Unpopular Opinions about Video Games

Honestly, the people who complain about Drivers tutorial just make me think of the fools who to this day think the RC missions in the 3D GTAs are the most difficult things in the world.
The RC missions in the original version of San Andreas are brutally difficult because they're actually broken and don't function as intended. They fixed a bug for (as far as I know) every subsequent port.
 
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Outside of knowing what Slalom driving is, I really don't see what is so hard about Drivers tutorial.
How did you figure out what "shalom" was when you first played Driver?

Well, I heard Driver has clunky controls so if not the tutorial, then it'd be something else. Also, a tutorial is supposed to teach you something. AFAIK, Driver did not communicate its controls to the player from the game itself. (I know there's manuals for that, but consider the used game market where people misplace/lose/throw out manuals.)

At the least, games should teach you the controls from within the game or have the option to show you controls.
 
How did you figure out what "shalom" was when you first played Driver?
It's Slalom, not shalom.

And at the time I wouldn't have known what it was. I know of slalom specifically because of a driving course I've done. That's why I'm saying that's the big one in the list but the others seem like they'd be fairly easy to figure out to anyone who has played driving games or was interested in driving.

You'll never hear me say Driver isn't a shit game, but I'm saying it's not the tutorial in and of itself that was the problem.

@Ibanez RG 350EX
The RC missions in the original version of San Andreas are brutally difficult because they're actually broken and don't function as intended. They fixed a bug for (as far as I know) every subsequent port.
Well, in my case I'm specifically talking about the RC Helicopter mission in Vice City. But what bug is this? Because I don't recall having that much of an issue with them in the original PS2 version of San Andreas but it has been 20 years

Edit: You're not talking about the fact you had to glide and not keep your button on the throttle the whole time to conserve fuel in the plane mission, are you?
 
You'll never hear me say Driver isn't a shit game, but I'm saying it's not the tutorial in and of itself that was the problem.
From what I heard, people were turned off from the game BECAUSE of the tutorial. Even so, it was successful enough to be a franchise and win a couple awards, so it did SOMETHING right.

You'll never hear me say Driver isn't a shit game, but I'm saying it's not the tutorial in and of itself that was the problem.
Only reason I've heard of Driver was from GTA throwing jabs at it from the 3D era. "Tanner, you suck ass!" Driver: SF, meanwhile, is a good game.
 
Only reason I've heard of Driver was from GTA throwing jabs at it from the 3D era. "Tanner, you suck ass!" Driver: SF, meanwhile, is a good game.
Same. Nobody I knew in school gave a shit about Driver until GTA III made fun of it.

But to be fair, I was into GTA and GTA 2 and nobody gave a shit about it until GTA III came out as well so *shrug*. Might have just been that I was 10 when Driver came out.
 
Same. Nobody I knew in school gave a shit about Driver until GTA III made fun of it.

But to be fair, I was into GTA and GTA 2 and nobody gave a shit about it until GTA III came out as well so *shrug*. Might have just been that I was 10 when Driver came out.
As ass as Driver was, it was good that there WERE GTA clones out during its heyday so that the GTA formula and series could have competition. Not even competition, just make some ideas better. I know that Driver predated the 3D open world gameplay loop that GTA III revolutionized.
 
The one you posted isn't anything special, I hope the series has better.
Necrofantasia tends to be a major fan-favorite due to being set to an iconic fight against one of more popular characters in one the older, more iconic games in the series.

Still, with (as of this writing) 33 games, 25 stand-alone albums, and literal terabytes of fan remixes, there's probably something out there that'd click with you.

Here's one of my favorite title themes, from Scarlet Weather Rhapsody, one of the Fighting Games in the series. (Yes, it's not just a shmup series!)
 
Here’s what I want to achieve. A machine where I could play Xbox and PS3 games at will, upscaled to my liking, maybe play some new games too. It’d be handy for a number of reasons.
This already exists. It's called a mid-range gaming PC. There's emulators for the PS3, original Xbox, and Xbox 360.
 
Castlevania Bloodlines and Castlevania Legends are unsung gems in the Castlevania franchise. SOTN and 4 are still the top dogs, but Bloodlines and Legends deserve some love, especially when Sonia Belmont has a fireball projectile attack with her whip and Eric Lecarde had a spear; both of which are far more useful against the undead than a simple whip or sword.

20+ years ago, Anita, Mercante, Schreier, and all other gAmInG jOuRnAlIsT creetins would have been ran out of the industry.
Hell, if that was the case, 20 years ago, the feminists thought that having sexy women in cartoons and video games was empowering; someone like Anita would've been laughed out of the room for being a prude.
 
Last I checked, both of those are still terrible to emulate and even PS3 is hit-or-miss depending on title.
I'd figured original Xbox would be easier to emulate since an Xbox is just a modified PC. I wonder why it wouldn't be.
The RC missions in the original version of San Andreas are brutally difficult because they're actually broken and don't function as intended. They fixed a bug for (as far as I know) every subsequent port.
You're thinking of Supply Lines, where you had to use a RC plane to destroy rival vans. The meter would drain when you press the accelerate button AND under a time limit too. I think they fixed it in later versions where it's just holding down the accelerator would drain the fuel.

Anything involving an RC PLANE was difficult. Any other RC vehicle mission wasn't that bad.
 
I hate that modern games, in order to show off their "graphical prowess" only rely on fucking particle effects. They look shit and are overused all the time.
Huh?
Am I already pre-modern because I associate showing off graphical prowess with monsoons turning everything into a puddly mess?

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Like peanut butter & jelly.
I mean, yeah. I've played a bunch of Zelda games, but I mostly enjoyed BotW and TotK as video games as opposed to a continuation of a series. I totally get that fans of the other games may feel they miss something. I think they stand on their own very well though. Different strokes for different folks.
 
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