Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

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That's Pokemon Go though. The main games are pretty much the same as they've always been.
Nope, they got rid of gender like every game in the past 5 years or so (style/body type/look/etc instead of gender). They also have a bunch of fruity faggots and tons of niggers. It's not the most woke thing ever like Spider-Man 2 but it's definitely there in the main games too.
 
so does anyone remember the constant over complaining about how samey zelda was until breath of the wild?
Yes. Every Nintendo franchise is terrible because they never change anything and when they change something they’re terrible because it’s not like the older games.
 
Idc about Nintendo but this Nintendo derangement syndrome (nds) I keep seeing around social media and elsewhere is really starting to annoy me to the point I wish the switch 2 becomes this ultra successful thing. The haters are acting like women at this point. It's seriously retarded.
 
What a weird choice. That’s just lost revenue from a completely separate customer base.
If you’re using a first party controller with a new Nintendo system after the level of shit they went through with the Switch 1 pro controller then you are a fool. 8bitdo is right there.

If I got a Switch 2 in the mail today the first thing I would do is put any input device it came with in a drawer and forget about it until the next garage sale.
 
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*warning for sperging
Because I know BotW is deeply flawed
More that you keep downplaying the game’s strengths and are unable to accept that what doesn’t work for you is seen by others as a breath of fresh air.

I get that you weren’t a fan of the new take the game went with, and that’s fine. But there’s a reason so many others enjoyed it.
This is not flexibility, it's bad design
And again, I ask how? Emergent gameplay is all about allowing the player to experiment with the mechanics and tools given to come up with ways to solve challenges in ways that the devs may not have even thought of.

What was in the interesting locations, breakable weapons and Korok seeds? The side quests that mostly amount to fetch quests and reward you with worthless shit like arrows and rupees?
I found things such as world building, environmental storytelling, new enemies, and useful items beyond just the breakable weapons.
I don't remember what memory fragments or dragons even are, maybe something interesting I never got to. I'm sure there's something fun buried in BotW, somewhere beneath the tedium, but it wasn't worth digging through.
Well there you go. Those moments were indeed a highlight for me, as the former shed a light on the backstory of the game alongside showing more moments of arguably my favorite incarnation of Princess Zelda, and the latter were not only some of the most majestic and memorable encounters, but also had one of the more thrilling side quests.

Sorry you didn’t stick around long enough.

If the best you can say about a mechanic is it's a non-issue then you've got a problem. Even if you never had a problem with breakable weapons they ruin the game by being used as a reward.
They aren’t only used as a reward. Heck, the heart containers and stamina upgrades you get after completing the shrines is more of a reward than the weapons are.

The weapons are mainly used as a resource/option to be used in combat to encourage experimentation. A different approach, and I get that it doesn’t work for some.


I didn't find it tedious, but it was confusing, which was fun figuring out. You'll never get that experience from a fucking shrine or dicking around in the open world. It sounds like you just need to git gud (I'm not denying it was hard, but that's a good thing). BotW is much easier aside from combat, and therefore less interesting.
Confusing is the opposite of fun for me, if it means getting stuck for hours on end. It may be more rewarding to solve sure, but I don’t like overly confusing puzzles. That’s just me. And I was able to get through the dungeons in games like Wind Waker and Twilight Princess no problem.

A good challenge involving puzzles for me at least stems from a fair obstacle that either has solutions that, while a bit obscure, aren’t overly confusing, or allow for multiple solutions.
It's okay to prefer the freedom of BotW but you can't downplay the effect it has on the game or deny it could be done better. This formula has failed as a Zelda game unless your only experience with the series is literally LoZ and maybe AoL.
Again, I’ve played many of the other games in the series before BOTW, and I do like the formula they stuck with. But the new I also feel works great as a Zelda game, in that it still gives you interesting abilities and has you using them to solve puzzles and obstacles, just this time not in dungeons, but rather in the world itself.

For some people, what makes a Zelda game fun is the exploration.

No sense of progression, no complicated puzzles, no aesthetically unique dungeons, this is what is missing. If you're satisfied with a bunch of optional mini puzzles in samey sterile environments that don't reward you sufficiently for bothering is your idea of a good replacement for dungeons then you're just flat-out wrong.
No sense of progression huh? I mean, I was genuinely felt my character getting stronger as I accumulated more health, stamina, and stronger armor, alongside acquiring the Master Sword. So encounters with the Guardians that were at first challenging became easier.

The world itself for me was the highlight, and I treated it as the main dungeon itself, given how it is home to many unique locales, and some of the challenges and puzzles to simply get to the shrines were complicated. Sure the shrines are optional, but you’d be missing out on, well, the character progression and some of the more interesting challenges to access them.

That said, I do think having some more unique dungeons would be pretty nice to see.


don't get me started on the story or music, or lack thereof regarding the latter.
Well the music was a reflection of how the world was broken by the time Link woke up, so I found it fitting for the game, along with the themes for the Champions being memorable.

And the story, while I’m not going to say it’s the best ever, did have memorable characters and such, especially once you pieced all the memory fragments together.


I do the same thing for classics Resident Evil, I defend it whenever I see the fixed camera or tank controls shit on (especially the former, it's an objectively good design decision).
Not sure how Resident Evil fits into the whole debate. That game series definitely was a case of using limitations of the time to create something new and compelling. And the fixed camera is indeed good game design, I agree.

I don't remember anybody saying they hated dungeons or progression. They didn't have to throw out the good stuff just to mix things up.
Even if some found the new stuff just as fun and compelling?

I guess the difference is that I can see where you are coming from, just that I disagree, whereas you seem unwilling to do just that.
 
Only two hours of battery life.

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And the battery will degrade fast and soon enough you'll be lucky if you get one hour. That's not a portable device; the NDS was the last portable system.
Makes sense. If you saw the factory leak or look at the teardown of one, it's using the Switch Lite's smaller battery. That thing was intended to basically get the base Switch's battery life, but on a shrunk down process. And now for some reasons, they stuck with that on a souped up device.
Just another reminder to never ever buy a modern gaming console at launch.
 
No sense of progression huh? I mean, I was genuinely felt my character getting stronger as I accumulated more health, stamina, and stronger armor, alongside acquiring the Master Sword.
We wanted some new gadgets to torture monsters with, not the usual RPG shit. I would have been fine with some magictech stuff than from the ancient iPad. But two or the four powers that we got early on is shit that we've already seen
 
Is the price of games such a tremendous problem? Every impression of the system and Mario Kart World is punctuated by an avalanche of comments "But the price!". Yet the system seems to sell like hotcakes.

I get the feeling that if Mario Kart World was 70 dollars, these people would still be complaining.

Almost every hobby I partake in has substantially increased in price, yet Nintendo games is the one where people have such a massive hate boner that it's difficult to make up your mind. I'm not seeing guys constantly moaning about the Sony XM6 headphones costing more, or Behringer and Fiio gradually increasing pricing with every new product release.

Only two hours of battery life.

View attachment 7472430

And the battery will degrade fast and soon enough you'll be lucky if you get one hour. That's not a portable device; the NDS was the last portable system.
What was the intention with this one? Is Nintendo looking to upsell launch buyers down the line, or is there a genuine limitation towards having higher voltage batteries?
 
Literally create user hostile hardware so that you won't have people emulate your system and play your shitty controllers.

Honestly I don't think I've seen something better than Xenoblade X on the Wii U. Games on the Switch (and other consoles) just have more particle effects.

As for the Zelda BotW debate, the amount of fun in the game just falls off a cliff after the first 10 hours. It gives a lot of promise but the world is just atrocious with very little reward for exploration.
Either the game looks a lot worse on Switch or you just don't notice how stretched and muddy the textures are, or how awful the human models look half of the time. Also, Wii U version had lots of obnoxious load screens. If anything, its a good argument for how power upgrades help ambitious games that don't push graphics.
 
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