
  • Morrowind: Dunmer.
  • Oblivion: Imperial.
  • Skyrim: Nord.
The Agent can be any race excluding orcs as you meet the Emperor before sailing to Daggerfall. Though it would make sense for them to be a Breton or Redguard to better blend in. Though I prefer to play the chosen race (Dunmer) in my games.

I also added in a quest mod that has you save and protect baby Nerevar from Dagoth's servants.
 
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Ok well considering more people disagree with me than don't, I would love to hear which Elder scrolls game THEY think is the best.
If I want to wander? Oblivion or Skyrim but dragons are far more annoying than gates.

If I want to dungeon crawl? Daggerfall.

If I want to get lost in a world fully? Morrowind.

If I want an interesting story? Redguard a shame its dogshit
 
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