Oh god, the vampire larp. Yeah, he got moderately hazed like any noob does when it comes to joining a larp group out of the blue, couldn't handle it, made up a bunch of bullshit that no one bothered to challenge him on, then fucked off never to return again so you know next session they just retconned everything he did and went right back to normal.
It's actually worse than that; he made a character without consulting the guy who brought him to the LARP at all, and then got outraged when he brought a Carthian (think a more political Anarch) to a city run essentially by the vampire mob and a holy order dedicated to scourging and scaring bad mortals to act justly, and he got tortured and brainwashed by the latter since he had no patrons to watch out for him.
On the subject of cheating, I really don't care if my players cheat generally, as long as everyone's having fun, it doesn't bother me whatsoever. It's like people who constantly slap the wall book for people. forget things The purpose of this is to have fun. as long as they're not **** up anybody else's fun. I don't care.
Which Spoony did both times. He got booted from the LARP from attempting to suicide bomb, which ironically proved the LARPers totally fucking right. He also shat up for weeks the Star Wars game for the other players and Big Mike, until their characters either died or retrained to be less monofocused on lightsaber duels and could deal with his power gaming and sheet editing ass.
Palladium system stuff is so slept on it's criminal. It's a shame a lot of tabletop people just turn their nose up at anything that wasn't published by Wizards or Paizo. There's enough settings books, conversion books and supplemental things that you can spin up pretty much any character concept you can imagine.
It's because Palladium's jank as hell depending on which book you pick from. I remember going through RIFTS, thinking the setting was kind of interesting (though not as wild as I've heard), and then finding it to be a pain to make a character and going through the mechanics. Now admittedly it's because good fucking luck finding a good fillable sheet for the game specifically listed; the one I found was a botched attempt at making a universal sheet. The book also has a bad habit of having random new ideas thrown in whenever Kevin cooks it up.
And you have to actually go against the creator and streamline and customize that shit too, like to the point you might need one of the other books to do it just because it's laid out in a simpler way. It also runs into the GURPS "Yeah you COULD do that, but there's (x), (y), and (z) options you could play instead. Books are less clunky, it specializes in the thing you want, and it's easier to learn and read."
Just makes it a hard sell tbh, especially since the two fantasy splats are a hell of a lot easier to plug in and play.
Anecdotal, but the "jank" of the system has really filtered out weirdos,
That's funny, since I remember that it was the odder duckies who tended to want to shill this book.
I dont understand why settings struggle so much. 9/10 they are either a waffer thin with nothing of substance to latch on to (fill in the blanks yourself!), a dense list of kings, gods, and geopolitics that no one cares about and isn't gameable at all, or some overly weird "gonzo" setting struggling so hard to be original they fuck up their own setting. This is why I don't apologize for being an Eberron shill. Everything in that book is interesting and gameable.
It's because it's easier to make tables and short highdeas than it is to make a logical world setting that's not just the writer's failed fantasy novel. It also often gets spun as a selling point, since it can be sold as compliant to more popular books to leech off of it.
What the fuck is this? I remember this appearing back in 2012 but then quickly being stomped out, but here it is again? Unless the game was released in 2012?
Woke likes playing teacher for some reason.
Nope. It came out in 2020. And it was fucking dogshit and was not a game; I still don't know how the hell it managed to even get to over 100 pages given how nothing it was as a game.
I can't sell you on the devs either because last I heard (dont quote me on this) they ran to Discord and BluSky to set up a criticism proof hugbox and go on safe edgy rants about Christianity being the bad guys.
It wasn't the devs, it was the stupid group they chose to tie their product to to shill as their marketing partners and community officers. Given the creators picked them, I'd not be shocked if they have the same ass takes.
Since it does take great asspain and the desire to shame customers to whine about them specifically in a marketing meeting; like sure, Arch is a retard, but you've transcended him by doing this and the other thing. Oh, and it takes pretty big batches of incompetence to fuck up giving their backers their products deformed or busted, and to them fuck up by not having demos for skirmishing during a FUCKING CON.
I also personally just saw the setting as all flash, no substance, with stale lore in general. I found it to just be a lamer grimderp setting with shitty color palates for their minis.
Kneel before the brand new King Arthur, losers!
I remember getting very bored when I heard it was just fucking camelot again. I'd have preferred a Nightmare take on the Commonwealth of the 1650s, where it's run by a maniac in the vein of Cromwell.
I actually didn't know that. But when vehicular stuff became really common in the CoC campaign, I was like "hey why won't we just run these in Car Wars?" It just made sense.
If you like vehicle combat, I'd also recommend Gaslands. It's a post apocalyptic minis/skirmish game where people have to essentially race to the death via blood sports as a common pastime. I remember enjoying reading that and finding it pretty fun as a game.