Silent Hill

How bad was the Silent Hill 2 remake? I recall when it finally launched there was a lot of "its good, ackshually!" floating around, which struck me as very suspicious.

I'm guessing it was bad.
It's generic "modernised for all audiences" slop that misses the intent of the original in many areas. There are some, very few good parts in the moment to moment gameplay, but it just feels too bloated and padded.
 
How bad was the Silent Hill 2 remake? I recall when it finally launched there was a lot of "its good, ackshually!" floating around, which struck me as very suspicious.

I'm guessing it was bad.
If I remember correctly it was the usual case of throwing out the baby with the bathwater. Everything has been sanitised to be inline with modern game design philosophy, leading to ruining a lot of iconic moments and atmosphere.

The manfaces didn't help.
 
To put an end to your uncertainty on whether to buy SHf,
I will present just one screengrab and maybe some monster designs.

Be honest with yourself. Does this scream SILENT HILL in the way you'd want it to?
View attachment 7491168
View attachment 7491169View attachment 7491170View attachment 7491171View attachment 7491172

Ackshually, i think it screams Siren Blood Curse more than a Silent Hill game..

The manfaces didn't help.
They fixed their shit, and the final results didnt end up that bad i think.

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finale.webp
old.webp
 
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How bad was the Silent Hill 2 remake? I recall when it finally launched there was a lot of "its good, ackshually!" floating around, which struck me as very suspicious.

I'm guessing it was bad.
Like @Flopper said, there are some good moments here and there and I was genuinely taken aback by how nice looking it is at times. It isn't a disaster and it isn't a triumph either, it's semi-acceptable and mostly competent, or at least as much so as you can get in the YooL 2025 from goddamn Bloober of all people. It's just way too long, and has way too many fucking monsters in it especially of the type that ambush you when you go around a corner so hope you enjoy checking every fucking time.
 
On the subject of SH2R's bloat, I think a lot of it could be mitigated with a mod that cut down on combat by removing 40% of the enemies. If you could figure out how to cut the Labyrinth entirely that would also go a long way. They generally did a great job with recreating the town and environments and the sound design was solid. Its main issue was that it was annoying, not scary, to exist and move about in the world of SH2R.

I'm a little excited for SH1R. As another poster said, there's less nuance for them to mess up in terms of story and character by being hamfisted. Blooper can do the town well. I'm obviously worried about them padding the game out (I'm going to assume the shopping mall area will be expanded) but I think there's some potential for them being able to spread it thinner - unlike SH2, SH1 had an entire section of the game that you could ignore depending on the ending you were going for. And Silent Hill 1 used exploring the town a lot more than SH2 did - I could see expanding on the outdoor sections working well, instead of making every "dungeon" 50% longer.

The main risks with remaking Silent Hill 1 are around the cult instead of the characters. The original Silent Hill made it out to be a vague occult order and Silent Hill 3 quietly ignored most of the references the original game made to "real" angels and demons (Samael, Flauros, the names on the doors in Nowhere) in favor of giving the cult its own mythology - with the Seal of Metatron being the only surviving connection, and even that's of dubious legitimacy. I'm not actually sure what I want them to do there; the easy assumption here is that they'll go from SH1 to SH3 and greater continuity would be a tempting thing to go for.

I've warmed to the SH2R soundtrack and I'm looking forward to the first game getting similar treatment.
 
Shills really gotta expand their vocabulary and also learn to be brief, they're not even trying at this point (Inb4 mati/dumbs).

Also, imagine if after 1's slopmake they decide to slopmake 3 (even though it still looks fucking amazing and it has an option for non-tank controls just like OG2) and they make Heather wear pants because muh patriarchy and male gaze or something (even though the skirt was a suggestion of the women at Team Silent) and again, make Harry a bad father despite THE WHOLE GAME depends of Heather having good memories of her dad (and is a contrast to Claudia and her father Leonard).
 
In lighter news, as of last week the decompilation for the US release of Silent Hill 1 reached 10%.
1000415634.webp
Silent Hill 1-4 native pc ports and proper modding is in our lifetime. Maybe even more than that.
Github link

Mfw
1000415858.webp

I've warmed to the SH2R soundtrack and I'm looking forward to the first game getting similar treatment.
You have a terrible ear then or don't wear headphones to see how Akira lost his touch. 1 is the easiest to fuck up and hardest for Chill Beats Akira to even replicate. Everything after SH4 is a downward spiral and never came close to 1, the most unique OST in the series with visual and auditory influence from David Lynch's Industrial Symphony which is where the sirens and sound design draw from. Also influenced by Kubrick films.

1 is not the easiest to remake by far because it's the easiest to fuck up soundwise and it is the most distant title from the rest of the series. The story was severely misunderstood by most retards who claimed to have played it.
Frankly I want the original sound design and OST to be kept here. I don't want new compositions that will be drowned out and I don't want shitty modern sound design SH2R had where guns sound like pea shooters, sounding worse than even ps1 games, WORSE THAN GTA SAN ANDREAS.
 
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You have a terrible ear then or don't wear headphones to see how Akira lost his touch. 1 is the easiest to fuck up and hardest for Chill Beats Akira to even replicate. Everything after SH4 is a downward spiral and never came close to 1, the most unique OST in the series with visual and auditory influence from David Lynch's Industrial Symphony which is where the sirens and sound design draw from. Also influenced by Kubrick films.

1 is not the easiest to remake by far because it's the easiest to fuck up soundwise and it is the most distant title from the rest of the series. The story was severely misunderstood by most retards who claimed to have played it.
Frankly I want the original sound design and OST to be kept here. I don't want new compositions that will be drowned out and I don't want shitty modern sound design SH2R had where guns sound like pea shooters, sounding worse than even ps1 games, WORSE THAN GTA SAN ANDREAS.
Every post you make in this thread makes you sound like an extremely pretentious faggot and regardless of my actual opinion of what's being discussed it makes it hard to agree with you.

I think the SH2 remake is crap but your insistence on people "not getting Silent Hill" makes me want to give it more leeway. This may just be a Silent Hill fan thing and not a you thing in particular, though, and in that case, I apologize and will bring it up with the community manager instead.
 
Every post you make in this thread makes you sound like an extremely pretentious faggot and regardless of my actual opinion of what's being discussed it makes it hard to agree with you.

I think the SH2 remake is crap but your insistence on people "not getting Silent Hill" makes me want to give it more leeway. This may just be a Silent Hill fan thing and not a you thing in particular, though, and in that case, I apologize and will bring it up with the community manager instead.
It doesn't really matter what you think about my posts though. I explained my opinions and you're free to take them however you please. I don't deny my passion for this topic and I'm not ashamed of it. I am abrasive about my favorite vidya series because it's a simple gatekeeping and fostering thing when it comes to discussions. You choose to take it like an average /v/ideogamer and seethe the moment an opposite opinion is introduced. The fanbase is too divided into parts to be united.

In other words, give it more leeway. But do that of your own accord, not just because someone else is "ruining it" for you. Silent Hill is a far gone IP regardless of our takes, the remake of 2 is the bestseller and the masses still imagine the series as the silly fog clusterfuck of the film and other popular tropes made from it. My Silent Hill ain't gonna match up to what you or most in the thread would want simply because of the fact that there's too many "interpretations", complete bullshit or not. That's what happens when a series goes off the rails or overly retreads grounds already covered, which the original creators (1-4) tried to not do out of artistic integrity. It also doesn't help that you have to actively dig up info from archives just to find out the truths of what the series really was and how it was made, and what made it special. And what kills Silent Hill to this day is the lack of great modern ports, officially. It's a series you pretty much have to dig deeper for in terms of investment or becoming a fan. This series was tarred and feathered horribly. And it barely resembles itself anymore. So we're off to a brilliant start for audiences and interpretations that'll arise even among game developers.

I'm sure I'm just overly insisting upon myself like a faggot and actually I'm wrong rather than just pointing out what can go wrong with trying to remake the 1 soundscape which is the most diverse and overlooked OST in the series (Which Akira Yamaoka hasn't ever replicated since). Also has the most variety of endings. Nothing can go wrong. They'll knock this super simple PS1 game out of the park because most retards online suddenly know all about game development and its complexities.
 
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The main risks with remaking Silent Hill 1 are around the cult instead of the characters. The original Silent Hill made it out to be a vague occult order and Silent Hill 3 quietly ignored most of the references the original game made to "real" angels and demons (Samael, Flauros, the names on the doors in Nowhere) in favor of giving the cult its own mythology - with the Seal of Metatron being the only surviving connection, and even that's of dubious legitimacy. I'm not actually sure what I want them to do there; the easy assumption here is that they'll go from SH1 to SH3 and greater continuity would be a tempting thing to go for.
Probably a sign of my particular brand of autism: I remember misreading "Metatron" as Megatron.

Silent Hill is a plan of the Decepticons confirmed.

.... As for the cult, my worry would be they do what the first live-action movie did and make them basically "this is what Hollywood thinks Christian communities are like" and make the whole thing a screed against the church.

In lighter news, as of last week the decompilation for the US release of Silent Hill 1 reached 10%.
View attachment 7501020
Silent Hill 1-4 native pc ports and proper modding is in our lifetime. Maybe even more than that.
Github link

Mfw
View attachment 7502873
Don't Silent Hill 2-4 have ports, and aren't there fanmade mods and fixes that fix most of their issues?

I guess decompilation is cool but I never understood what the point is, in a world where emulation exists and even my crappy NUC can run a PS2 emulator just fine.
 
That's all fine. I'm a release day Silent Hill 1 fan. I have the Silent Hill Sounds Box. I ripped the audio from the SH2 E3 video because it had that extended part that never made it onto an official release (but is part of the Remake's version, along with the acoustic Promise from the beginning of the game). If nothing else I expect Silent Hill (Akira's Version) to include the proper version of Not Tomorrow.

I don't have any complaints with the the original games, and with SH1 in particular technical limitations were an important source of inspiration. But I also know that when SH3 came out, I was kind of wishing that we could get a SH1 remake with SH3 quality (of course, I'd have a lot of faith in Team Silent if they were doing it). It's going to be its own thing, and I'm comfortable with that. I'm interested in this in the same way I was interested to see the new Nosferatu. It'll do some things well, it will do some things badly, and it will do things that don't feel right just because I'm running the original side by side in my head. If I hate it I'll forget it.
 
If we're talking about Yamaoka's biggest sins, they were probably joining up on multiple sub-par SH projects in the first place. Dude wants a paycheck sure, but all the old alumni knew what shit looked like and stayed away. Sato wouldn't be caught dead adding his name to something like Homecoming or Downpour, and he certainly wouldn't have considered coming back for a ""remake"" unless all the old staff were rallied and thought they could actually do some good. Yamaoka is kindov a sellout when you get down to it.

But worse than him (in my opinion) is Ito. Because back during the """HD""" collection days, Ito was very vocal on twitter about how everything was getting fucked up. He was commenting about how shit the collection was, how poorly it was optimized, and how bad the texture work was. Yet this dude signs on to put his stamp of approval on BlooperHill a decade later? Once again all of the old team, the ones who ACTUALLY understood SH, the writers, directors, producers, and Sato, all of them stayed away knowing you can't remake the magic... but Yamaoka and Ito come crawling back as if putting their names on the box means anything. Konami, who obviously doesn't nor ever did understand what they had until it was gone, put their names out front and center during the initial reveals as if the music man and character designer were the special sauce needed to make a legendary game.

It should be quite evident that employees like Yamaoka and Ito were given instructions from the directors and producers on what to do. Yes, they both had creative sparks that added to the formula, but they filled roles that were given to them by the actual movers and shakers of the series.
 
Sellout or not, Origins, Shattered Memories and Homecoming's soundtracks are bangers.
Barely as good or relistenable as 1-4's soundtracks. Less memorable too. They all sound the fucking same especially Origins and Homecoming's. They severely lack multiple dimensions and varieties that 1-4 had, and Akira reuses a shitty corny percussion loop in all the nu game osts. His skills deteriorated. The sellout shit is whatever. That's his job. The quality nosedive is more bothersome.
 
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Unrelated but Ito is a faggot that needs to stop acting like the arbiter of what everything means in SH2.
It bleeds into 1 and 3 as well. Thank God he doesn't talk about 4 since he has no place in it.
Don't you just love the comforting, relaxing beats of Silent Hill 1, perfect for studying/programming/whatever?
(god i hate the "who's here after remake announced/can't wait for remake version" commenting faggots, literally "huge game fan excited to play it for the first time")
Tracks like this make me wish they don't touch the OST. It'll be butchered in a remake.
 
I just want a 4 remake so bad.
Tracks like this make me wish they don't touch the OST. It'll be butchered in a reremake.
I know it's a high bar to clear, even if he did set it himself, but I felt like Yamaoka's soundtrack for SH2R was one of the most underwhelming aspects of the entire game. I'm actually a little more hopeful for this one for whatever reason. I think the SH1 OST has some bangers but there's a lot of minimal ambience/industrial textures in there that could stand to be made into more fleshed out tunes.
 
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