Monster Hunter Wilds

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Will you play it at launch?


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GEEZ, maybe because the game has FUCK ALL CONTENT TO SPEAK OF!?
this is one of the things that really stings whenever theres a new monhun, the base game has very little content to speak of even after several content updates
if youre going to dripfeed things like monsters at least do it at a faster pace that isnt 3 months apart per release. the monster lineup will only be acceptable once the inevitable expansion comes out
 
this is one of the things that really stings whenever theres a new monhun, the base game has very little content to speak of even after several content updates
if youre going to dripfeed things like monsters at least do it at a faster pace that isnt 3 months apart per release. the monster lineup will only be acceptable once the inevitable expansion comes out
Here's a better idea...release a feature complete game on release date rather than a work in progress.
 
They made an entire franchise out of reusing assets and being APPLAUDED for it. All new 50 monsters? "Booo where's uhhh, red dragon!!!"
rathalos.webp
First things first it's a wyvern, but yes you are correct a lot of MH games have colour swaps for example Rathalos has Azure and Silver, but I like the armor as it looks cool and the female version has the aggressive, but feminine look to it. Yes I understand that my Rathalos appreciation is part of the problem, no I will not change my view.
 
Even Rise had a ton of cosmetic endemic side-content. :(
Rise requires getting to HR8 to unlock layered armor and go grind outfit voucher/tickets. MH Wilds layer armor system is there at the start of HR just by crafting that specific piece.
Something something less monster mats or monster mats drop rate better so less grinding. Applicable to both games btw.

They made an entire franchise out of reusing assets and being APPLAUDED for it. All new 50 monsters? "Booo where's uhhh, red dragon!!!"
I guess, new game means new village, new maps and zones, new weapons added, weapon balance changes, new weapon moves and new armor skills for better or worse don't really count? Also, monsters AI and behaviour may get additional changes according to weapon improvement through the games.
Pokemon series get berated for not having all previous pokemon to latest installment. I don't see why MonHun would be an exception.

Wannna know what is so special about Rathalos or re-occuring monsters themselves? Beside the whole move sets teaching new players for every new installment. The skill from monster armor piece and weapon type. Rathalos armor pieces come with ATK boost and/or Crit Eye. But Wilds decides Rathalos set should have Evade window, constitution and adrenaline instead.
More or less, the frequently return monsters have more useful or useable skill and weapons. Now with the whole layered armor system, at least monsters with good looking armor sets should return more frequently even if their skill set and weapons are subpar or niche.
Oh wait, Capcom guts armor set appearance differences between blademaster - gunner and alpha - beta. Nah, lets sell more generic layered armor set as paid dlc instead.
Edit: Almost forgot, weapon trees in MonHun before World.
 
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For a game that sold 10 million copies in its first month, the player retention dropped through the floorboards and into the septic tank, my god.
I think the answer for most is the game has a serious lack of content.

The second answer (in my case) is I really don't like it. I plowed through the entire game in a week while half of my gear still being LR without any issue. I came back to check the Gathering Hub and try arch tempered Rey Dau and, just like all of HR, there was zero challenge while still using mostly LR gear. And I don't mean that as a flex because if I were to try the same thing in an older MH title, I'd get fucked.

I can't think of a single positive thing they added in Wilds. I hate the Seikret, I hate Focus, wounds are severely over-tuned and numerous other things. They've turned MH into a podcast game where I just completely turn my brain off and just hit buttons. Unless there's some serious changes to the mechanics in Master Rank, I don't see myself coming back.
 
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I guess, new game means new village, new maps and zones, new weapons added, weapon balance changes, new weapon moves and new armor skills for better or worse don't really count? Also, monsters AI and behaviour may get additional changes according to weapon improvement through the games.
Pokemon series get berated for not having all previous pokemon to latest installment. I don't see why MonHun would be an exception.
You can't look me dead in the eyes and not agree that few other franchises are as celebratory of reusing assets as MH. Like, literally before the first update dropped I saw plenty of people actively saying "duhh where my homeboy from 3 games ago!?". And pokemon? The one generational game that doesn't flop after its first sequel? Most of what I remember of new Pokemon games was it being almost entirely new pokemons except maybe a handful that are seen only by trainers or npcs, none of that "oh fuck that's pikachu". Newer games, yes. But those are soulless copy-paste cashcows, almost like Monster Hu...

I stand by my point: All the fun, engaging, creative and exciting monsters are in the low rank end of the game and once you're at the end game, it's the same hyper-laser fanged wyvern shit as any other MH title. I was honestly surprised we had a 'slow' gorilla as the flagship in Sunbreak.
 
Wannna know what is so special about Rathalos or re-occuring monsters themselves? Beside the whole move sets teaching new players for every new installment. The skill from monster armor piece and weapon type. Rathalos armor pieces come with ATK boost and/or Crit Eye.
What no it's special because it's the flagship monster of the entire series and because the armor looks good. Stats, stats, stats that's all you here from the "community" now. You shaved your time down by a whole 20 seconds speedrunners and competitive monster hunter has ruined this community.

This is how you spot a newer player they don't tell you anything personal about their choice in armor as they're just going to slap layered armor over the mess of parts. It used to be a choice between fashion or states and people took pride and sported their own custom look that also was functional.
 
and once you're at the end game, it's the same hyper-laser fanged wyvern shit as any other MH title
I don't like Akantor either, but you've got to stop harping on him eventually. I don't disagree with the sentiment that lower-tier monsters should be made more relevant at endgame, but there's typically a decent variety of monsters worth hunting if you aren't solely focused on metagaming. You don't have to spam double Rajang guild quests, Brachydios subquests, or Narwa hunts to have a good time and get good gear while doing so.
 
What no it's special because it's the flagship monster of the entire series and because the armor looks good. Stats, stats, stats that's all you here from the "community" now. You shaved your time down by a whole 20 seconds speedrunners and competitive monster hunter has ruined this community.

This is how you spot a newer player they don't tell you anything personal about their choice in armor as they're just going to slap layered armor over the mess of parts. It used to be a choice between fashion or states and people took pride and sported their own custom look that also was functional.
Just as much as Lagiacrus is a flagship in Tri and totally appears all the way to Wilds right? Or how there is Gore in World, right?
Rathian and Devijho aren't flagship but they've been quite consistently many games. Risebreak skips Devijho and Brachy. But that depends if you want to say because Capcom wanna be experimental with 3rd gen and how 4th gen doesn't rerun some 3rd gen monsters either. In short, Capcom isn't consistent.

I don't give a shit about speedrunners. I appreciate newer games have better UI and in game info I can see in crafting menu.
My point was having these iconic monsters rerun is also much easier what to expect from them in progression standpoint. Seeing Rathalos and Rathian is safe bet having fire weapon tree from them. Except Wilds decide expand all weapons having Rathalos as fire element, while some Rathian weapons are poison status instead. Rathian HH in previous games is fire, Wilds version is poison. So Wilds have foray as a skill in HR, meanwhile foray doesn't even exist til much later in Sunbreak.
Same thing can be expect one signature skill comes from its specific monster. Nargacuga comes with Evade window. Tigrex and Deviljho have speed eating just because.

Then World decides to have Diablos weapons having some ice element in it, while Tigrex weapons have blast. Instead usual Diablos weapons being really high raw and have high negative affinity. Wilds Doshaguma weapons take this "high raw and negative affinity" trait instead. Usual Tigrex weapons would have better shaprness value than Diablos weapons.
Meanwhile, ice, thunder, water and dragon element can swap into different monsters depending the generation.
 
Just as much as Lagiacrus is a flagship in Tri
You answered your own question, plus putting Lagiacrus in a game with no underwater combat would be pointless.

Rathian and Devijho aren't flagship but they've been quite consistently many games. Risebreak skips Devijho and Brachy. But that depends if you want to say because Capcom wanna be experimental with 3rd gen and how 4th gen doesn't rerun some 3rd gen monsters either. In short, Capcom isn't consistent.
Rathian & Rathalos come as a pair you can't have one with out the other and since Rathalos is the Mascot of the entire game series Rathian will always be there. Deviljho became popular with the fandom as when he first came out he was ruthless and dangerous, but not unfair. Once you learn how he ticks Deviljho become a very fun fight which garnered him popularity within the community. However, modern Jho is a joke and I hate what they've done to him so I would actually prefer him to be gen 3 only. As to why Capcom does what it does idk part popularity part crazy Japanese people.

Brachy was a mistaken in my opinion the fight is fine, but blast was a mistake.

The last part is sperging incoherently about stats and that's not my focus so I can't answer as I did not make the game.
 
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I love that they just dumped almost all the returning monsters for New Gen MH onto Iceborne, so the only nostagia bait left is a few random monsters that aren't really that popular or just don't make sense lol.

If they aren't going to update the monsters to work in the new combat style then I don't want to fight them. I think they did a great job with Rathalos, getting attacks from all the different iterations + new attacks and putting them on normal Rathalos is fun, just wish he wasn't so easy otherwise (along with the whole game).

But what are they going to do for Lagiacrus? It's gonna be added solely because of nostalgia but fundamentally will always feel like there's something missing because there is, there's no underwater combat.
 
I love that they just dumped almost all the returning monsters for New Gen MH onto Iceborne, so the only nostagia bait left is a few random monsters that aren't really that popular or just don't make sense lol.

If they aren't going to update the monsters to work in the new combat style then I don't want to fight them. I think they did a great job with Rathalos, getting attacks from all the different iterations + new attacks and putting them on normal Rathalos is fun, just wish he wasn't so easy otherwise (along with the whole game).

But what are they going to do for Lagiacrus? It's gonna be added solely because of nostalgia but fundamentally will always feel like there's something missing because there is, there's no underwater combat.
Honestly for new players World/Iceborne is probably the best game to play you get so much content in it there is very little reason to play any new release unless it does something truly impressive.

I really hope Lagiacrus is not added it does not make sense. Tri is such a special game due to having something that no other MH game has. I really wish they continued to build upon underwater content, but I understand I am in the minority and the underwater sections take more dev time away from land monsters.
 
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I really hope Lagiacrus is not added it does not make sense. Tri is such a special game due to having something that no other MH game has. I really wish they continued to build upon underwater content, but I understand I am in the minority and the underwater sections take more dev time away from land monsters.
Well he's already confirmed unfortunately and he was leaked pretty much immediately, as well.
I agree, though. I really don't care to have Lagi back if we don't have water combat. He's also gonna make the Forest even more crowded than it already is.
Do people actually believe this? The old veterans... and I mean old aka people like me who still play the old games and on the fan servers were never toxic
Yes, unfortunately. I'm not gonna pretend like it's a widely held view in the community, but there's definitely a vibe of "the gen one/two vets are crotchety old timers yelling at clowds". Which isn't surprising, but it is sad.
But what are they going to do for Lagiacrus? It's gonna be added solely because of nostalgia but fundamentally will always feel like there's something missing because there is, there's no underwater combat.
He's gonna be the electric version of Uth is my guess. No water combat so the best we'll get is him occasionally dipping into the water for a world tour before coming up for a surprise/AOE.
 
Well he's already confirmed unfortunately and he was leaked pretty much immediately, as well.
I agree, though. I really don't care to have Lagi back if we don't have water combat. He's also gonna make the Forest even more crowded than it already is.

Yes, unfortunately. I'm not gonna pretend like it's a widely held view in the community, but there's definitely a vibe of "the gen one/two vets are crotchety old timers yelling at clowds". Which isn't surprising, but it is sad.
They should of brought back Agnaktor instead of Lagiacrus. I know people complained a lot about Agnaktor, but he is really not that bad as his only really annoying attack is the chain dive since it's just down time where you have to wait.

Every other one of his moves excluding charges can be punished severely. Plus his fight is pretty much just Lagiacrus which was a complaint of Tri as many monsters seemed samey.

As for the old men yelling at clouds they can play the old games and shut up there is a fan sever for monster hunter freedom unite so they can play that. As someone who played the older games Freedom Unite is the only worth while one to play the rest are even more janky messes.
 
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