- Joined
- Aug 28, 2019
It could be neutral/supportive. They are saving a bit of money while creating lost media. I'd refer to what the full Stop Killing Games article looks like to see if a Wikityrant hates it.Some tranny is mad I think
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It could be neutral/supportive. They are saving a bit of money while creating lost media. I'd refer to what the full Stop Killing Games article looks like to see if a Wikityrant hates it.Some tranny is mad I think
I think the analogy works, destroying a movie so the film strip can be re-used to shoot a new movie, still killed the OG one and it became lost media. A game publisher pulling the plug for whatever reason, leaves you with a useless game disc or steam game.That analogy is really terrible. The two aren't really comparable in any significant way.
... that the Stop Killing Games initiative spawned multiple government petitions in Europe and helped prompt Ubisoft to promise an offline mode for a couple of their online-only video games?
My pleasure, I'm just doing what I can to spread awareness of the initiative. I was pleasantly surprised receiving the DYK notification, but also kind of proud, thinking about the potential effects of me creating the article. Dabmasterars (talk/contribs) 21:27, 3 July 2025 (UTC)
Yes, but also there were storage issues as film is very flammable and decays quickly. I think around 90% of films made before 1929 are now lost, which is a shame.Wait, they actually used to do that?
Analogy works fine. Times have changed and so has technology, but corporate greed stays the same.Yes, but also there were storage issues as film is very flammable and decays quickly. I think around 90% of films made before 1929 are now lost, which is a shame.
It's not the best analogy to compare film preservation with SKG and it definitely could have been worded better.
I agree, and maybe I was too harsh. I think the main problem is that there isn't a somewhat analogous situation to compare it to. Yes, they did burn the films to collect the silver, but they also didn't sell you a copy of the films and then break into your house to burn them and collect the silver. And don't get me wrong, if they were able to do that, they would, they just couldn't at that time.Analogy works fine. Times have changed and so has technology, but corporate greed stays the same.
wake me up once a tranny isn't mad.Some tranny is mad I think
Amen to that brother I am sick and fuckin tired of the libertarian sub commie fucks trying to tell me its morally wrong to use the government to suit my own needs. Well isn't that what they were fuckin made for to begin with? Its fuckin retarded faggot shit to just allow yourself to be raped and not utilize the same tools to rape the rapists.The world we live in is one where the Internet is a public venture that has had private companies sponsored or subsidized by the state. Where mega corporations get given tax cuts and subsidies out of my pocket to produce their games.
I will not sit idly by while the companies that pay less tax than me and get benefits that I don't get to erase the culture of my people for profit. I will use the most roids abusing muscle bound rape ape possible for them to comply to my whims. And I will not accept the premise of whiny faggots that this is wrong.
now you know why it's preached to teenagers and people with teenager minds, fencesitters are always seen as traitors by left wing people for a reason.Amen to that brother I am sick and fuckin tired of the libertarian sub commie fucks trying to tell me its morally wrong to use the government to suit my own needs. Well isn't that what they were fuckin made for to begin with? Its fuckin retarded faggot shit to just allow yourself to be raped and not utilize the same tools to rape the rapists.
I will shit in your mouth and you'll do nothing about it. Now kiss my shoes, nigger.
Won't happen but would be great to have. Here's one example of a game being reinvigorated by a source code leak:I would go as far as saying they also need to identify when it becomes abandonware or when the source code will be distributed (less proprietary stuff) as well as art assets etc.
So many fucking games are just locked away because of this basically forever.
In 2009, a complete copy of the Dark Engine source code was discovered in the possession of an ex-Looking Glass Studios employee who was at the time continuing his work for Eidos Interactive. The code was a complete set of the engine's resources, and included the libraries needed to compile the code. Fans of the Thief and System Shock series subsequently petitioned the publisher to consider releasing the code.
In late April 2010, a user on the Dreamcast Talk forum disassembled the contents of a Dreamcast development kit he had purchased. The contents of the kit included, among other things, items pertaining to ports of Thief II and System Shock 2 to that system. By December 2010, it had been discovered by the user and subsequently the greater Looking Glass Studios fan community that a compact disc included with the kit - the contents of which had been uploaded to the Internet - included a second copy of the Dark Engine source, minus the libraries needed to compile the code.
In September 2012, a significant unofficial update to the Dark Engine was published anonymously in a French forum, most probably based on the leaked Dreamcast source code. This unofficial patch extended the limits of the engine, introduced support for recent graphics and sound hardware, as well as better support for newer versions of Windows.
Yes.Wait, they actually used to do that?
This is key: The celluose of early films was HIGHLY flamable and biodegradable. If rather extraordinary pains aren't taken it will dryrot/get brittle, yellow/brown, and the silver can tarnish (read: corrode). It needs to be stored in very precisely controlled temperature/humidity and cleaned on a regular (read: scale measured in factional decades) basis.Yes, but also there were storage issues as film is very flammable and decays quickly. I think around 90% of films made before 1929 are now lost, which is a shame.
It's not the best analogy to compare film preservation with SKG and it definitely could have been worded better.
Its not perfect, but it works: Cultural product is being lost forever because its no longer economically profitable to maintain.That analogy is really terrible. The two aren't really comparable in any significant way.
Not only that, but companies can release patches after the fact. I cannot recall specific examples, but when I got into more obscure 90s gaming, lots of companies (or even just developers) would release patches 10+ years after the last release to disable copy protection features on games because the game wasn't being sold anymore.Saying that a company can't make it so their code is perpetually available is nigger cattle thinking that scammers abuse. You should put everything necessary to maintain your code in the commercial release. Failure to do so is a breach of both the letter and the law of the contract and I will send death squads to find you and recover all lost value.
Another 10k for the moldman.Its still going!![]()