Definitely. I found the remake too video game-y in general as well. The prison and maze were way too streamlined and it just felt like another level because of how much it held your hand. It was also way too combat focused (which is another issue with parts of the remake) and instead of taking in the vibe or thinking about the story/setting, you're focused on combat mechanics and resource management. Silent Hill 2's combat was very easy and wasn't amazing, but it really allowed you to soak in the vibe and atmosphere more. The prison and maze also really lacks the surrealism that the original had. You're really left questioning in the original everything about the prison and maze, how much of it is real, how it CAN'T be real, how James must be losing his mind, or if all of this is real how is it possible. But in the remake you're just collecting items and clearing required rooms in a very prescribed, designed, video gamey way. You don't have that feeling of utter insanity like how in older cartridge based games you could overflow the memory and the game starts to randomly generate everything using garbage data - the way the maze feels like reality has started to glitch and "run out of memory" using generic assets because the utter insanity of your situation is too much for reality to even depict.
The camera differences also change a lot I feel. The more detached, fixed camera angles in the original make it feel more like you're a passive observer, watching these things happen to James. While the generic modern third person 'cinematic' perspective is meant to immerse you and put yourself in James' shoes. That definitely colors how someone feels about James and his actions I'm sure, not just with Mary but how he treats the other characters over the course of the game.