The Legend of Heroes Series - Possibly The Most Underrated JRPG Series

Hows the Arts in CS3? I wanted to play more with arts this time around.
I used an arts based setup with Rean, Emma, Altina and Musse. I would use the spell delay reduction brave order and basically machine gun with the lowest level spell since Altine/Musse would get like 4 turns in a row and Emma would have the high damage giganukes. It worked incredibly well.
 
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The english dub isnt complete shit in CS3 so far.
This is the first Trails game with its localisation handled by NISA, instead of Xseed. They're infamous for their horrendous and rushed translations, and I believe nearly every single Trails game touched by them launched with some major issue.

Some name, spelling, errors have been patched since, but some still remain to this day. In terms of localisation quality, this one comes to mind:

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No one talks like that. The fact that Rean responds to Altina's second point like just sounds... off? Kind of robotic, if you know what I mean. Who the fuck says "Oh, wow." in the middle of something else they're saying? I don't know what the original Japanese script is, but maybe NISA translated it directly, it makes sense in Japanese but they didn't bother to make it sound more natural in English.
 
Seeing Crossbell in 3D was jarring, but a welcomed experience. Although the layout has changed a little, everything is where i last saw. Sad that they sidelined Bro Randy for it, although i understand in game why. Hope SSS meets again.
 
Seeing Crossbell in 3D was jarring, but a welcomed experience. Although the layout has changed a little, everything is where i last saw. Sad that they sidelined Bro Randy for it, although i understand in game why. Hope SSS meets again.
You did see it in 3D briefly in CS2. They still don't let you explore all districts, though. =B
 
They shouldn't have done a 1 to 1 translation of Crossbell from the duology to the Cold Steel games. Crossbell should have been reimagined as a large, 600,000+ population dense urban city it is actually supposed to be. What we get instead feels like a playhouse set with only 200 NPCs. Whereas Heimdallr and Edith extend far offscreen in the distance from each visitable district or level and does actually feel humongous. So it ends up making the series feel comedic with somehow, this embarrassment of a "city" becomes the center of international desire and conflict between two other metropolises that absolutely dwarf it. I would like to see Grancel in the Sky remake get appropriately reimagined as a much larger city than just what we see in the playable sections, but unfortunately the screenshots have shown a boring 1:1 translation.
 
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You did see it in 3D briefly in CS2. They still don't let you explore all districts, though. =B
True, but it wasn't the same.
They shouldn't have done a 1 to 1 translation of Crossbell from the duology to the Cold Steel games. Crossbell should have been reimagined as a large, 600,000+ population dense urban city it is actually supposed to be. What we get instead feels like a playhouse set with only 200 NPCs. Whereas Heimdallr and Edith extend far offscreen in the distance from each visitable district or level and does actually feel humongous. So it ends up making the series feel comedic with somehow, this embarrassment of a "city" becomes the center of international desire and conflict between two other metropolises that absolutely dwarf it. I would like to see Grancel in the Sky remake get appropriately reimagined as a much larger city than just what we see in the playable sections, but unfortunately the screenshots have shown a boring 1:1 translation.
I don't mind if they keep the landmarks and such, but i agree that with the new tech at least for the remake, they should go wild by just making the cities bigger in scope rather than they just remake it 1:1. Hopefully they add better vistas and truly highlight how beautiful the country can be.
 
Finished chapter 2 of CS3. Orders are fucking busted and combat is not hard but tedious with the fucking bosses just gaining health and if you arent agressive they can basically heal back to full. Fuck cedric that little shit, i hope i can beat his ass. Finally seeing as they brought him back(i think) i should be angry but it was expected considering the fucking chancellor didnt die when shot through the heart. Also i think Kurt is a little too strong since i have him pure evade with the Gem that makes counters auto crit, hes pretty busted and alongside the fact that i can have 2 master quartz now makes the game easier to break. I predicti wont get a challenge from the final boss or bosses.
 
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What difficulty are you on? When I played, enemies just stopped getting turns after a certain point from the combination of orders and the right setup.
Also are you noticing a pattern with how the chapters are structured? Memberberries and key-jangling in your face all over. I still don't know why Ouroboros do some of the shit they do in this game; That fucking exposition dump Campanella drops about Sharon is so clunky and badly written, I question where all the quality writing staff that did the Sky games went.
 
What difficulty are you on? When I played, enemies just stopped getting turns after a certain point from the combination of orders and the right setup.
Also are you noticing a pattern with how the chapters are structured? Memberberries and key-jangling in your face all over. I still don't know why Ouroboros do some of the shit they do in this game; That fucking exposition dump Campanella drops about Sharon is so clunky and badly written, I question where all the quality writing staff that did the Sky games went.
Playing on Hard because i want the challenge, without having to sink hours upon hours. Want to do nightmare runs for 100%. I do have noticed they have relied more on the previous game characters and events rather than focus on whats happening at the moment. Like i get that the lines are crossing and characters from other games are appearing which is cool because it is a shared world but it kinda takes away from the main new C7. Its been like 6 games and i still dont know why the fuck Ouroboros is doing the shit they do. Like they said in Azure, they are more of a mischievous organization than an actual evil group that wants to do evil things. Most of their schemes are basically science experiments and their organization is composed of members that basically do whatever the fuck they want. I dont want to say more because i havent finished C3 nor do i kmow if they are expanded in daybreak or onward.
 
I feel like one of the main reasons for the timeskip is just an excuse to catch C7 up in terms of skill because of how shockingly underpowered they were at the end if CS2. In terms of story, C7's arcs and growths is pretty much considered complete. Yes, really.
 
I feel like one of the main reasons for the timeskip is just an excuse to catch C7 up in terms of skill because of how shockingly underpowered they were at the end if CS2. In terms of story, C7's arcs and growths is pretty much considered complete. Yes, really.
Agree. For all intent and purposes each character arc was done by the end of C2 where they would go their own way with a new perspective and goal. I dont feel this affected Rean negatively since he was off being the empire's dog so i understand him being a year behind. I always found those "advanced classes" that the rest of C7 took to be a convenient thing to set them off just so that they could align perfectly with CS3. There wasnt any justifiable reason to advance everyone else imo. I would understand if they were in war time and needed them to graduate in order to be deployed or being assigned roles.
 
Finished Chapter 3 of CS3. Notable highlight is dueling Zephyr in a children's card game.

Since i catched a cold and got the green light to stay home by the doc. Ill use the time to finish CS3 probably will finish it by wednesday if the endgame doesnt become too bullshit.
 
Finished Chapter 3 of CS3. Notable highlight is dueling Zephyr in a children's card game.
Get it? Rutger is so good he was even holding back at a card game. Even at a fucking card game, we needed bailing out. Except we didn't, you kick his ass so hard because VM is not balanced at all; Blyx and Blaze really breaks everything apart.

By the way, what the fuck did Group B do on Bryonia Island during their field study in Cold Steel 1?? There's nothing here. And no, they didn't do stuff in Ordis as well because that was a separate field study.

Arianrhod is just a shadow of her former self, giving you Aurelia and Millium's broken as fuck Brave Order to mitigate 90% of damage just really makes the fight underwhelming.
 
Get it? Rutger is so good he was even holding back at a card game. Even at a fucking card game, we needed bailing out. Except we didn't, you kick his ass so hard because VM is not balanced at all; Blyx and Blaze really breaks everything apart.

By the way, what the fuck did Group B do on Bryonia Island during their field study in Cold Steel 1?? There's nothing here. And no, they didn't do stuff in Ordis as well because that was a separate field study.

Arianrhod is just a shadow of her former self, giving you Aurelia and Millium's broken as fuck Brave Order to mitigate 90% of damage just really makes the fight underwhelming.
Honestly i asked myself the same thing, what the fuck they did there? Is just ruins, maybe some extermination but nothing that would merit a field expedition cause theres nothing to learn there unless youre Rean and the plot demands it. Im a Arianrhod enjoyer, but even i cant defend how underwhelming she is both as a bosss and as a character in entry. She doesnt have that presence that she had on Azure. Agree the brave orders made her boss fight a cakewalk. I get the feeling ill fight her again in the finale because the finales are usually boss gaunlets of people you fought.

Im starting to think the game didnt balanced around the brave orders. As if they just made the bosses first and then added the brave order mechanic. I could handicap myself and not use orders but that means spending alot of time of bosses that i would rather dont. Hopefully they fixed this in future entries if brave orders are a thing.
 
Honestly i asked myself the same thing, what the fuck they did there? Is just ruins, maybe some extermination but nothing that would merit a field expedition cause theres nothing to learn there unless youre Rean and the plot demands it. Im a Arianrhod enjoyer, but even i cant defend how underwhelming she is both as a bosss and as a character in entry. She doesnt have that presence that she had on Azure. Agree the brave orders made her boss fight a cakewalk. I get the feeling ill fight her again in the finale because the finales are usually boss gaunlets of people you fought.

Im starting to think the game didnt balanced around the brave orders. As if they just made the bosses first and then added the brave order mechanic. I could handicap myself and not use orders but that means spending alot of time of bosses that i would rather dont. Hopefully they fixed this in future entries if brave orders are a thing.
The problem with you plowing so quickly through them all is you are noticing the cracks of later entries so much more clearly. Flopper has already been mentioning it, but my god does Ouroboros make no sense most of the time. The combat system also becomes a "how fast can you break it in half" which I personally don't mind, in Reverie you should be able to be obscenely overpowered in record time since it's clear you understand the mechanics well enough. Kuro does do a hard mechanical reset, so hopefully you can find some challenge and less tedium there (played it in normal and nothing particularly stumped me).

I hope you keep your energy though, me personally, I tapped out after Kuro/Daybreak and am in no hurry to start 2.
 
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