Nintendo Switch 2 - For the Soytendo consoomers to speculate about the successor to the Switch, recently announced for 2025.

The sequel, Red Faction: Gorilla Guerilla eschewed destructible terrain in favor of destructible buildings. It was a much better, much more satisfying experience and was one of the most impressive games I had ever played at the time. That game is 16 years old.

If they could let you chip apart buildings until they crumble with actual physics calculations in 2009, they could have absolutely expanded that to include the ground in 2024. They just chose not to.
NOW TELL THEM ABOUT RED FACTION: ARMAGEDDON.

:lol::deagleleft:
 
The sequel, Red Faction: Gorilla Guerilla eschewed destructible terrain in favor of destructible buildings. It was a much better, much more satisfying experience and was one of the most impressive games I had ever played at the time. That game is 16 years old.

If they could let you chip apart buildings until they crumble with actual physics calculations in 2009, they could have absolutely expanded that to include the ground in 2024. They just chose not to.
Maybe my memory is tricking me but didn't buildings stay standing if even a single chunk was still connected to the ground, physics be damned? I bounced off the game a few hours in but seem to remember it working like that.
 
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Maybe my memory is tricking me but didn't buildings stay standing if even a single chunk was still connected to the ground, physics be damned? I bounced off the game a few hours in but seem to remember it working like that.
This could happen sometimes. But most of the time buildings would collapse. You could definitely get some non-logical scenarios though where a clearly unbalanced structure would still stand.

But it mostly worked and was fun. When a building had low enough health it would "degrade" and start falling apart which would usually trigger a total collapse.

I have played a lot of every Red Faction game. Ask me anything.
 
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NOW TELL THEM ABOUT RED FACTION: ARMAGEDDON.

:lol::deagleleft:
It's such a shame, because the Particle Reorientation Beam or whatever the fuck it was called was actually a really cool idea and it was fun to basically have the ability to control time. It's just they decided to take that cool idea and put it in Generic Edgy Corridor Shooter so it ended up being a total waste.

I'll be a contrarian and say RFA wasn't actually bad. It was just deeply mediocre and a huge step backwards from RFG.
 
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Maybe my memory is tricking me but didn't buildings stay standing if even a single chunk was still connected to the ground, physics be damned? I bounced off the game a few hours in but seem to remember it working like that.
I remember the original PS2 Red Faction working like that, at least. I never played the sequels.

I also recall the original didn't really make much use of its gimmick as only select things were destructable and usually levels would have one specific bit where you needed to tunnel.
 
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I couldn't give less of a shit about Pauline. Throw her in the wood chipper. Get Diddy and Dixie out from behind the fucking Amiibo Cuck Counter and let me play as them.

Ironically, all of the new characters Nintendo made for DK (this game and the shitty bongo ones) just feel like hollow OCs. They don't have half the charm of Rare's cast and half of those were just Donkey Kong in a wig. Fucking Void Kong. Give me a break.
 
I couldn't give less of a shit about Pauline. Throw her in the wood chipper. Get Diddy and Dixie out from behind the fucking Amiibo Cuck Counter and let me play as them.

Ironically, all of the new characters Nintendo made for DK (this game and the shitty bongo ones) just feel like hollow OCs. They don't have half the charm of Rare's cast and half of those were just Donkey Kong in a wig. Fucking Void Kong. Give me a break.
I dunno but ''void kong'' make me think of this guy
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I dunno but ''void kong'' make me think of this guy
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The thing about Void Kong is that he doesn't really fit the mold when it comes to Kong design. Poppy Kong is basically a reskinned Candy Kong and Grumpy Kong looks like he could be an older relative of Lanky Kong.

But Void Kong? His design looks more like a demented lemur (or other prosimian) than a Kong relative.
 
It was the biggest console launch of all time, but was Nintendo Switch 2 a success for third-parties? (archive)
Although third-party publishers appear to have done slightly better during the launch of Switch 2 compared with Switch 1, it’s hard to describe these statistics as positive.

Most third-party Switch 2 games posted very low numbers. One third-party publisher characterised the numbers as ‘below our lowest estimates’, despite strong hardware sales.

The improvement over the Switch 1 launch is also slightly misleading. For starters, there were more consoles sold this time. Plus, the Switch 1 only launched with five physical games: The Legend of Zelda: Breath of the Wild, 1-2-Switch, Just Dance 2017, Skylanders Imaginators and Super Bomberman R. By comparison, the Switch 2 had a wider selection, with 13 physical games available at launch.
It’s also worth noting that almost all of the Switch 2 third-party games were ports of older games. Considering the high cross-over between Switch owners and PlayStation/Xbox players, it’s not unreasonable to suggest that a lot of Switch 2 owners already own these titles.

What’s more, many of the titles are using ‘Game Key Cards’, which require users to download the game once they’ve put in the cartridge. This has proven unpopular amongst core audiences, who appreciate the plug and play nature of Nintendo Switch. It’s noteworthy that Cyberpunk 2077, the one third-party game that has done reasonable numbers, runs off the cartridge and doesn’t require a download. Here’s a quote from our interview with CD Projekt Red’s Jan Rosner:

“A plug and play experience is a really cool thing,” he told us last month. “We've already seen from the original Switch that Nintendo players are quite receptive to that.”

He added: “Do not underestimate the physical edition. It's not going anywhere and Nintendo players are very appreciative of physical editions that are done right.”

Digital games do okay on the Switch so I wonder if the public perception of game key cards is so odious that it's not simply harming physical sales but also digital ones. I could definitely see this being a motivation among the hardcore/enthusiast crowd who bought in early, but I'm skeptical if it will hold once the casuals move to Switch 2. Although hardcore/enthusiast gamers are basically whales in comparison to casuals in terms of spend so keeping them placated with actual physical releases will still probably be worth doing.

Still, pretty interesting to see consumers categorically reject something so hard that the publishers have to publicly fret about it.
 
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