Sweet Baby Inc. and the Steam Curator Group Conspiracy - The company that is responsible for the diarrheic video game writing.

Why was there no one overseeing this? Or if there was, wtf were they doing instead? It's insane just how much money these companies are willing to waste for abolute garbage projects.

I'd say there are some shady buisnesses going on and actual "game development" doesn't happen much. The money goes somewhere else.
Everything is so fucking retarded. They close down these studio without firing tardwrangler execs or retards approved the purchase of these companies. On the top of that all of these leftist faggots would continue to larp as developers if Microsoft waited even longer to tell Xbox to shave off some of the trash.
 
Everything is so fucking retarded. They close down these studio without firing tardwrangler execs or retards approved the purchase of these companies. On the top of that all of these leftist faggots would continue to larp as developers if Microsoft waited even longer to tell Xbox to shave off some of the trash.
The real reason MS hasn't replaced the Xbox C-suite team is because nobody else is willing to take the positions.

Phil Spencer revealed that when the Bone X was launched. He literally was the only person willing to take the role, and if he hadn't, the Xbox division would have been shuttered.
 
Huh. There might have been more excitement about a sequel if they'd shown a straight White male protagonist or a fucking gun in a preview or something. Idiots. I'm glad I only ever bought the OG and not Below Zero. I'm not paying to have that shit shoved down my throat.
But you play as a black or mulato man in the first one, and it was okay because he kept his mouth shut and was simply a blank slate character that with no voice or personality beyond your actions in-game. This shows that it really isn't about skin colour, it can still be good, It's about thinly veiled empowerment/reparations bullshit.
 
Ublock Origin is used by somewhere in the neighborhood of 1% of internet users. Features nerds care about don't drive product success; features normies care about do. Insular nerds have gotten nearly every tech market prediction wrong for all the decades I can remember.
Too true, and it all depends on if you have tech nerd in the family/your friend group otherwise. Whenever I set up a PC or laptop for someone that usually includes a better browser than Edge and an adblocker. Otherwise everything else would be at default settings and they wouldn't even know that different things could be changed.
 
Xbox was dying a slow death since it launched the first system. They were $12 billion in the hole at the end of that generation, only had two or three profitable quarters in the 360 era, and have been nothing but a money pit that no other company would have kept propping up for this long.

They brought nothing positive to gaming, and should have been gone decades ago. Good riddance.
The best thing the Xbox program did for gaming was unify development tools across PC & console. The end result is PC gamers getting far more games than they otherwise would have. If it weren't for easy cross-platform development, most developers would just release for console and call it a day.

The hell are you talking about? Set up a 3D asset store. Basically just a bunch of micro transactions.
Who sets it up, and how much are they paid? Who cleans up the assets and prepares them for sale, and how much are they paid? Who's on call for trouble tickets associated with the store front, and how much are they paid? Who goes through the assets and validates that selling them carries no legal burden (e.g. do the assets themselves contain licensed IP), and how much are they paid? What's the cost of protecting our IP and enforcing the license attached to the assets? How much revenue do we expect to generate?

Will selling these assets potentially make any current or future products uncompetitive?

Who's going to answer all these questions, and how much are they paid?

These are the kinds of questions I had to answer when looking into doing something very similar to what you're suggesting (it was an ancient software product that still had some users, but which we weren't going to support any more), and we ultimately decided "no" because just having the company lawyer review things was going to cost more than we ever would have made. And no, "just don't do that" isn't an option. Large corporations are intrinsically not capable of doing stuff that is easy when you're a 2-man shop.
 
Maybe we'll all migrate to Playstation? Probably not though. (:_(
In retrospect I'm so grateful my original 360 red-ringed within a couple months of me buying it, forcing me onto PS3 instead. I'd hate to have to say goodbye to the library I've spent nearly 20 years building.
Millions out of billiions. Perspective is a thing.
Yes: millions out of billions use adblockers, so when 99% of your userbase don't even know what adblockers are it's irrelevant that Google blocks them.
Too true, and it all depends on if you have tech nerd in the family/your friend group otherwise.
I remember trying to explain adblockers as a concept to a boomer lecturer once and he refused to believe me that they existed and you didn't have to pay for them.

It's astonishing how many otherwise smart people don't realise they don't have to live this way.
 
The best thing Xbox did for console gaming was to fail so Microsoft can fuck off out of another market it tried to poison unsuccessfully.

Also, almost no console devs switched to Direct X and the MS toolchain, aside from making their Xbox ports on it. All the Xbox did was bring shitty PC devs into the console realm.
 
The unification of the PC and console market wasn't ushered in by Microsoft, to the contrary, Microsoft was a blight to pc gaming since the release of the first Xbox.

The merge happened because development costs exploded in the 7th gen.
Microsoft AND Sony decided to switch to x86.
Sony even designed their PS4 shader language PSSL to be more similar to HLSL.

Also, the rising prominence of platform-agnostic middleware.
 
The unification of the PC and console market wasn't ushered in by Microsoft, to the contrary, Microsoft was a blight to pc gaming since the release of the first Xbox.

Cross-platform development was a major pillar of the Xbox program from day 1. By the time the 360 came around, those tools and APIs had matured to the point where it was pretty trivial to release on PC if you were already developing on Xbox. That wasn't true of the PS3. Thus the easiest route in 6th gen was to lead with 360 development, then port to PS3 and PC.

If MS had never showed up to the game industry, PC gamers would have missed out on a ton of titles you take for granted, because dev costs had already grown in 6th gen to the point where the PC's comparatively tiny market (typical game sold 10% or less on PC vs console) wasn't worth developing for, and Sony wasn't interested in helping. I wouldn't be surprised at all if, in this alternate universe, studios like Bethesda and Infinity Ward just ditched the PC completely by 2008.

The merge happened because development costs exploded in the 7th gen.
Microsoft AND Sony decided to switch to x86.

The merge happened in 6th gen. Nearly everyone moved to console. You had a few holdouts still leading with the PC, but by 2010, it was maybe 5% of studios. A couple major titles like Battlefield 3 and Crysis led on PC, but everyone who didn't have their head up their ass saw what the score was when COD4 sold explosively on the 360.

Also, Microsoft and Sony switching to x86 wasn't because writing C/C++ code for ppc is any trickier than for x86, it had everything to do with IBM blasting its own dick off with a sawed-off shotgun and AMD seeing a huge opportunity for a win when it was staring bankruptcy in the face. MS and Sony were both quite happy with how ppc worked out on the previous gen, but IBM was not happy to see its own dick fully attached to its body.
 
By the time the 360 came around, those tools and APIs had matured to the point where it was pretty trivial to release on PC if you were already developing on Xbox. That wasn't true of the PS3.
Measured by the PS3, porting was easy, but still far from trivial.
Countless butchered ports during the 6th gen, mostly caused by the limitation of Microsoft's DirectX 8 API (try to get soft shadows to work efficiently).
The 7th gen didn't fare much better, although d3d9 and especially d3d10 were far more competitive to Xbox's low abstraction version of DirectX.

The merge happened in 6th gen.
You mean transition.
As PC was held hostage by the WOW craze and Steam wasn't as massive as today, PC gaming was often called dead since the mid 2000s.
It was often oversold and depending on the genre and ip the PC market was still profitable but not enough for keeping exclusives.

I wouldn't be surprised at all if, in this alternate universe, studios like Bethesda and Infinity Ward just ditched the PC completely by 2008.
And how did Microsoft keep those games on pc? And Bethesda, really?
Microsoft didn't even port its own games to pc.
Remedy had to port Alan Wake themselves, Mass Effect got ported by EA, Halo 2 came far too late and got cucked by an artificial Vista dongle.
And as already mentioned, Xbox DirectX and PC DirectX were never comparable.

Also, Microsoft and Sony switching to x86 wasn't because writing C/C++ code for ppc is any trickier than for x86
I never ascribed any intend.
It was just one of many factors I listed why the merge happened with the 8th gen.
 
Perfect Dark was one of my favorite games as a kid. Glad this atrocity is cancelled. Rest in piss. One of the good ones was saved.
There's the PC port that plays nice. Also Agent 64 should hurry up and launch already.

For some reason I remembered this studio being one of Microsoft's girlboss flagships but maybe I'm getting confused with whatever Bonnie Ross has been busy fucking up.
It might have been? Asmongold covers some level designer went of woke tirades on social media I had completely forgotten about. So much of this blurred into the background.

I don’t understand why these game companies don’t at least sell licenses to assets of their scrapped games. As a former 3D modeler it’s very frustrating.
Given how often Bungie has gotten caught stealing assets, plus the legally questionable status of AI art, maybe they don't want to take the risk.
 
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Microsoft didn't even port its own games to pc.
Remedy had to port Alan Wake themselves, Mass Effect got ported by EA
Microsoft published those games; it didn't develop them.

And as already mentioned, Xbox DirectX and PC DirectX were never comparable.
The API calls were far more similar than not, especially compared to Sony's in-house graphics APIs. Going to hazard a guess that the soft shadows issue had more to do with the 360's USA being a special snowflake than anything.
 
There's the PC port that plays nice. Also Agent 64 should hurry up and launch already.
Did the port preserve the original control scheme?
I played Perfect Dark a while ago with a mouse injector in an emulator and can't recommend it.

Rare and Free Radical shooter were clearly designed with analog stick(s) in mind.
They handle more like flight games than what Halo later implemented, which boils down to a less accurate mouse.
Also, the game gets piss easy with a modern control scheme, even on Dark Agent.

Microsoft published those games
Not on PC.

The API calls were far more similar than not, especially compared to Sony's in-house graphics APIs.
I don't compare Sony and Microsoft.
I just reject the notion that Microsoft was beneficial for pc gaming or even multipats.
Just take Games for Windows Live as an example, or the schism between the treatment of their old PC catalogue and their newer Xbox catalogue.
Of course, that changed slowly with the merge in the 8th gen, but at this time even Sony's GNM(X)/PSSL moved already towards DirectX/HLSL standards due to GCN.

Ironically Sony's PS3 API (PSGL) was closer to OpenGL, the difficulties lied more in resource management and parallelization, but that affected Xbox 360 to PS3 ports and vice versa similarly.
 
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Going to hazard a guess that the soft shadows issue had more to do with the 360's USA being a special snowflake than anything.
DirectX 8 was a limitation with Xbox 1 ports.
Silent Hill 2 is a good example.
The consoles could pull off some trickery, while PC had to rely on sm 1.
Shader model 2.0 could handle soft shadows, but Microsoft took its sweet time with that on pc while giving Xbox access to it.
 
More cancellations.

First, the woke Perfect Dark game, the one where you do parkour and fight the Carrington Institute has been cancelled.
The comments on the trailer are full of recent posts of being sad it was cancelled.

Meanwhile, Subnautica 2 is also in trouble. The details are vague, burried in corpo speak, but it appears the team has been fired, or is at risk of being fired if they don't hurry up and get the game out already.
AAA Publishers once again cucking me out of wall running in FPS games.
 
Not on PC.
The point is publishers don't write the code. The developer does. Microsoft didn't develop Alan Wake or Mass Effect, which is why Microsoft didn't handle the ports internally. They were completely irrelevant examples to whatever you think you were proving.

I don't compare Sony and Microsoft.
Well, everyone who develops game software does. I heard far, far more positive things from devs about Microsoft tools & support in that era than about Sony. I'm not sure I heard anything positive at all about Sony.

Just take Games for Windows Live as an example, or the schism between the treatment of their old PC catalogue and their newer Xbox catalogue.
Nah. I just look at how many titles in the 360 era came to PC vs how many PS2 titles did. If Sony had remained the undisputed king of the console industry, PC gaming would look a lot different today, and not in a good way.
 
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The point is publishers don't write the code. The developer does. Microsoft didn't develop Alan Wake or Mass Effect, which is why Microsoft didn't handle the ports internally. They were completely irrelevant examples to whatever you think you were proving.


Well, everyone who develops game software does. I heard far, far more positive things from devs about Microsoft tools & support in that era than about Sony. I'm not sure I heard anything positive at all about Sony.


Nah. I just look at how many titles in the 360 era came to PC vs how many PS2 titles did. If Sony had remained the undisputed king of the console industry, PC gaming would look a lot different today, and not in a good way.
Sony was only ever disputed for the first four years of the 360. Once MS pushed out the suits in favour of Ballmer loyalist lifers, they began their glorious descent into irrelevance, to be mourned only by retards, while PC gamers just whine and beg for console games to be ported to their pride parade floats.
 
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