- Joined
- Sep 7, 2024
There are parts of the game where they're forced out of the party.Juna + Kurt brave orders can break the game on their own, and you get them early into the game, too.
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There are parts of the game where they're forced out of the party.Juna + Kurt brave orders can break the game on their own, and you get them early into the game, too.
True, but those two aren't the only ones with break + delay BOs. It's a strategy that works for most of the game.There are parts of the game where they're forced out of the party.
I used an arts based setup with Rean, Emma, Altina and Musse. I would use the spell delay reduction brave order and basically machine gun with the lowest level spell since Altine/Musse would get like 4 turns in a row and Emma would have the high damage giganukes. It worked incredibly well.Hows the Arts in CS3? I wanted to play more with arts this time around.
This is the first Trails game with its localisation handled by NISA, instead of Xseed. They're infamous for their horrendous and rushed translations, and I believe nearly every single Trails game touched by them launched with some major issue.The english dub isnt complete shit in CS3 so far.
It gets grating.Damm that Musse chick is super horny for Rean holy shit.
You did see it in 3D briefly in CS2. They still don't let you explore all districts, though. =BSeeing Crossbell in 3D was jarring, but a welcomed experience. Although the layout has changed a little, everything is where i last saw. Sad that they sidelined Bro Randy for it, although i understand in game why. Hope SSS meets again.
True, but it wasn't the same.You did see it in 3D briefly in CS2. They still don't let you explore all districts, though. =B
I don't mind if they keep the landmarks and such, but i agree that with the new tech at least for the remake, they should go wild by just making the cities bigger in scope rather than they just remake it 1:1. Hopefully they add better vistas and truly highlight how beautiful the country can be.They shouldn't have done a 1 to 1 translation of Crossbell from the duology to the Cold Steel games. Crossbell should have been reimagined as a large, 600,000+ population dense urban city it is actually supposed to be. What we get instead feels like a playhouse set with only 200 NPCs. Whereas Heimdallr and Edith extend far offscreen in the distance from each visitable district or level and does actually feel humongous. So it ends up making the series feel comedic with somehow, this embarrassment of a "city" becomes the center of international desire and conflict between two other metropolises that absolutely dwarf it. I would like to see Grancel in the Sky remake get appropriately reimagined as a much larger city than just what we see in the playable sections, but unfortunately the screenshots have shown a boring 1:1 translation.