The Elder Scrolls

If nothing else at least Skyblivion will be moddable so someone can get rid of the fucking level scaling. Having to wait until level 17 to make Oblivion Gates worthwhile or just ditching levelling entirely to avoid fighting damage sponges is shit and I refuse to go back to it.
There's some mods in OG Oblivion fixing that.
Playing vanilla Oblivion is masochism. Actually I'd say you're not playing "properly" if you don't use mods. These games were made to be extensible in a similar manner to tabletop games. That's what I believe the hardcore fans like about the series and what TES-haters don't understand when they say things like "Wow, so these games are so shitty the fans need to fix them with mods? Why are you doing free work for Bethesda?" Protip: it's because the "free work" is fun in itself. It is a creative outlet for autists like legos. There's sometimes merit to that argument, because there are things Bethesda shouldn't skimp on or should fix themselves, but a lot of critics don't seem to understand the appeal of mods or making mods in general. Similarly, vanilla purists are stubborn tards if they refuse to change something they take issue with because they feel the need to boast about how they "play the game the way it's meant to be played" or whatever.
I played vanilla Oblivion enough to install mods fixing all those gay problems.
 
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If it's free and under 125 gigs it beats OR by default, cope and sneed.
Well, not completely free...

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. These games were made to be extensible in a similar manner to tabletop games. That's what I believe the hardcore fans like about the series and what TES-haters don't understand when they say things like "Wow, so these games are so shitty the fans need to fix them with mods?" Why are you doing free work for Bethesda?" Protip: it's because the "free work" is fun in itself. It is a creative outlet for autists like legos.
I feel like the easiest thing to do would be to lean into the customisable aspect for vanilla. Make two difficulty modes for the game, one with full level scaling for casuals that just want to sprint around the world freely and won't play long enough to see the spongy combat fall apart, and one with zero or minimal scaling for people that want to treat it as an actual RPG. They already had encounter zones programmed in for Skyrim, so it can't be that much work to implement them fully.
I guess normies will have an aneurysm seeing an options menu at the start of the game or something?
 
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Have to respect Bethesda for not acting like cockstar.
They’re cashing in on the recent trend of companies shutting down fan projects (Valve with Classic Offensive, Lego with that bionicle thing, Nintendo with anything)
It’s a good move and probably works out for everyone. I think it can also be seen as a commitment to modding in the future, although that could change any second with big daddy Microsoft in control
 
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Playing vanilla Oblivion is masochism. Actually I'd say you're not playing "properly" if you don't use mods. These games were made to be extensible in a similar manner to tabletop games. That's what I believe the hardcore fans like about the series and what TES-haters don't understand when they say things like "Wow, so these games are so shitty the fans need to fix them with mods?" Why are you doing free work for Bethesda?" Protip: it's because the "free work" is fun in itself. It is a creative outlet for autists like legos. There's sometimes merit to that argument, because there are things Bethesda shouldn't skimp on or should fix themselves, but a lot of critics don't seem to understand the appeal of mods or making mods in general. Similarly, vanilla purists are stubborn tards if they refuse to change something they take issue with because they feel the need to boast about how they "play the game the way it's meant to be played" or whatever.

I don't play any tabletop games that are unplayable wrecks without house rules, and a video game doesn't have to be a giant pile of crap as shipped in order for modding to be fun. If the game isn't supposed to be good as released, then how do we know the mods that make it good are actually how it's "supposed" to be? Maybe they want you to mod it to be even worse. Maybe the way Oblivion is supposed to be played is with mods that decrease the frame rate and cause enemies ot spawn in at highly annoying rates.
 
Did anybody (convincingly) leak where TES VI is going to be set? Seems like that should be known by now.

I think what they could do is roll two smaller provinces into one game. Such as Valenwood + Elsewyr or Hammerfell + High Rock. That would give it more variety.
Hammerfell is the most likely place simply because almost all the main games have taken place in a human province. Morrowind is the only one that hasn't and Arena doesn't count for much of anything. I would love to see Valenwood + Elsewyr outside of ESO, but I doubt it'll ever happen because neither of those provinces are as mainstream friendly. Valenwood is a jungle with walking trees whose inhabitants are required to engage in cannibalism. Elsweyr is, well, furry heaven.
 
Hammerfell is the most likely place simply because almost all the main games have taken place in a human province.
Wrong. Daggerfall had both lower High Rock and upper Hammerfell.
Having again Hammerfell is such a stupid move, but whatever.
Morrowind is the only one that hasn't and Arena doesn't count for much of anything. I would love to see Valenwood + Elsewyr outside of ESO, but I doubt it'll ever happen because neither of those provinces are as mainstream friendly. Valenwood is a jungle with walking trees whose inhabitants are required to engage in cannibalism. Elsweyr is, well, furry heaven.
You know what? Between Summersite Isle or Valenwood can be dope.
 
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Wrong. Daggerfall had both lower High Rock and upper Hammerfell.
Having again Hammerfell is such a stupid move, but whatever.

You know what? Between Summerset Isle or Valenwood can be dope.
The Tamriel Rebuilt design docs for Valenwood and Summerset are INSANELY COOL. You got to lurk the discords to find the google drives but the Bosmer armour concepts making armour out of the bones of their super-predators is BRUTAL looking. The Altmer are in very bright colours and are real fucked up due to constant attacks from the Sload and Maomer. Their occupying ruins cover the entire place.
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The Tamriel Rebuilt design docs for Valenwood and Summerset are INSANELY COOL. You got to lurk the discords to find the google drives but the Bosmer armour concepts making armour out of the bones of their super-predators is BRUTAL looking. The Altmer are in very bright colours and are real fucked up due to constant attacks from the Sload and Maomer. Their occupying ruins cover the entire place.
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May I live long enough to walk from Daggerfall to Necrom in the completed Tamriel. Gives motivation to stay healthy.
 
May I live long enough to walk from Daggerfall to Necrom in the completed Tamriel. Gives motivation to stay healthy.
Some mad lad suggested Moebius comics as an inspiration for Sload, Maomer and Altmer architecture and people have tentatively settled on that. There's also Thai/Chinese/Japanese design language throughout.
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The Tamriel Rebuilt design docs for Valenwood and Summerset are INSANELY COOL. You got to lurk the discords to find the google drives but the Bosmer armour concepts making armour out of the bones of their super-predators is BRUTAL looking. The Altmer are in very bright colours and are real fucked up due to constant attacks from the Sload and Maomer. Their occupying ruins cover the entire place.
View attachment 7385483View attachment 7385484View attachment 7385486View attachment 7385488View attachment 7385490
Interesting to see the Wood Elf equivalent of Bonemold.
 
I always get a soft spot with Skyrim by being simple yet complex in some systems, mainly combat.
Magic got fucked up but who cares playing Warrior? Critics are much the endbreaker of playing Survival/Legendary difficulty.
There is something to be said about RPG you can just pick up and play with most stuff being an actually good and a fun choice.
 
Well, except Orsinium.
The Orc containment zone know as Orsinium as it took a non-orc (the agent) to have the Orcs be recognized under the Empire. Orsimer are barely Mer and have done nothing of worth while in the whole of the Elder Scrolls lore. Khajiit have unironically contributed more to the world than Orcs.
 
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