- Joined
- Jan 28, 2018
I never get tired of throwing random screenshots of old video game crap at qwen edit and make it redraw it:
Let's take this random Deus Ex screenshot i found on image search:

Let's qwen edit rework it into a pencil sketch, turn the character around a little, and remove everything except the character:

This is not terrible but also just kinda accurate and looks a bit low-poly. To be entirely fair, the texture of the original model doesn't give you a lot to work with, especially the arms are really funky on the original mesh. So let's give Anna Navarre a small cybernetic upgrade. We feed this image back into qwen, photoshop the eye implant clumsily from the original screenshot as the generation's one is a bit wonky. Find some better looking arms from screenshots from that cyberpunk game and photoshop them roughly where they should go, also push the image around a little with the smudge tool to go back into the original pose some more and then use both images to generate the next:

(I wasn't investing the effort to make that smudging well so the boobs are a bit fucky. The eye implant also is because the source material just isn't that good and would require a bit assisting to make look better, which I also didn't do. The original mesh from the game doesn't even have any ears! This took me an embarassing amount of time to figure out. Qwen helpfully added some and that's what mainly makes the face look different. Funny anecdote: I first thought qwen put big boobs on the character for some reason, then I realized Deus Ex was from 2000 and women were still allowed to have big boobs in videogames)
It really is that simple. And this was almost zero effort for anybody just slightly computer and photoshop (but really GIMP) literate. If you really wanted to go the extra miles you could go places. Use long workflows with different models etc.. Sky's the limit, really.
The next one I won't post because it might dox me is something I doodled on my Amiga. I'm not an artist but I like doodling pixel art sometimes and that computer is just very approachable for it and it's fun to use the old machine here and there. When I draw characters I mostly focus on the face or landscape behind them, then get bored and draw some colored blobs in the empty spaces and promise myself I'll finish this later, and never do (As a result I got really good at faces consisting of relatively few pixels, think wing commander, and really poor at everything else). On a whim, I took a blurry picture of my Amiga screen with editor program (Brilliance 2.0, those who know, know) with one of my drawings open with my old smartphone and fed that picture into qwen edit, telling it to finish the picture. And it did. It wasn't a great finish but it was very interesting how it kept the quality of "shitty smartphone picture of pixel art on computer screen" and nothing looked edited our out of place. Might've been the original picture I've taken, really. We're really slowly kinda through the looking glass on what places this stuff will take us, aren't we? If you offer me a tired smile while I say this please remember I am from a time where it was impressive a computer could display 64 different colors at once. Thank you.
Let's take this random Deus Ex screenshot i found on image search:

Let's qwen edit rework it into a pencil sketch, turn the character around a little, and remove everything except the character:

This is not terrible but also just kinda accurate and looks a bit low-poly. To be entirely fair, the texture of the original model doesn't give you a lot to work with, especially the arms are really funky on the original mesh. So let's give Anna Navarre a small cybernetic upgrade. We feed this image back into qwen, photoshop the eye implant clumsily from the original screenshot as the generation's one is a bit wonky. Find some better looking arms from screenshots from that cyberpunk game and photoshop them roughly where they should go, also push the image around a little with the smudge tool to go back into the original pose some more and then use both images to generate the next:

(I wasn't investing the effort to make that smudging well so the boobs are a bit fucky. The eye implant also is because the source material just isn't that good and would require a bit assisting to make look better, which I also didn't do. The original mesh from the game doesn't even have any ears! This took me an embarassing amount of time to figure out. Qwen helpfully added some and that's what mainly makes the face look different. Funny anecdote: I first thought qwen put big boobs on the character for some reason, then I realized Deus Ex was from 2000 and women were still allowed to have big boobs in videogames)
It really is that simple. And this was almost zero effort for anybody just slightly computer and photoshop (but really GIMP) literate. If you really wanted to go the extra miles you could go places. Use long workflows with different models etc.. Sky's the limit, really.
The next one I won't post because it might dox me is something I doodled on my Amiga. I'm not an artist but I like doodling pixel art sometimes and that computer is just very approachable for it and it's fun to use the old machine here and there. When I draw characters I mostly focus on the face or landscape behind them, then get bored and draw some colored blobs in the empty spaces and promise myself I'll finish this later, and never do (As a result I got really good at faces consisting of relatively few pixels, think wing commander, and really poor at everything else). On a whim, I took a blurry picture of my Amiga screen with editor program (Brilliance 2.0, those who know, know) with one of my drawings open with my old smartphone and fed that picture into qwen edit, telling it to finish the picture. And it did. It wasn't a great finish but it was very interesting how it kept the quality of "shitty smartphone picture of pixel art on computer screen" and nothing looked edited our out of place. Might've been the original picture I've taken, really. We're really slowly kinda through the looking glass on what places this stuff will take us, aren't we? If you offer me a tired smile while I say this please remember I am from a time where it was impressive a computer could display 64 different colors at once. Thank you.