Silent Hill

Unrelated: I want a Chris Chan Silent Hill game.

The enemy-detecting radio shouts "JULAAAY" in different pitches and tones depending on the type of enemy, and you have distorted "Sonic" and Sonichu enemies (Note the blue arms!) Micheal Snyder would be a boss monster, and instead of "health drinks" you would pick up orange Fanta bottles.

Various locations would be "otherworld" versions of the Mall, GameStop, the Temple, and jail.

The final boss would be some psychosexual Freudian eldritch nightmare called "The Barb".
 
The final boss would be some psychosexual Freudian eldritch nightmare called "The Barb".

how could he possibly resist.webp
 
The only thing sorely missing from 4 is the UFO ending cut.

Not gonna lie. Silent Hill F looks ballsy. They didn't hold much back with the gore and nudity.
I expect nothing less from makers of when they cry.

>Homecoming tier action game with no room for subtlety in monster designs, all are just overly humanoid Downpour tier monsters rather than abstract and fucked up depictions 1-4 had

I knew it was coming. The monkey paw curled... AGIAIN. It looks as bad as Slitterhead. I told people so, Chink studio Neobards has never made a proper game and were behind dead rising demake. Just gonna leave a big fat

Fuck Konami.

And fuck whoever shits on PT to this day. I will gladly take a walking sim with interesting puzzle elements over everything after 4.
 
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>Homecoming tier action game with no room for subtlety in monster designs, all are just overly humanoid Downpour tier monsters rather than abstract and fucked up depictions 1-4 had
I knew it was coming. The monkey paw curled. It looks as bad as Slitterhead. I told people so, Chink studio Neobards has never made a proper game and were behind dead rising demake. Just gonna leave a big fat

Fuck Konami.
Slitterhead was an interesting game because it was the first time in my long life as a gamer where a game's graphics actually negatively impacted my enjoyment.

I'm not a huge graphics whore, I can play OG Oblivion with the weird ass potato faces and have a good time but something about the combination of really bad graphics and a really really really ugly artstyle annoyed me

The horrifically bad story and combat were the final nails in the coffin.
 
It looks a lot better than I thought it would. I think right now my interest hinges on what the flow looks like and how combat heavy it was, I found the SH2 remake to be way too combat focused and the atmosphere and vibe really suffered for it. So far it looks basically identical to how SH2R's combat functioned but the pacing can be different, we'll see. I do like the aesthetics and the monster designs. The twitching is very reminiscent of the Jacob's Ladder type twitching the monsters did in the original games, but it's doing its own thing. The creaky, unnatural movements of the dolls as they suddenly swipe at you is nice, and their mobility surprised me. It's not just them reskinning the original with a Japanese coat of paint and calling it a day but trying to translate those core concepts and create a new identity, so I guess it's a question of how successful they are with that.

Disney Star Wars has this issue of having to please both fans of the original trilogy who like fun space adventures and the prequel trilogy who like mind numbing CGI action and lightsaber fights, I'm hoping this isn't a similar situation where they're torn between trying to appeal to core SH fans but also attract general audiences who may have only ever watched the movies before.

Haven't touched SH after 4 entirely on principal. Is there any explanation on how why or how other parts of the world are now experiencing the otherworld stuff? I thought it was isolated mainly to the area in and around SH?
The Diablolike spinoff Boom of Memories retcons every single game in the series so that the events occur because the protagonist found a magic wish granting book, wrote a wish into it, and then the book brought their wish to life but in a monkey paw's type way with spooky Silent Hill stuff. Like James writes something like "I wish my wife could be healthy again" which creates Maria and the entire impetuous for him to go back to the town. So presumably the protagonists of the post-4 games had similar situations where they got the magic book, wrote a wish into it and then had their games happen.

But that was the last western Silent Hill title from that era to come out, before that I doubt anyone working on Homecoming or Downpour could tell you. None of them actually understand the series. Tomm Hulett has his own problems but he was also tard wrangling these devs in other ways, like the Homecoming devs wanted the game to end with a Dragon Ball Z type energy fight between the protagonist and Alessa, with the protagonist representing water and Alessa representing fire. Tomm thankfully shot the idea down.
 
"Yuki don't leave me, you promised we'd be together forever!"

Oh fuck me, how old is this girl? Fourteen? If this is not only yurishit but underage yurishit this game is going to have the worst and most annoying fanbase imaginable.
And with one of the more overrated Jap writers. Lovely. I think its just a childhood friendship thing though. Regardless they should have gotten a more talented team than Neobards to make this vision complete. And not use UE5. What a disgrace beyond the audio using real life location sounds and ambience.
 
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"Yuki don't leave me, you promised we'd be together forever!"

Oh fuck me, how old is this girl? Fourteen? If this is not only yurishit but underage yurishit this game is going to have the worst and most annoying fanbase imaginable.
It makes me think more Fatal Frame than Silent Hill for sure.
 
Have a feeling this is going to be just like the SH2 remake with a heavy focus on combat, which doesn't look very deep or interesting with a bunch of close-quarters fights where you're incentivized to fight rather than avoid the enemies.

Obviously the comments are glazing SH2R because of course they are

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I wanted to like the SHF trailer yesterday. But nothing sold me on the game. Originally I thought that a SH game based in Japan would be fun. But this game doesn’t even feel very SH to me.

I’m going to need to see more before i plop down more than $20 on a gamd.
 
None of them actually understand the series. Tomm Hulett has his own problems but he was also tard wrangling these devs in other ways
Tommy boy thought he could actually write new dialogue for SH2"""HD""", dude wanted to put his own unique stench into SH2. Fuck him and the double helix team, and even the original teams merged to form helix. That entire debacle (and era if we're being honest) was ill-conceived from Konami's top down to the west's coders. To this day Twin Perfect's series on SH remains on point.
 
To put an end to your uncertainty on whether to buy SHf,
I will present just one screengrab and maybe some monster designs.

Be honest with yourself. Does this scream SILENT HILL in the way you'd want it to?
1000415357.webp
1000415342.webp1000415343.webp1000415344.webp1000415345.webp
Or does it instead scream overly indulgent J-horror bullshit we've all seen before with no real shred of unique psych horror identity the series has become known for? (for 1-4 at least)
KNIVES. COMBAT. Get the fuck out of here. Lisa from PT is a way better Japanese horror and folklore influenced design with an interesting backstory as a ghost.1000415360.webp

I have unironically taken shits that resemble proper SILENT HILL enemies more than whatever the fuck they were thinking here. Some western entry games have better designs. And it isn't just because Masahiro Ito isn't designing them. 4 handled the creature designs very well without him.
 
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To put an end to your uncertainty on whether to buy SHf,
I will present just one screengrab and maybe some monster designs.

Be honest with yourself. Does this scream SILENT HILL in the way you'd want it to?
View attachment 7491168
View attachment 7491169View attachment 7491170View attachment 7491171View attachment 7491172
Or does it instead scream overly indulgent J-horror bullshit we've all seen before with no real shred of unique psych horror identity the series has become known for? (for 1-4 at least)
KNIVES. COMBAT. Get the fuck out of here. Lisa from PT is a way better Japanese horror and folklore influenced design with an interesting backstory as a ghost.View attachment 7491179

I have unironically taken shits that resemble proper SILENT HILL enemies more than whatever the fuck they were thinking here. Some western entry games have better designs. And it isn't just because Masahiro Ito isn't designing them. 4 handled the creature designs very well without him.
What I'm getting from this is the girl has an amputation fetish or phobia and a doll fetish or phobia. Good job fucking up the abstract monster design, they're supposed to be distorted figures based on humans, not just distorted humans.
 
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