Death Stranding - Hideous Kojumbo does it again

1. It takes a heavy toll on her body (I guess?)
The plot point described early is that "any jump could be fatal". This is, plotwise, a consequence of all of the heavy jumps at the end of DS1. Her role in DS2 is more that of a manager/Sam-wrangler.

And then when they finally go to the beach at the end, she's involved in making the jump happen, which explains what happens to her there.
 
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Is that a plot retcon? Fragile was a porter in DS1.
She is under her own company and with any jump being fatal you're risking the odds if you're going to be using it for deliveries like that instead of actually delivering it. Really the most unbelievable part of the game is the effort delivery guys put into caring and delivering the packages.
 
One of the better parts of MGS4 - even though you didn't spend nearly enough time in a playthrough engaged in it - was the wide array of guns you could buy, particularly the ones with unique properties. You could also replay the game several times to get everything that it had to offer.

Death Stranding doesn't have that, and it's really detrimental to the game that such an element is absent. I get the whole bridge to peace thing, but you should be able to shit around with weapons and drones, at least on a subsequent playthrough to encourage replayability. Even a mere dozen such weapons could say a lot about the kind of world Death Stranding is.

>Death Stranding 2 has a lot more guns

Rare Kojimbo win, fixing exactly what I didn't like about the predecessors. Will try it in the future.
 
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What do they mean by context matters, have the sales shifted do the download version or what?

Of course she plays a doctor, they are all geniuses.
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Having a character who barfs all the time is as retarded has having a character who dresses like a stripper because she breathes through her skin. Kojima is indeed your typical woke sick in the brain liberal sneaky fucker.
 
My brain has completely removed the fact that norman fetus and the funky reedus 2 came out this year until I noticed it at a video game shop.
Is it anywhere near close to GOtY Material or the consoomer awards are just gonna forget it under the tidal wave of actually good games that came out this year?
 
The BTs no longer feel threatening anymore because you are immediately given weapons and ammo that can kill them as soon as the tutorial of the game ends. Literally just crouched around and lobbed Blood grenades and had my machine gun ready if I needed to use that as well. Story is interesting enough so far to keep me going.
On one hand I like that the game made combat easier by letting one type of gun basically kill everything, and I'm the weirdo freak who actually really liked DS 1's chunky combat, on the other it's hard to feel like BTs are a threat at all now that you don't need to prepare at all for fighting them with special blood weapons.

The game is properly opened up for me now and I'm pretty into it. I had to turn off all the online shit though because this system just makes the game a fucking cakewalk. You don't have to prepare or use your tools at all because there will always be structures everywhere to get you there every step of the way. I really like the concept but it's just way too much. When they introduced the road the first time I finished the story delivery and the entire thing was already built and upgraded to max before I had a chance to do anything at all.
 
They'll just lie about the sales. DS1 claims 20 million sales which is complete nonsense.
 
if they count like the 3 times they have gifted the game for free i guess you can reach that number. i have the complete version on epic and on the ps5 and didnt pay for it
 
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They'll just lie about the sales. DS1 claims 20 million sales which is complete nonsense.
It was sold out in nearly every store I tried to get my copy from on release week so it definitely sold. Sony is always a bit fluffed on their numbers though. DS 1, did that include the Steam release?
 
On one hand I like that the game made combat easier by letting one type of gun basically kill everything, and I'm the weirdo freak who actually really liked DS 1's chunky combat, on the other it's hard to feel like BTs are a threat at all now that you don't need to prepare at all for fighting them with special blood weapons.

The game is properly opened up for me now and I'm pretty into it. I had to turn off all the online shit though because this system just makes the game a fucking cakewalk. You don't have to prepare or use your tools at all because there will always be structures everywhere to get you there every step of the way. I really like the concept but it's just way too much. When they introduced the road the first time I finished the story delivery and the entire thing was already built and upgraded to max before I had a chance to do anything at all.
if you have to write 12341234235 words to explain why you liked this shit play better games
 
On one hand I like that the game made combat easier by letting one type of gun basically kill everything, and I'm the weirdo freak who actually really liked DS 1's chunky combat, on the other it's hard to feel like BTs are a threat at all now that you don't need to prepare at all for fighting them with special blood weapons
I have a love-hate relationship with combat in death stranding, mule camps were easily among my favourite things to do in the game, from systematically sneaking on them, urling random shit or dropkick them just for the fun of it or even steal their vehicles to run over them, I enjoyed it way too much, what I think didn't worked on that context is that you couldn't kill them without using specific deadly guns, which was kind of a double edged sword, making deadly weapons feel redundant and giving the player way too freeway on how much violence they coud apply on human targets, such as being able to run over them with a truck, despite lore implying that you don't want to get anyone killed.
BTs in death stranding 1 were weird, I fought against the 3 lions higgs summoned after finding out I could just drop the dead girl right in front of the entrance and she remains safe for the whole fight, fights against BTs feels like they're less about you fighting the monsters and more about fighting the terrain while your stuff and health gradually erodes, with the chiral bullets you unlock after delivering the final pizzas serving as a nice endgame reward that mitigates some, but not all of the issues with the combat. I never fully hated fighting against BTs but I'd admit they weren't funny to fight most of the time either, especially midway during deliveries, the giant whale at the end of the game in particular was a pain in the ass.
TL;DR: BTs in ds1 are little less of a fight of attrition on unstable ground, I saw potential with them, but also a lot was needed to tweak to ake them truly enjoable.
 
They'll just lie about the sales. DS1 claims 20 million sales which is complete nonsense.
They never claimed that. It's just retards misreading articles. It has twenty million players, which I find hard to believe. This is incorporating free online giveaways like PSN putting it up for nothing and buying trade ins.
 
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One of the better parts of MGS4 - even though you didn't spend nearly enough time in a playthrough engaged in it - was the wide array of guns you could buy, particularly the ones with unique properties. You could also replay the game several times to get everything that it had to offer.
Massively agree. People give MGS4 a ton of shit but the diversity and fidelity of guns in that game (at the time) was sex.

I don't need to Kojimbo to go back to MGS, but military and gun fetishism is where he shines.
 
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