The Elder Scrolls

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Well, except Orsinium.
The Orc containment zone know as Orsinium as it took a non-orc (the agent) to have the Orcs be recognized under the Empire. Orsimer are barely Mer and have done nothing of worth while in the whole of the Elder Scrolls lore. Khajiit have unironically contributed more to the world than Orcs.
 
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By their continued belief in Trinimac, Orsimer are actually more Mer than anyone on Summerset today.
The Aldmer were an inherently Anuic/Apollonian race. The gnostic beliefs of the Altmer (and especially Thamor) are the most true-to-tradition aspect of any Meric culture, and follow continuity from the Dawn Era.

Trinimac/Malacath is a Padomayic/Dionysian deity at this point. Dawn Era Trinimac was obviously not that.

https://en.uesp.net/wiki/Lore:The_Monomyth is my main source for this interpretation.
 
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By their continued belief in Trinimac, Orsimer are actually more Mer than anyone on Summerset today.
Your one of those Cult of Trinimac types though considering that Boethiah was behind it all you really have to take all the legends about Trinimac's fall with a spoonful of salt.
 
By their continued belief in Trinimac, Orsimer are actually more Mer than anyone on Summerset today.
The orcs worship Malacath, who is literally a shat out, distorted version of Trinimac. They left Summerset and became the Orsimer when they embraced or in some cases, rubbed the remains of Boeathiah's excrement onto their skin. And Malacath's entire dogma is the antithesis of everything Altmer believe.
 
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A lot of people here are praising Oblivion but even as a child back then I distinctly remember being very disappointed. The dynamic living NPCs, whatever buzz word they used for it I forget, 'radiant AI'? Was one of my first exposures to being had by marketing. We know there was nothing alive or dynamic about these pre-scripted NPC routines, they weren't believable at all. I liked Star Trek back then so hearing Patrick Stewart voice the emperor was pretty cool! For the entire 15 minutes he's on screen, never to speak again. As a result? Everything is voice acted, no modder can even begin to approach the standards set in that department, silent voice lines feel off and disjointed. Lastly the conversation system is butchered, you can't have more than a small handful of topics to discuss with an NPC and due to file size of voice clips and naturally having to pay voice actors, the lines are short, to the point, no fluff, and repetitive. Lots, and lots of the same voice lines over, and over. The modding scene ultimately couldn't hold a candle to Morrowinds', perhaps because of the lower barrier of entry to make decent, matching content.
I was admittedly super excited to see working physics in an open world RPG, especially after Half Life 2, but the novelty wore off quickly as the jank started to show through. But it wasn't even about the additions, it hurt a lot more to see what was subtracted to achieve these things. No longer was the world seamless except for interiors of course, now the cities themselves were segregated into their own instance. It's why the player's mobility was hamstrung; no flying, no levitating, no vertically challenging Telvani towers, no scroll of Icarian flight. The cities themselves? The Imperial City is like six buildings, a coliseum, and a largely pointless central tower.. Vivec in comparison was a massive sprawl with above ground, interiors, and sewers to get lost in, and lost I was. It was great, despite itself, the world to me felt more alive due to its sheer size.
Back then I wasn't sure what was going on, but I knew that I didn't like it. It was also the time of brown and bloom and the birth of dirty words like 'optimization' meant your game has just lost a massive amount of content and capability 'cause it now needs to run on consoles too. So, I have a hard time really comprehending the people who are praising the remaster to high heavens. Me, I lament what was lost in transition.
I would be a lot less pessimistic and a downer if there was at least more games like Morrowind, if not by Bethesda then by someone else. I don't know of any.
 
It was also the time of brown
Oblivion is a lot of things, but brown is not one of them
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Now morrowind, that's a brown game
 
The Orc containment zone know as Orsinium as it took a non-orc (the agent) to have the Orcs be recognized under the Empire. Orsimer are barely Mer and have done nothing of worth while in the whole of the Elder Scrolls lore. Khajiit have unironically contributed more to the world than Orcs.
Orsinium is just a city, the Orcs never have had a full-fledged providence like any of the other races on Tamriel do, most Orcs are scattered throughout the other providences, theres a shit ton of dots of Orc settlement that can be found in Skyrim and Morrowind
A lot of people here are praising Oblivion but even as a child back then I distinctly remember being very disappointed. The dynamic living NPCs, whatever buzz word they used for it I forget, 'radiant AI'? Was one of my first exposures to being had by marketing. We know there was nothing alive or dynamic about these pre-scripted NPC routines, they weren't believable at all. I liked Star Trek back then so hearing Patrick Stewart voice the emperor was pretty cool! For the entire 15 minutes he's on screen, never to speak again. As a result? Everything is voice acted, no modder can even begin to approach the standards set in that department, silent voice lines feel off and disjointed. Lastly the conversation system is butchered, you can't have more than a small handful of topics to discuss with an NPC and due to file size of voice clips and naturally having to pay voice actors, the lines are short, to the point, no fluff, and repetitive. Lots, and lots of the same voice lines over, and over. The modding scene ultimately couldn't hold a candle to Morrowinds', perhaps because of the lower barrier of entry to make decent, matching content.
I was admittedly super excited to see working physics in an open world RPG, especially after Half Life 2, but the novelty wore off quickly as the jank started to show through. But it wasn't even about the additions, it hurt a lot more to see what was subtracted to achieve these things. No longer was the world seamless except for interiors of course, now the cities themselves were segregated into their own instance. It's why the player's mobility was hamstrung; no flying, no levitating, no vertically challenging Telvani towers, no scroll of Icarian flight. The cities themselves? The Imperial City is like six buildings, a coliseum, and a largely pointless central tower.. Vivec in comparison was a massive sprawl with above ground, interiors, and sewers to get lost in, and lost I was. It was great, despite itself, the world to me felt more alive due to its sheer size.
Back then I wasn't sure what was going on, but I knew that I didn't like it. It was also the time of brown and bloom and the birth of dirty words like 'optimization' meant your game has just lost a massive amount of content and capability 'cause it now needs to run on consoles too. So, I have a hard time really comprehending the people who are praising the remaster to high heavens. Me, I lament what was lost in transition.
I would be a lot less pessimistic and a downer if there was at least more games like Morrowind, if not by Bethesda then by someone else. I don't know of any.
I definitely understand this, my main criticism of Oblivion in particular is the lack of things to do, at least in Morrowind you have all the great houses and the imperial legion you can join and in Skyrim you can just pick up a bandit quest at any of the inns, with Oblivion I feel its just the main quest,a couple of guilds and the Oblivion Gates, theres really no side-content of note outside of the DLCs
 
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The orcs worship Malacath, who is literally a shat out, distorted version of Trinimac. They left Summerset and became the Orsimer when they embraced or in some cases, rubbed the remains of Boeathiah's excrement onto their skin. And Malacath's entire dogma is the antithesis of everything Altmer believe.
And the elves worship Auri-El, a figuratively shat out and distorted version of Anu. To be Mer is to have fallen for Lorkhan's big jape and the corruption of Malacath serves as poetic rhyme to that event.
 
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I definitely understand this, my main criticism of Oblivion in particular is the lack of things to do, at least in Morrowind you have all the great houses and the imperial legion you can join and in Skyrim you can just pick up a bandit quest at any of the inns, with Oblivion I feel its just the main quest,a couple of guilds and the Oblivion Gates, theres really no side-content of note outside of the DLCs
There's some funny side-quests like the woman gang, the painter, the ship inn kidnapped, some ship full of ghosts, the vampire hunter guild with a twist, and so on.
Some of them appear in the journal using the rumors option in some inns. Hell, even in Market District some shopkeepers are arguing about some Wood Elf selling sus and suggesting talk to the Nord leader of the merchants guild.
 
The Orc containment zone know as Orsinium as it took a non-orc (the agent) to have the Orcs be recognized under the Empire. Orsimer are barely Mer and have done nothing of worth while in the whole of the Elder Scrolls lore. Khajiit have unironically contributed more to the world than Orcs.
Orcs are made of shit and their society keeps collapsing. It's rough. One positive thing you could say about the Orcs is that they're perhaps some of the greatest smiths in tamriel. With Orcish equipment only being outclassed by a technologically advanced society in the dwemer, Daedric being otherworldly, and ebony being prohibitively expensive.
 
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Orcs are made of shit and their society keeps collapsing. It's rough. One positive thing you could say about the Orcs is that they're perhaps some of the greatest smiths in tamriel. With Orcish equipment only being outclassed by a technologically advanced society in the dwemer, Daedric being otherworldly, and ebony being prohibitively expensive.
Orcs are also have been the ideal soldiers for the Empire, considering the fact their society in TES values prowess in combat above all else
 
The Altmer are in very bright colours and are real fucked up due to constant attacks from the Sload and Maomer. Their occupying ruins cover the entire place.
That seems kinda contradictory with their rise to power after the Oblivion Crisis and prior Empire.
 
Orsinium is just a city, the Orcs never have had a full-fledged providence like any of the other races on Tamriel do, most Orcs are scattered throughout the other providences, theres a shit ton of dots of Orc settlement that can be found in Skyrim and Morrowind
Perhaps they should stop living in their segregated strongholds and actually ban together as a people as most of the time when you see an Orc it is an imperial soldier or they want to kill you. Only nice thing I can say about Orcs is that they at least have magic users unlike the Nords that are scared of magic.

Orcs are made of shit and their society keeps collapsing. It's rough. One positive thing you could say about the Orcs is that they're perhaps some of the greatest smiths in tamriel. With Orcish equipment only being outclassed by a technologically advanced society in the dwemer, Daedric being otherworldly, and ebony being prohibitively expensive.
Orcish armor in Daggerfall was the second strongest armor in the game now it is below Dwemer once again showing that they are inferior as the Dunmer have the most Ebony out of any race. Ebony is the best armor as it is light, but also extremely durable.
 
Ok, I want a world without Redguards
Redguards are cool though. They're better than real black people! If the real world had Redguards instead it would be a much better place.
Though instead of nigga moments and gang violence we'd have Crowns and Forebears swordfighting in the streets.
 
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