The Elder Scrolls

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
a figuratively shat out and distorted version of Anu.
No. Not in the same way as Malacath. Auri-El is more like an incarnation or representative than a "shat out version". Auri-El continues to embody order and stasis in his Altmeric incarnation. Trinimac was fundamentally changed/corrupted from being a proud, chivalrous warrior of metaphysical order (Anu), who legendarily ripped out Lorkhan's heart, to being the lord of the spurned and cursed.

Not to mention that Boethiah is the one who corrupted him, who in the Chimer/Dunmer religion is credited for "the truth of Lorkhan's test", the Psjic Endeavor. You might be able to make the argument that Auri-El's Altmeric form is a bit off as a result of cultural evolution through time, but he essentially embodies the same traits he originally had, and at the very least is still fundamentally on the same side of the dichotomy of Anu vs Padomay.
To be Mer is to have fallen for Lorkhan's big jape and the corruption of Malacath serves as poetic rhyme to that event.
This is a dumb false equivalence for reasons stated above. Corrupted by your enemies to become essentially the antithesis of what you were before =/= specifics of your mythological character changing slightly over time.

Screenshot from 2025-05-20 18-10-51.webp
 
Last edited:
This is a dumb false equivalence
thanks for noticing :^)

Auri-El is more like an incarnation or representative than a "shat out version"... You might be able to make the argument that Auri-El's Altmeric form is a bit off as a result of cultural evolution through time
To be entirely flippant and crackbrained, the thousand year dragon break and restoration thereafter is the shittening. That Auri-El is still around at all is all the proof I need to say that Malacath's gonna get up any minute now and suplex Boethiah into the shadow realm, then you'll all see.
Now you might say "but that timeline doesn't make sense at all," to which I can only respond: dragon broke.

Edit: accidentally pressed post, finished typing now.
 
Last edited:
  • Thunk-Provoking
Reactions: Hunnenschlachter
To be entirely flippant and crackbrained, the thousand year dragon break and restoration thereafter is the shittening.
Is there evidence the Marukhati Selective actually altered the Altmeri version of Auri-El? Their stated goal was the purging of Elven elements from Akatosh, which might mean from the fundamental nature of the transcedental Dragon/Time-God, but maybe not. I think this is up to interpretation.

In any case, the modern Thalmor-Summerset version of Auri-El seems to be pretty spot on to the Aldmeri/Dawn Era version, at least in the metaphysical sense, as rejection of Mundus and desire for "ascension"; return to the Aurbis. Much more than Malacath is true to Trinimac.
 
>your world, your way
Ok, I want a world without Redguards, trannies, and conceived-in-the-11th-hour Daedric princes
>no not like that
I thought you were complaining about Jyggalag and was going to call you a faggot, but then I looked and saw the MMO made some new Daedric Prince with a retarded backstory of why no one knew she existed.
There are enough Daedric Princes I see no reason why even bother making a new one when you can simply focus on those that don't get much focus.
 
Is there evidence the Marukhati Selective actually altered the Altmeri version of Auri-El? Their stated goal was the purging of Elven elements from Akatosh, which might mean from the fundamental nature of the transcedental Dragon/Time-God, but maybe not. I think this is up to interpretation.
Was under the impression that purging the elven elements meant severing Auri-El from that transcendent Elf/Time/Dragon supercluster but leaving him otherwise intact as a now-lesser Altmer deity, and that caused the time problem because it retconned the parts in the foundation myth where Elf/Time stepped up to work his magic into either Dragon/Time or just Elf instead.

So yeah it's not a direct parallel because the dragon break ended with Auri-El following that Altmer drive for ascension and putting himself back on the holy trinity, and Malacath hasn't re-Trinimac'd himself yet, but it's gonna happen any day now. I want to believe.
 
  • Informative
Reactions: Hunnenschlachter
I'm going to tackle Morrowind soon, I've never played it before, I have the GOTY edition I got for free on GOG a while ago.

What's the best way to play? With regards to fixes and QOL improvements that don't change the base game too much. Is OpenMW a better option?
 
I'm going to tackle Morrowind soon, I've never played it before, I have the GOTY edition I got for free on GOG a while ago.

What's the best way to play? With regards to fixes and QOL improvements that don't change the base game too much. Is OpenMW a better option?
IMO, yes. OpenMW is the best way to play nowadays. The only reason you may want to consider MWSE (Morrowind script extender) with vanilla is due to Mods, but the OpenMW modding scene has been catching up with functionality. That said, if it's your first time, probably avoid mods.

Bear in Mind, OpenMW has built in options that can change the way some functions of the base game work, but nothing game breaking/game changing. If anything, the stability outweighs those (and like I said, most of them are options)

For Morrowind in general though, remember - Agility affects hit chance with melee weapons, and fatigue percentage contributes to everything (yes, everything. Barter chance, speech chance, chance to hit. If you have less than half your fatigue bar, you will most likely fail at everything at low levels).

Oh, and Bloodmoon is fucking bullshit.
 
My preferred race in most Elder Scrolls game is Argonian, usually an archer. When I last played Daggerfall, I tried making a stealth Argonian who used fisticuffs and bows. I gave him a phobia of undead. Also he can only wear leather armour. It didn't work out very well because all the late game enemies are basically undead and I joined a Temple that specifically fights undead. Also the temple doesn't sell potions and I didn't spec into restoration.
 
  • Informative
Reactions: Tiger Lily Flower
That seems kinda contradictory with their rise to power after the Oblivion Crisis and prior Empire.
The tamriel rebuilt mod cabal mainly disregard any "canon" after Morrowind for how the series goes forward. They pick and choose material they like to include from the newer games eg. They keep the aesthetic of Ayleid ruins from Oblivion and plan to include a lot of substance to the Dragon Cult and their ruins in Skyrim.
1747848618422.webp1747848653006.webp
The main thrust of the world narrative is that the Empire is already deeply over-extended and exhausted after the Simulacrum and Armstice and is becoming a stagnant entity as it is now. The Altmer are already in a constant low-level conflict with the Maomer and their piracy and the pocket guide of the empire remarks that Sload may have been the original inhabitants of the Summerset Isles as they ruled over the Altmer and terrorized them. There's a Sload drug kingpin in the new Narsis expansion who mentions his drug-running is some scheme to build up enough resources to return back to Thras and start trouble.
1747849883364.webp
 
The only reason you may want to consider MWSE (Morrowind script extender) with vanilla is due to Mods, but the OpenMW modding scene has been catching up with functionality.
I wish this mod could be made to work with OpenMW, it looks awesome. Other than that, there’s not very much MWSE-only content that I wish I could use. OpenMW works so well right out of the box that I have no desire to go back to the original and deal with all the fuckery you have to do just to get distant land or whatever else to work.
 
View attachment 7383173
View attachment 7383175
View attachment 7383177
View attachment 7383178
View attachment 7383184
View attachment 7383185

I'm astouned that they thought this was OK to release. Literally the HD Texture Pack Cat meme. It's like I'm looking at an early version of MGE. The Weynon Priory ground is particularly baffling.
View attachment 7383201
If that's the extrent of skyblivions issues, it can just be fixed with a reshade.

1747853365984.webp

Like what the hell am I looking at here with Oblivion Resmastered? So many aspects of oblivion remastered are worse than skyrim.

If nothing else at least Skyblivion will be moddable so someone can get rid of the fucking level scaling. Having to wait until level 17 to make Oblivion Gates worthwhile or just ditching levelling entirely to avoid fighting damage sponges is shit and I refuse to go back to it.
Do we even know if they're going to keep the same level scaling? Skyblivion is redoing the dungeons, why wouldn't they try something else with the level scaling?
 
  • Like
Reactions: TrainWreckWatcher
If that's the extrent of skyblivions issues, it can just be fixed with a reshade.
I'm saying this as someone who still thinks Skyblivion looks cool, but Reshade doesn't add texture or geometry to games. The issue isn't with the color filter.
View attachment 7392564

Like what the hell am I looking at here with Oblivion Resmastered? So many aspects of oblivion remastered are worse than skyrim.

What are you talking about lol? A random NPC Mid-sentence? Skyrim npcs look like mannequins. Seems like a retard take.
 
IMO, yes. OpenMW is the best way to play nowadays. The only reason you may want to consider MWSE (Morrowind script extender) with vanilla is due to Mods, but the OpenMW modding scene has been catching up with functionality. That said, if it's your first time, probably avoid mods.

Bear in Mind, OpenMW has built in options that can change the way some functions of the base game work, but nothing game breaking/game changing. If anything, the stability outweighs those (and like I said, most of them are options)

For Morrowind in general though, remember - Agility affects hit chance with melee weapons, and fatigue percentage contributes to everything (yes, everything. Barter chance, speech chance, chance to hit. If you have less than half your fatigue bar, you will most likely fail at everything at low levels).

Oh, and Bloodmoon is fucking bullshit.
Bloodmoon does have an issue in OpenMW. The sky becomes purple when it snows. I just run with it and pretend Hircine did it. Trying to fix it is too much of a hassle.
 
Bloodmoon does have an issue in OpenMW. The sky becomes purple when it snows. I just run with it and pretend Hircine did it. Trying to fix it is too much of a hassle.
Are you playing on Linux? Issues like this are a common problem because on Windows file names aren't case-sensitive, but on Linux they are, so some mod you're using might have named the folder "textures" instead of "Textures" for example and the files never get merged as a result.
 
Last edited:
  • Informative
Reactions: scathefire
Are you playing on Linux? Issues like this are a common problem because on Windows file names aren't case-sensitive, but on Linux they are, so some mod your using might have named the folder "textures" instead of "Textures" for example and the files never get merged as a result.
There were a bunch of changes in 0.49 to normalize all the file paths so this shouldn't be an issue if you are using the latest instead of 0.48
 
  • Informative
Reactions: Spooky Dogwood
Back