Retro games and emulation - Discuss retro shit in case you're stuck in the past or a hipster

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This is an ironic statement to make when Metroid Fusion was leaked awhile before release and was playable on VBA right then and there.
Game Boy and even Game Boy Advance games were more available, I know I played a poorly-translated version of Gold before the game was released stateside, but I'm talking about in general and the expectations of the public. Plus, even if you could play day one games then, the emulation was janky.
 
Crazy Taxi
Jet Set Radio
Soul Calibur
Dynamite Cop
Virtua Tennis

Some others.
Toy Commander (personal favourite, though be ready for jank, especially the damage rush boss fights.)
House of the Dead 2 (though the wii version is great too)
Resident Evil 2 (the definitive port imo)
Super Runabout
Zombie Revenge
Dead or Alive (ported to other systems)
UFC (sequels on other systems)
Powerstone (overrated, but still unique game)
my soul dies when IllBleed isn't on that list
it was never ported to anything, and nothing plays like it today.

I play it every Halloween, Illbleed is Dreamcast for me.
 
Question about the original Perfect Dark. So the objectives change depending on the mode you select. Iirc this includes story beats (?) and the hardest mode is the only way to get the entire story so to speak?

I can't remember was it like that in Goldeneye?
 
Question about the original Perfect Dark. So the objectives change depending on the mode you select. Iirc this includes story beats (?) and the hardest mode is the only way to get the entire story so to speak?

I can't remember was it like that in Goldeneye?
Setting the difficulty higher added more objectives to complete, which could significantly alter how levels played out. As far as I remember it didn't affect the story too much.
 
even if you could play day one games then, the emulation was janky
I played Pokemon Yellow near release and it was quite bug-free. GB and GBA were not complicated platforms to emulate, and GB had been quite well-refined by the time Yellow dropped.
 
I played Pokemon Yellow near release and it was quite bug-free. GB and GBA were not complicated platforms to emulate, and GB had been quite well-refined by the time Yellow dropped.
If you put 90s emulators and the game on the real system side by side, you'd be surprised how off the sound and timing is in the emulators. It might not seem like it when you are playing it, but it's there. Back in the 90s there were NES games I discovered through downloading roms and playing them in Nesticle, because they weren't that popular in the NES' heyday. If I really liked one of them, I would sometimes pick it up because NES games were dirt cheap at used game shops in the 90s. I was pretty surprised by how different they sounded and how much faster they ran on an actual NES, even though they didn't seem "wrong" when playing in Nesticle.

Super accurate emulators are a relatively recent phenomenon.
 
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MGM wouldn't have given that amount of leeway in a movie tie-in.
It wasn't really a movie tie-in, as it was released two years after the movie was released (so not in theaters, on VHS only). This is different from the typical licensed games of the time as hitting at or just before the theatrical release. The Warriors (2005) was based after the movie but it came some 26 years after its original release.

Licensed games can be tricky but the usual restraint on these is time and budget, not licensor demands. (Not that licensed games can't get fucked over by the latter, like Superman 64, which had time but Warner Bros.'s demands squelched every good idea Titus had).
 
how different they sounded and how much faster they ran on an actual NES, even though they didn't seem "wrong" when playing in Nesticle
Nesticle was hacky bullshit that ran on potatoes. Not surprising how b0rk it was in that context. It's more like UltraHLE: hacks for speed and "good enough". NO$GMB is still regarded as a very accurate emulator. KGen was also very accurate very early. Meka was very accurate very early. "Accurate emulators" was more a thing about the SNES and NES because they were such weird architectures to emulate.
 
Nesticle was hacky bullshit that ran on potatoes. Not surprising how b0rk it was in that context. It's more like UltraHLE: hacks for speed and "good enough". NO$GMB is still regarded as a very accurate emulator. KGen was also very accurate very early. Meka was very accurate very early. "Accurate emulators" was more a thing about the SNES and NES because they were such weird architectures to emulate.
That was kind of the point I was making earlier, the newer the game the less likely it was going to work properly. NES games (especially those without mappers) were fine by 2001, but every subsequent generation was hard. SNES games were mostly going to work but games like Star Fox, Stunt Race FX, or even Super Mario World 2: Yoshi's Island were going to be slow, not work properly, or be mostly playable through emulator-related hacks. Nintendo 64 games were not going to work well at all, even Super Mario 64 had slowdown, missing sprites, and other quirks (and forget about playing something like The Legend of Zelda: Majora's Mask or Conker's Bad Fur Day). Dolphin wouldn't be out for another two years and even then by the time it was playable with high-end computers the GameCube was already basically dead.
 
Nintendo 64 games were not going to work well at all, even Super Mario 64 had slowdown, missing sprites, and other quirks (and forget about playing something like The Legend of Zelda: Majora's Mask or Conker's Bad Fur Day).
I remember a brief period of time where the best way to emulate certain N64 games was through playing the Wii Virtual Console version in Dolphin.
 
the newer the game the less likely it was going to work properly
Yes, and this is exactly the point I was providing counterexamples regarding. Gameboy Color? Emulated FAST after release. GBA didn't take too long either; there were prototypes released before the GBA dropped. Generally true, sure. Absolutely true? Eh. The problem with accurate emulators is that some platforms were harder to emulate than others, leading to the absurd situation where today, Dreamcast emulators have lower hardware requirements than Saturn.
 
Going to say it while we’re talking accuracy, what the fuck is with modern N64/PS1 emulation and forcing the original screen res when we had no issue for decades with letting people run the games at native monitor res? Do emudevs really think people love being forced to slather borked looking CRT filters to mask how bad 240p 3D looks on modern displays even though we had no problem for the prior decade or two with letting the game render higher irregardless?
 
we had no issue for decades with letting people run the games at native monitor res?
Duckstation is the answer for PSX here. The problem is that doing this right is really hard due to all kinds of peculiarity in how the software actually functions. But more people are into authenticity these days. For N64, we're starting to see glowups like Ship of Harkinian making OoT 60FPS. So there's a real future.
 
I think PSX games look fine played at original resolution, but N64 games look like a blurry mess doing the same for some reason.
 
Synthetic benchmark versus licensed software, but choice of compromise was the status quo at the time. KGen also had its quirks. Bloodlust emus like Genecyst and Nesticle were notorious for hacks. Being simple and like the NES in some ways, the GB was well understood.
I don't know what to tell you. The fact the those older emulators made compromises so games would run better at the expense of accuracy was kind of the point I was making. I also think it's a bit disingenuous to point at Genesis and Gameboy emulators in the late 90s and early 2000s to try and counter what Xarpho was saying. Even though Gameboy was seeing releases into the early 2000s, these are platforms that were both a decade old at that point and you weren't exactly playing cutting edge games on them. Granted, Switch is starting to get pretty old as well.
 
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