Xbox Game Studios Stupidity Hate Thread Game Pass Edition

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At the start of games development - a full team was 30 people. GTA3 was made with ~30 people. Half Life was made with ~30 people, Counter Strike was made with ~10, a team of 40 made Halo 1 and so on. It was borderline unheard of for a team to have more than 100 people (Skyrim had 100 people) for most of gaming history.
There was a time where spending beyond $1mil on a single game was extremely unusual. Warcraft 1 was made when Blizzard was like 20 people, maybe 15 of them actually worked on the game, scope was sane so it took them a year or so. Today those 15 people would be at least $200k each benefits included in a sane job market (they're in Irvine so maybe not), run that for a year you're looking at a $3mil budget. Sell a game at $40 to make $30 after store cut you only need 100k sales to break even.

This is just literally the approach that indie and AA game developers are taking now, keep scope small, make something fun with a bit of soul, offer a lot of value for the price, and be comfortable if the game isn't a huge success, hey at least it's not a Concord level bomb.
 

>In a now-deleted LinkedIn post captured by Aftermath, Xbox Game Studios’ Matt Turnbull
too late faggot, the internet never forgets

>Turnbull acknowledged that people have some “strong feelings” about AI tools like ChatGPT and Copilot, but suggested that anybody who’s feeling “overwhelmed” could use them to get advice about creating resumes, career planning, and applying for new roles.
:story: "Hey guys, I know we're shitcanning you and how much you hate AI, but how about you use it to clean up your resumes to find something else?"

Here's the full post... the tone-deafness is unreal:
“These are really challenging times, and if you’re navigating a layoff or even quietly preparing for one, you’re not alone and you don’t have to go it alone.

I know these types of tools engender strong feelings in people, but I’d be remiss in not trying to offer the best advice I can under the circumstances. I’ve been experimenting with ways to use LLM AI tools (like ChatGPT or Copilot) to help reduce the emotional and cognitive load that comes with job loss.

Here are some prompt ideas and use cases that might help if you’re feeling overwhelmed:

Career Planning Prompts:

“Act as a career coach. I’ve been laid off from a [role] in the game industry. Help me build a 30-day plan to regroup, research new roles, and start applying without burning out.”

“What kinds of game industry jobs could I pivot to with experience in [Production/Narrative/LiveOps/etc.]?”

Resume & Linkedin Help

“Here’s my current resume. Give me three tailored versions: one for AAA, one for platform/publishing roles, and one for startup/small studio leadership.”

“Rewrite this resume bullet to highlight impact and metrics.”

“Draft a new LinkedIn ‘About Me’ section that focuses on my leadership style, shipped titles, and vision for game development.”

Networking & Outreach

“Draft a friendly message I can send to old coworkers letting them know I’m exploring new opportunities.”

“Write a warm intro message for reaching out to someone at [studio name] about a job posting.”

Emotional Clarity & Confidence

“I’m struggling with imposter syndrome after being laid off. Can you help me reframe this experience in a way that reminds me what I’m good at?”

No Al tool is a replacement for your voice or your lived experience. But at a time when mental energy is scarce, these tools can help get you unstuck faster, calmer, and with more clarity.

If this helps, feel free to share with others in your network.

Stay kind, stay smart, stay connected.”
 
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I actually think that Xbox and MS were genuinely trying to give lots of studios the big chanse. But the studios were so rotten to the core and here we are now.
Pisses me off that Double Fine has done jack since Psychonauts 2, well they announced an Xbox Live Arcade level game. I want Brutal Legend 2 ffs.
Perfect Dark is hilarious to me. The studio sounds like they deserve it.
Tango was done dirty though.
I hope Fable getd the axe too.
 
I hope Undead Labs get State of Decay 3 out the door before they get shuttered. It's the only Microsoft Studios release I'm looking forward to.
 
It is the "Adopt more dogs than you can reasonably keep track on" strategy.

I actually think that Xbox and MS were genuinely trying to give lots of studios the big chanse. But the studios were so rotten to the core and here we are now.
Pisses me off that Double Fine has done jack since Psychonauts 2, well they announced an Xbox Live Arcade level game. I want Brutal Legend 2 ffs.
Perfect Dark is hilarious to me. The studio sounds like they deserve it.
Tango was done dirty though.
I hope Fable getd the axe too.
Can't blame the studios alone for this. MS was too generous with money and hands off to newly bought studios. Have some of them release small games every two years to fill in the droughts, tell them that higher budgets are earned and do not buy every random studio unless there is actually a plan in mind as opposed to buying and forgetting.
 
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Today those 15 people would be at least $200k each benefits included in a sane job market
Average game dev pay is half that and often they're contract workers so they don't get bennies.

And that's the actual developer side. Artists and the like are usually on food stamps if they're on the west coast.

I actually think that Xbox and MS were genuinely trying to give lots of studios the big chanse. But the studios were so rotten to the core and here we are now.
Most of these studios had their senior staff leave after the acquisition. There's basically zero upside to sticking around after one if you have actual skills you can use to get a new job. Recently-acquired companies are ripe for downsizing and the bean-counters are going to zero in on the high-earners during the first rounds so most top-level guys get out on their own terms. Plus if you've been around long enough to actually own stock in the company being acquired, you're likely going to get a massive payout that'll tide you over for a couple years.

Literally anyone who's worked in the corpo white collar world saw this coming a mile away. Microsoft should have been acquiring these places for their IP with the intention of having their own people take over the franchises or rolling out some insanely good golden handcuffs to keep the actual brains of these studios around.
 
What’s stopping the actual brains behind development from starting their own studios with blackjack and hookers?(Sandfall here). Especially as all you need for distribution is to put on steam.
 
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What’s stopping the actual brains behind development from starting their own studios with blackjack and hookers?(Sandfall here). Especially as all you need for distribution is to put on steam.
Well, Mindseye was the brainchild of one of the big GTA devs, the kind of resume that can write blank checks, so I guess nothing. Except that when you make a boo-boo, you don't have a safety net anymore that a company like Microsoft would offer.
 
Well, Mindseye was the brainchild of one of the big GTA devs, the kind of resume that can write blank checks, so I guess nothing. Except that when you make a boo-boo, you don't have a safety net anymore that a company like Microsoft would offer.
You still have to care about your product. At least mindsye is hilariously awful. You’ll always have Derek Smarts.
 
What’s stopping the actual brains behind development from starting their own studios with blackjack and hookers?(Sandfall here). Especially as all you need for distribution is to put on steam.
Competence, living in an ivory castle of what THEY expect the consumer to like. All the money in the world cannot fix gross incompetence or mismanagement.
 
What’s stopping the actual brains behind development from starting their own studios with blackjack and hookers?(Sandfall here). Especially as all you need for distribution is to put on steam.
Nothing other than access to capital. But hey, it's a good thing that acquisitions don't involve handing a bunch of money to the people who are best equipped to turn around and use that money to compete against the thing you just acquired...

:stress:
 
Nothing other than access to capital. But hey, it's a good thing that acquisitions don't involve handing a bunch of money to the people who are best equipped to turn around and use that money to compete against the thing you just acquired...

:stress:
Ahh the spreadsheet faggots. Unable to understand that if you shoot 1 crow in a lineup of 10 you have 0 crows not 9 crows.
 
What’s stopping the actual brains behind development from starting their own studios with blackjack and hookers?(Sandfall here). Especially as all you need for distribution is to put on steam.
Money, spending 4 years making Undertale/Cave Story works for someone who is in College...but you really can't do that shit if you got a wife, kids and Mortgage.
 
There was a time where spending beyond $1mil on a single game was extremely unusual. Warcraft 1 was made when Blizzard was like 20 people, maybe 15 of them actually worked on the game, scope was sane so it took them a year or so. Today those 15 people would be at least $200k each benefits included in a sane job market (they're in Irvine so maybe not), run that for a year you're looking at a $3mil budget. Sell a game at $40 to make $30 after store cut you only need 100k sales to break even.

This is just literally the approach that indie and AA game developers are taking now, keep scope small, make something fun with a bit of soul, offer a lot of value for the price, and be comfortable if the game isn't a huge success, hey at least it's not a Concord level bomb.
It's still way smaller, honestly.

The old developers got paid actual money but also had equity and some measure of profit sharing (which is a thing you can do with a team of 20 people and not fucking 3,000) and most importantly it was an opportunity. Todd Howard was just a regular games designer, Hidetaka Miyazaki started at age 30 with 0 experience and became president of FromSoft in 10 years, Randy Pitchford was making Half Life Mods, and so on. There was tons of upwards potential and most of the old devs made piles of money. There was an absolute pipeline of doing good work and being extremely rewarded for it. Also - the developers were treated like human being and actually got to develop skills and exist in the company. So if a company was in between projects - they didn't fire the entire staff to save costs - they trained and retrained them as needed in the downtime.

The baseline salary is higher, but with inflation the purchasing power is way down and those developers see 0 of the money from a successful product and the second they aren't useful they're discarded like literal garbage. Big developers don't pay big salaries - Blizzard has a lot of jobs that pay less than a Starbucks Barista and somehow have less dignity too, for example. Also contractors don't get benefits, are hourly, and don't get paid days off. Making $140,000 a year is neat until you're spending 4+ months every year not working.

I actually think that Xbox and MS were genuinely trying to give lots of studios the big chanse. But the studios were so rotten to the core and here we are now.
Pisses me off that Double Fine has done jack since Psychonauts 2, well they announced an Xbox Live Arcade level game. I want Brutal Legend 2 ffs.
Perfect Dark is hilarious to me. The studio sounds like they deserve it.
Tango was done dirty though.
I hope Fable getd the axe too.
I think the key issue with Sony/Microsoft's acquisition model is that when you pay huge piles of money to a studio - a lot of that money gets given to the core people that make a studio tick who instantly want to retire or do something else and it just falls apart near instantly. The Product Owner for a video game is apparently a massive fucking deal because you look at several formerly successful games and there's almost always a key departure before it all goes to shit (such as Jade Raymond at Assassin's Creed, Kaplan at Overwatch, even Darrah at Dragon Age, and so on). They 100% need to identify and retain these people in an acquisition.

By that standard - Tango didn't get done dirty. The "Shinji Makami studio" floundered really hard once Shinji got a pile of cash from being acquired and "stepped back" after Evil Within. Hi Fi Rush was neat but you can't really build a franchise around a game that uses so much expensive licensed music and really should not have taken ~7 years to make and create. They were just a floundering revolving door that closed out their last project and very likely didn't have anything else in the works.
 
Well, Mindseye was the brainchild of one of the big GTA devs, the kind of resume that can write blank checks, so I guess nothing. Except that when you make a boo-boo, you don't have a safety net anymore that a company like Microsoft would offer.
You still have to care about your product. At least mindsye is hilariously awful. You’ll always have Derek Smarts.
you know, mindseye plays exactly like back 4 blood/evolve which turtlerock tried swinging some big name shit like "oooh we worked on L4D2 at valve 'n shieet" but it was only a few hacks here and there that when push came to shove, shown entire incompetence on retarded level, not even entry level beginner mistakes, full blown retardation from someone that refuses to learn shit.
same story, different faggots at the end of the day.
 
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I think the key issue with Sony/Microsoft's acquisition model is that when you pay huge piles of money to a studio
Most of the studios that were for sale were for sale for a reason. Buy rotten eggs, get no omelet after 8 years. It think its very telling that the only studios who actually pulled weight post-acquisition were Obsidian, who were in a bad position only after a solid decade of getting dicked over by publishers, and the Bethesda group, who's owner wanted to retire. Seriously, who on earth thought it was a good idea to give a bunch of money and no over-sight to Tim Shaefer, one of the most consistently bad budgeters in all of games, or to Compulsion right after they did a notoriously bad job of developing We Happy Few.
 
I actually think that Xbox and MS were genuinely trying to give lots of studios the big chanse. But the studios were so rotten to the core and here we are now.
Pisses me off that Double Fine has done jack since Psychonauts 2, well they announced an Xbox Live Arcade level game. I want Brutal Legend 2 ffs.
Perfect Dark is hilarious to me. The studio sounds like they deserve it.
Tango was done dirty though.
I hope Fable getd the axe too.
Microsoft is also rotten (woke) to the core. Double Fine is woke. Remember Iron Brigade and Stacking both from 2011, two nice unique little gems.
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Perfect Dark came out 2000, started it on emulator for the first time some weeks ago, the remaster from 2010 was already a bit of a downer, so I don't get why anybody would want a sequel made in our woke times. I actually love it when not every game gets a damn sequel.

Pretty sure they will finish Fable and it will be super woke, so total trash.

I hope Undead Labs get State of Decay 3 out the door before they get shuttered. It's the only Microsoft Studios release I'm looking forward to.
A game full of niggers, besides that the sequel already sucked compared to the first game, they somehow made everything worse.
 
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