The Elder Scrolls

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Are you playing on Linux? Issues like this are a common problem because on Windows file names aren't case-sensitive, but on Linux they are, so some mod your using might have named the folder "textures" instead of "Textures" for example and the files never get merged as a result.
No. Windows 10. It was on OpenMW 0.48. Haven't been back to Solsteim on 0.49.
 
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The main thrust of the world narrative is that the Empire is already deeply over-extended and exhausted after the Simulacrum and Armstice and is becoming a stagnant entity as it is now. The Altmer are already in a constant low-level conflict with the Maomer and their piracy and the pocket guide of the empire remarks that Sload may have been the original inhabitants of the Summerset Isles as they ruled over the Altmer and terrorized them. There's a Sload drug kingpin in the new Narsis expansion who mentions his drug-running is some scheme to build up enough resources to return back to Thras and start trouble.
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Holy shit my sides, thats amazing fucking writing from the TR team.
 
I'm going to tackle Morrowind soon, I've never played it before, I have the GOTY edition I got for free on GOG a while ago.

What's the best way to play? With regards to fixes and QOL improvements that don't change the base game too much. Is OpenMW a better option?
OpenMW with some patches for bugs and crashes.
Maybe some lighting and volumetric fog if you really wanna get fancy.
 
I'm quite a bit into my new Morrowind play-through and I've always maintained it was my all-time favorite game but I haven't played it since maybe 2018 and I am reminded why I like it so much. I got bored with the Oblivion remaster before even finishing like half the guilds, but there is just something about Morrowind that it keeping me hooked through most of them and I am running a mod that lets me do all the great houses and I've yet to touch Thieves, Fighters or Imperial Cult. The difference in immersion I feel between it and Oblivion is immense... the much text heavier storytelling of Morrowind just making it feel more grounded is really making clear how detrimental voice acting is to complex narratives, or even just smaller quests. It also helps how much more interesting Morrwoind is geographically, Cyrodil actually kind of sucks ass with how samey it all is. Morrowind really came out at just the right time to make a true RPG with all the mechanical depth not being drowned out by appealing to wider audiences, while still dipping it's toes into more technical power (well, as far as 2002 goes...).

I was originally waiting to not play again until Skywind came out... but throw that shit in the trash because I've now played a lot of Tamriel Rebuilt and can say Skywind is junk when you have to miss out on TR. Holy shit bros, it's fucking good. I started really soon after Grasping Fortune released and the city of Narsis fucking blew me away. That is like one of the best RPG cities ever, it's so overwhelming. I was originally annoyed because I couldn't become the highest rank of House Hlaalu and didn't know why until I realized they integrated it into Tamriel Rebuilt and as soon as I teleported out of there and walked out of the Mage's Guild I was surprised how the city just never seemed to end as I kept exploring. All these quests are gold too - I've commited fraud and insider trading in the stock market, I've sold sold meth to junkies in the sewers, went to a crazy magic maze and learned the boss of the drug cartel is a sload. I've mainly been doing Mage's Guild and drug cartel quests... and I've exlored like 5% of TR's map, with dozens of cities I've only passed through in transport daisy chains without stepping a foot away from the transport NPCs still awaiting to be explored. the grasping fortune content is also special at this time because there is next to zero documentation about it meaning you can't just look up info on the internet - you have to do it yourself and there is no readily avalible info to be tempted to look up if you get frustrated. While you can tell the slightly different design from the vanilla game, particularly with how much denser things are in terms of layout design, it really is like playing Morrowind with like 10 new expansions. I'm extremlety thankful to the TR team, this is basically what I've always wanted in terms of other companies making Elder Scrolls like games... but where they either refuse to or fail miserabley (fuck you, Obsidian) this fan project succeeds.

I haven't even set foot in the Project Tamriel versions of Skyrim of Cyrodil yet... man, so much to look forwards to if they are even half as good as Tamriel Rebuilt's work. I highly reccomend jumping into the content released with Grasping forture RIGHT NOW while it's still basically undocumented, it's an experience that is almost impossible to get in modern times as any mainstream game will be cracked open with all it's secrets online within a day or two. Don't miss out on exploring Narsis when everything has no alternative but to be a surprise!
 
The bugs are deliberate so that the modding community can fix them. It wouldn't be any fun to just fix the same bugs from 2006.
But the problem is some bugs from the OG still exists.
And now some new ones appeared, like the light spell glitch.
This was a quick cash grab, like Deflective Edition from the 3d trilogy of GTA: still shit to this day.
 
Well, yeah, it wouldn't be a remaster if you didn't also get to fix old bugs.
also some of those bugs are classic jank that we all fondly love and remember.

Also I found an old meme build I made its probably better in the Remaster

Nigga Class.webp
Nigga skills.webp
 
1Kiwibros there were PC players in the comments. Is the modern PC gamer too fucking stupid to just "player.AddItem <item ID> <quantity>"? They cannot be this retarded
People make a distinction between glitches and console commands, which is gay and retarded.
 
Wanted to see what dupe glitches still worked or if any new ones had been found for the remaster on consoles, and what I saw in the comments floored me.

Kiwibros there were PC players in the comments. Is the modern PC gamer too fucking stupid to just "player.AddItem <item ID> <quantity>"? They cannot be this retarded.
They watched too many SpiffingBrit videos and have no idea what the console is. Hell, they probably don't even know where the ~ button is on their keyboard.
 
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I couldn't play Oblivion remastered longer than 20 minutes. The character presets are just so ugly. To me, Oblivion is stuck in purgatory. It doesn't have the charm, lore or freedom of Morrowind's mechanics. And its missing the strength of Skyrim's story lines. I remember arguing with people for days, when it first came out, about Stormcloaks vs. Imperials. Being angry about what the Blades wanted to do to Paarthurnax. The coolness of fighting Alduin. Meeting the first Dragonborn. Being at Harkon's castle. Oblivion doesn't have any of that. I only ever remember it for being a janky, stripped down consolized mess, and that hasn't changed with the remaster.
 
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I couldn't play Oblivion remastered longer than 20 minutes. The character presets are just so ugly. To me, Oblivion is stuck in purgatory. It doesn't have the charm, lore or freedom of Morrowind's mechanics. And its missing the strength of Skyrim's story lines. I remember arguing with people for days, when it first came out, about Stormcloaks vs. Imperials. Being angry about what the Blades wanted to do to Paarthurnax. The coolness of fighting Alduin. Meeting the first Dragonborn. Being at Harkon's castle. Oblivion doesn't have any of that. I only ever remember it for being a janky, stripped down consolized mess, and that hasn't changed with the remaster.
I can accept a lot of Oblivion criticism because a lot of it is justified but claiming fucking SKYRIM has better storylines than Oblivion? I get this thread has a hateboner towards Oblivion, but that's a bridge too far. Nearly every single questline in Skyrim is fucking boring as shit and outside of the Daedric quests nearly all of its standalone quests are also a step down from Oblivion.
 
I couldn't play Oblivion remastered longer than 20 minutes. The character presets are just so ugly. To me, Oblivion is stuck in purgatory. It doesn't have the charm, lore or freedom of Morrowind's mechanics. And its missing the strength of Skyrim's story lines. I remember arguing with people for days, when it first came out, about Stormcloaks vs. Imperials. Being angry about what the Blades wanted to do to Paarthurnax. The coolness of fighting Alduin. Meeting the first Dragonborn. Being at Harkon's castle. Oblivion doesn't have any of that. I only ever remember it for being a janky, stripped down consolized mess, and that hasn't changed with the remaster.
I can accept a lot of Oblivion criticism because a lot of it is justified but claiming fucking SKYRIM has better storylines than Oblivion? I get this thread has a hateboner towards Oblivion, but that's a bridge too far. Nearly every single questline in Skyrim is fucking boring as shit and outside of the Daedric quests nearly all of its standalone quests are also a step down from Oblivion.
Oblivion for what it's worth has fun quests. They can't have the depth Morrowind had because of the console/voice acting limitation but if you dig for it you can still find the soul still there, the slightly self aware janky charm of weird NPCs pulling you into random adventures. It's just a shame they're so concentrated in the major cities, and the game progression kneecapping you if you try to enjoy them without also gaming the system. It's everything around them that's the problem.

Quests in Skyrim by comparison are better designed for an open-world game, but the actual content in them is mostly mind-numbing dungeon slop, it's fine to enjoy it but pretending "clear out the 47th ancient temple this week then talk to some faction leaders" is an interesting quest is dumb.
 
As someone who grew up playing Skyrim and going back to the older games like Oblivion, Morrowind and Daggerfall I can't believe how different the games are in terms of worldbuilding, story and even gameplay in alot of cases. I enjoyed Morrowind more than i enjoy Skyrim as a base game. Even modding Skyrim to be closer to what a RPG should be doesn't hold a candle to the older games. Even Oblivion the awkward middle child between the two has its charm with the writing and some of the unique quests. The only interesting side quest i vaguely remember from Skyrim is dealing with Potema and the final fight with her, where she hurls large beams of lighting that stops you from standing in place raining fireballs on dragurs. Im actually really excited for Skyblivion to come out soon since I refuse to pay 80 bucks for a shittier version of the original and my retarded ass gave up on trying to mod Oblivion since Wyrebash is a pain in the ass for Oblivion(not nearly as much in Morrowind ironically enough though that might just be the mods i have installed.
 
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