Unpopular Opinions about Video Games

I enjoy the 32x and would like to see the library if it was released a year earlier or had a year with of titles released. I would love to see some of the arcade ports it could had had
It was definitely an improvement in visuals, but the titles it DID have were almost across the board terrible. The ones worth mentioning (looking at the Wikipedia list, sue me):
Mortal Kombat II
Kolibri (I wasn't a fan, but it got a lot of love, so I'll respect it)
NBA Jam TE
Pitfall: The Mayan Adventure
Primal Rage
Space Harrier
Tempo (another one others loved, but I didn't give a shit about)
Note 5 out of those 7 games are all ports. There was also a Knuckles game I totally forgot about, and it may fit on this list.
The rest of the library was shovelware like Cosmic Carnage, Digital Pictures trash, and bad ports like Doom.

They shot themselves in the foot releasing it in the USA the day before the Saturn launched in Japan (which we knew was coming) and then released the Saturn in the USA 6 months later. Nobody trusted Sega after that.
There was no chance of them building it up, and even the year-prior idea sounds too late. Buying a stopgap 32-bit solution with the Saturn right around the corner was a terrible idea, and the fact that they MADE a stopgap solution shows they had no respect for the gamers or their parents' budgets.
 
It was definitely an improvement in visuals, but the titles it DID have were almost across the board terrible. The ones worth mentioning (looking at the Wikipedia list, sue me):

Note 5 out of those 7 games are all ports. There was also a Knuckles game I totally forgot about, and it may fit on this list.
The rest of the library was shovelware like Cosmic Carnage, Digital Pictures trash, and bad ports like Doom.

They shot themselves in the foot releasing it in the USA the day before the Saturn launched in Japan (which we knew was coming) and then released the Saturn in the USA 6 months later. Nobody trusted Sega after that.
There was no chance of them building it up, and even the year-prior idea sounds too late. Buying a stopgap 32-bit solution with the Saturn right around the corner was a terrible idea, and the fact that they MADE a stopgap solution shows they had no respect for the gamers or their parents' budgets.
I enjoyed a few more games like Shadow Squadron, Virtua Racing, Blackthorne, and Metal Head but pretty much it's release within a few months of the Saturn made it such a mess. A rushed holiday released didn't help either and having one of the worst ports of Doom
 
There was also a Knuckles game I totally forgot about, and it may fit on this list.
Depending on what you mean by notable. I think Knuckles Chaotix is about the only notable game on the system since I'm a Sonicfag and it's an exclusive with no ports to later systems, but it's not a good game. In fact, it's kind of shit. One of the worst Sonic games, and that's quite a low bar it's going under.
They shot themselves in the foot releasing it in the USA the day before the Saturn launched in Japan (which we knew was coming) and then released the Saturn in the USA 6 months later. Nobody trusted Sega after that.
There was no chance of them building it up, and even the year-prior idea sounds too late. Buying a stopgap 32-bit solution with the Saturn right around the corner was a terrible idea, and the fact that they MADE a stopgap solution shows they had no respect for the gamers or their parents' budgets.
The 32X was another blunder caused by the Japanese and American sides of Sega not being in step with one another. The Mega Drive didn't sell very well in Japan, so SoJ was eager to move onto the Saturn, though there was some uncertainty as to how fast they could develop it. But the Mega Drive/Genesis had sold well in America and Europe and there were still Western developers in the middle of making games for it, so SoA insisted that the Genesis was still alive and kicking and shouldn't move to something new so soon. So SoA wanted find a way to reinvigorate interest in the Genesis away from the Jaguar (yeah, they were worried about that) until the Saturn was ready, leading them to design the 32X and plan to get it out the door as quickly as possible. Except the Saturn's development went smoother than anticipated and was able to release in Japan the same time the 32X was out everywhere. So everyone, both gamers and developers, wondered what the point was and why not just wait for the Saturn.
One of the developers for the 32X hardware even said it was a horrible idea in retrospect and everyone basically knew it would be dead on arrival by the time it was close to release, but leadership at SoA was too invested in the idea and no one at the company was willing to be the negative nancy and say the problems out loud.

And the Saturn of course had its own issues, with SoJ having underestimated how far along Sony was in getting their PlayStation to do advanced (for the time) 3D graphics, leading to them deciding to focus more on doing advanced 2D graphics with more rudamentory 3D capabilities. Once the PlayStation's capabilities were revealed they immediately knew this was a bad idea, as people were really bedazzled by 3D graphics at the time that most didn't even care about the arcade-level 2D graphics the Saturn could do, and the janky way Sega went about giving it 3D capablities made it needlessly hard to develop 3D games for.
 
no one at the company was willing to be the negative nancy and say the problems out loud.

Telling leadership their bad ideas are bad is a good way to get fired before the product comes out. Best to wait for the product to come out, fail, and for the entire department to get laid off.

And the Saturn of course had its own issues, with SoJ having underestimated how far along Sony was in getting their PlayStation to do advanced (for the time) 3D graphics, leading to them deciding to focus more on doing advanced 2D graphics with more rudamentory 3D capabilities. Once the PlayStation's capabilities were revealed they immediately knew this was a bad idea, as people were really bedazzled by 3D graphics at the time that most didn't even care about the arcade-level 2D graphics the Saturn could do, and the janky way Sega went about giving it 3D capablities made it needlessly hard to develop 3D games for.

I don't think this is exactly true, at least not about Sega intentionally doing 3D badly. The best way to do fast 3D was not a problem with a settled solution in 1992. Sega's solution just wasn't a good one, and they were so insular that they didn't realize what they were getting wrong.
 
  • Agree
Reactions: Achtung Bitter
I don't think this is exactly true, at least not about Sega intentionally doing 3D badly. The best way to do fast 3D was not a problem with a settled solution in 1992. Sega's solution just wasn't a good one, and they were so insular that they didn't realize what they were getting wrong.
They didn't do 3D badly intentionally, exactly, but they did focus on 2D graphics over 3D at first, then had to pivot mid-development to get the 3D better after seeing the PlayStation, but they could only do so much by that point.

Here's what one of Sega's former presidents Shoichiro Irimajiri had to say about it.
"It was generally thought that our next-generation console had to bring something new and different to the market, such as 3D graphics," says Irimajiri. "However, there was also the opinion that we could make even greater games with 2D graphics, with more colour and smoother animation. Such a game console could specialize in upgraded 2D graphics. Opinions were split on the matter. Without a clear decision being made, the next-generation console design featured both the ability to do a limited amount of 3D graphics and the ability to do the highest level of 2D graphics."

Sega's engineers soldered on without a clear focus on where the Saturn's power should be directed, and then the bombshell dropped: Sony revealed the amazing 3D potential of its PlayStation. "In response, the third-parties shifted their focus to developing games using 3D graphics," continues Irimajiri. "The polygons-per-second capabilities of the PlayStation were truly amazing. They were even on a level near Sega’s Virtua Racing. We soon learned that many third-party developers had made the decision to abandon 2D game development in favour of 3D graphics. It was a very bad situation for us."

Sega then famously had to augment the 3D power of its console, but it was too late for widescale changes, as the launch was just around the corner. "At the absolute minimum, the Saturn had to be able to handle the 3D graphics of Sega’s fighting game Virtua Fighter," says Irimajiri. "That was impossible on the Saturn as it then was. To put it in simple terms, the Saturn’s CPU could not handle the heavy processing required to create the 3D graphics. A possible solution was to add a GPU, a graphics chip, that could specialize in handling the heavy graphics calculations. However, it was far too late to begin development on something like that, so it was decided to use a second Hitachi SH-2 CPU in place of a GPU. The architecture of the Saturn was revised to include two SH-2s, and that’s how the Saturn was released. So, in Japan, the 3D capabilities of the Saturn were boosted."

And here's what Hideki Sato, the head of Sega's R&D department at the time, had to say.
“The Saturn actually had just one CPU at the beginning. Then Sony appeared with its polygon-based PlayStation. When I was first designing the Saturn architecture, I was focused on sprite graphics, which had been the primary graphics up to that point.

“So I decided to go with polygons (due to the PlayStation). However, there weren’t any people at Sega who knew how to develop such software. Of course, we had Yu Suzuki in the arcade department, but I couldn’t just drag him off to the console department. He was developing titles like Virtua Fighter and Virtua Racing. The expertise of all of the developers we had was in sprite graphics, so there seemed no choice but to go with sprites. Nevertheless, I knew we needed polygons. Using various tricks, adding a geometry engine and so on, I changed everything. In the end, just like the PlayStation, we had pseudo-polygons built on a sprite base. I felt no choice but to design a sprite-based architecture. Having said that, after some significant progress, pseudo-polygons did represent a “jump” in graphics in a certain way. There was a distinction of sorts. The processor was very powerful and could support 4,000, even 5,000 sprites, and I thought we could make the graphics work using a sprite engine after adding the Yamaha and such.

“It seemed like we were finally nearing completion. Then, the final PlayStation was revealed. It supported 300,000 polygons. Well, that was ultimately a bunch of lies, but… When you compared the Saturn with the PlayStation, we were completely missing something. The response that I chose was to add another SH processor, so we ended up with two SH-2s. By chance, the SH supported two-way cascaded data transfer. You could add a second processor and connect them in a cascade and get multi-CPU performance. When you get to about the PlayStation 3, multi-processors had become common, but the Saturn was the first home console to use multi-processors. So I added a second SH-2, but I felt that the ‘impact’ was still weak. Well, the SH-2 is a 32-bit processor, and we had two of them, so we could call the Saturn a 64-bit machine. It’s a dirty way of getting to 64-bits. But we revealed the CD-ROM-based Saturn using 64-bits as our sales point.”
 
Do people here play video games or just want to call everything slop and bitch? Like every forum.
I like to play video games, but it seems that only slop can sustain a thread. Nevertheless I attempt to focus on the positive.

But do you like trying to get back into a game that you haven't played in a long time for only a small bit of additional gameplay?
Sometimes. It's become customary for beatemups to add in new playable characters every so often, even years after the original release. That's a bit of a different thing than these slop-mongers trying to make you check in every day until the servers shut down.
 
  • Thunk-Provoking
Reactions: Ibanez RG 350EX
This fucking sucks, it's literally just a fucking Competitive Match journal and his gay ass thoughts.

He keeps bitching out about competitive and how much it fucking sucks, just stop playing competitive you cheese brained Antietamite, "ugh premier sucks, ELO sucks, my teammates say racist shit", yhea, it does, that's why we don't play competitive you asbestos munching retard.
I'm glad I stopped playing competitive modes. It's too stressful to be thinking about ELO ranking and team composition only for the next match to be a steamroll because of SBMM and limited communication. Although, now that I think of it, that's offset by playing newer CoDs because there's a hidden SBMM by default. So... I'm conflicted.
 
Sometimes. It's become customary for beatemups to add in new playable characters every so often, even years after the original release. That's a bit of a different thing than these slop-mongers trying to make you check in every day until the servers shut down.
Double Dragon Gaiden just added 2 more characters for free its like the third time theyve done it. And I guess these updates are exclusively for me because nobody plays this game its great.
 
I really don't think "Competitive is bad" is a unpopular opinion.
it was unpopular during CSGO era, same as killing forums for discord being a very stupid decision which cemented itself once groomcord tried adding threads and failing spectacularly.
 
I'm glad I stopped playing competitive modes. It's too stressful to be thinking about ELO ranking and team composition only for the next match to be a steamroll because of SBMM and limited communication. Although, now that I think of it, that's offset by playing newer CoDs because there's a hidden SBMM by default. So... I'm conflicted.
I could never take random matches seriously, regardless of the game. I don't know how anyone can call that competitive. You either train with people you know and prepare for tournaments or you play with a bunch of retards who are completely unpredictable. I don't think there's much middle ground left. Does CS even have servers anymore or is it all matchmaking (an obfuscated and unfair system) these days?
 
I've never heard anyone gush about Fire Emblem. That doesn't mean it isn't popular. But I think that its popularity tends to get grossly overstated.
Trade places with me please. I don’t wanna hear my friends talk about Fire Emblem or Xenoblade ever again.
I really don't think "Competitive is bad" is a unpopular opinion.
I think ranked mode in fps games turned me into a worse person.
I would delete Rainbow Six and Overwatch from this planet without a second thought for all the mental retardation I’ve put into those two
 
Maybe this is more of a conspiracy but whatever.

Gaming forums, or at least the ones the casual or "normie" gamer is most likely to visit, are astroturfed beyond hell. And any game that has an "offical" forum, especially if it's run by the devs/publishers, are used as nothing more than containment zones to quarantine critical opinions.
Your only hope of ever having worthwhile discussion on video games is in lobbies with actual people, forums like this, or by making youtube videos where your opinions can't be shadow banned or down voted until they no longer exist.

And this is part of why the gaming industry is so fucking shit now. Not only have the games gotten worse, these cunts have infiltrated online communities to control the narrative. A combination of sock puppet and bots being used to drown out legitimate discussion in favor of low effort memes and blatant engagement farming posts.

What's that? There's a surge in critical opinions? Well Golly Gee, can't let people complain! Quick do something!

"I just wanted to say thanks to the devs for making such an amazing product. I've never had more fun in my life. I've been so depressed lately and lonely and this game has allowed me to connect with super awesome people! This community is SO GREAT! THANKS AGAIN DEVS! DONT LET ANY OF THESE ENTITLED BABIES DISCOURAGE YOU!"
 
Maybe this is more of a conspiracy but whatever.

Gaming forums, or at least the ones the casual or "normie" gamer is most likely to visit, are astroturfed beyond hell. And any game that has an "offical" forum, especially if it's run by the devs/publishers, are used as nothing more than containment zones to quarantine critical opinions.
Your only hope of ever having worthwhile discussion on video games is in lobbies with actual people, forums like this, or by making youtube videos where your opinions can't be shadow banned or down voted until they no longer exist.

And this is part of why the gaming industry is so fucking shit now. Not only have the games gotten worse, these cunts have infiltrated online communities to control the narrative. A combination of sock puppet and bots being used to drown out legitimate discussion in favor of low effort memes and blatant engagement farming posts.

What's that? There's a surge in critical opinions? Well Golly Gee, can't let people complain! Quick do something!

"I just wanted to say thanks to the devs for making such an amazing product. I've never had more fun in my life. I've been so depressed lately and lonely and this game has allowed me to connect with super awesome people! This community is SO GREAT! THANKS AGAIN DEVS! DONT LET ANY OF THESE ENTITLED BABIES DISCOURAGE YOU!"
Publishers don't want any dissent. Whenever a game gets "review bombed", it's serious business. It's like voting for a presidential candidate who gets smeared in the media. Yes, of course we have Our Democracy™, but it's not supposed to look like this!! Remember when you could see the number of dislikes under Youtube videos? This is just an example.

I remember when there were no copyright laws in my country in the early 90s and vidya magazines had to pirate games to review them because they didn't have any other options. Those days were glorious because you just know they were not paid off by the likes of Zenimax or Ubisoft.
 
Remember when you could see the number of dislikes under Youtube videos?
You stupid chuds disliked one too many brownwashed, woke remakes of classic movies. Also, don't forget Netflix removed user ratings across their entire platform because people hated Amy Schumer's special.
 
Back