I'm quite a bit into my new Morrowind play-through and I've always maintained it was my all-time favorite game but I haven't played it since maybe 2018 and I am reminded why I like it so much. I got bored with the Oblivion remaster before even finishing like half the guilds, but there is just something about Morrowind that it keeping me hooked through most of them and I am running a mod that lets me do all the great houses and I've yet to touch Thieves, Fighters or Imperial Cult. The difference in immersion I feel between it and Oblivion is immense... the much text heavier storytelling of Morrowind just making it feel more grounded is really making clear how detrimental voice acting is to complex narratives, or even just smaller quests. It also helps how much more interesting Morrwoind is geographically, Cyrodil actually kind of sucks ass with how samey it all is. Morrowind really came out at just the right time to make a true RPG with all the mechanical depth not being drowned out by appealing to wider audiences, while still dipping it's toes into more technical power (well, as far as 2002 goes...).
I was originally waiting to not play again until Skywind came out... but throw that shit in the trash because I've now played a lot of Tamriel Rebuilt and can say Skywind is junk when you have to miss out on TR. Holy shit bros, it's fucking good. I started really soon after Grasping Fortune released and the city of Narsis fucking blew me away. That is like one of the best RPG cities ever, it's so overwhelming. I was originally annoyed because I couldn't become the highest rank of House Hlaalu and didn't know why until I realized they integrated it into Tamriel Rebuilt and as soon as I teleported out of there and walked out of the Mage's Guild I was surprised how the city just never seemed to end as I kept exploring. All these quests are gold too - I've commited fraud and insider trading in the stock market, I've sold sold meth to junkies in the sewers, went to a crazy magic maze and learned the boss of the drug cartel is a sload. I've mainly been doing Mage's Guild and drug cartel quests... and I've exlored like 5% of TR's map, with dozens of cities I've only passed through in transport daisy chains without stepping a foot away from the transport NPCs still awaiting to be explored. the grasping fortune content is also special at this time because there is next to zero documentation about it meaning you can't just look up info on the internet - you have to do it yourself and there is no readily avalible info to be tempted to look up if you get frustrated. While you can tell the slightly different design from the vanilla game, particularly with how much denser things are in terms of layout design, it really is like playing Morrowind with like 10 new expansions. I'm extremlety thankful to the TR team, this is basically what I've always wanted in terms of other companies making Elder Scrolls like games... but where they either refuse to or fail miserabley (fuck you, Obsidian) this fan project succeeds.
I haven't even set foot in the Project Tamriel versions of Skyrim of Cyrodil yet... man, so much to look forwards to if they are even half as good as Tamriel Rebuilt's work. I highly reccomend jumping into the content released with Grasping forture RIGHT NOW while it's still basically undocumented, it's an experience that is almost impossible to get in modern times as any mainstream game will be cracked open with all it's secrets online within a day or two. Don't miss out on exploring Narsis when everything has no alternative but to be a surprise!