Are trannies even capable of effectively writing horror?
A rhetorical question, and I have also reason to believe they can't write
period, but this is ostensibly supposed to be a horror show. That's the last thing I would describe it as. It builds little tension, and the tension it does build is interpersonal, more like that of a thriller or a drama. There are no stakes that aren't discarded past the first episode, what with all characters being essentially immortal apart from the ill-defined, mechanistically unknown "abstraction" occasionally rearing its head. There is nothing to lose, nothing to gain. The premise itself isn't particularly compatible with horror: it's a confinement scenario, a digital prison. Prisons, by definition, don't leave much space for spooky monsters hiding in the darkness when you're surrounded by sturdy steel bars. Even the gamey "adventures" they go on are so gamey that they build up no stakes; they're purely side-missions to a main questline that hasn't been explored at all. It really is like a bad open-world video game where the protagonist fucks off to do shitty sidequests instead of getting on with the hand-tailored main story. The viewers even get badgered with the occasional "there's a main quest you know" reminder in the form of office photos. Not to mention the fact that making both a
kid-friendly (death of the author, it is what it is) and a
horror show, while not impossible, takes quite the eye for subtlety and nuance, at which Goose simply fails.
I would like to contrast it with Mouthwashing, a horror game.
Here is an oft-quoted scene from the game. It's short and dramatic and a spoiler. It contrasts the approach of two characters, much like TADC attempts to do with its episodely therapy sessions:
Note the profile view, contrasting man against man. The silhouette rendering of both against the ambiguous backdrop of animated imagery, allowing their words to speak. The slow degradation of sound as the scene comes to a climax, and the slight deliberation before an unseen but certain conclusion. Immediately after it, the player
moves Swansea's corpse to join two other crewmembers that have died prior. It manages to accomplish both character development and horror at the same time. And, although it has been embraced by many twitter-types, it has not been written by trannies.
I picked Mouthwashing because it is not a game – it is essentially a kinetic visual novel, you could adapt it to film without losing much – and it is not particularly long – again, a short movie would hit all its plot points – yet it manages to be, you know,
a horror 'game'. It also hearkens back to an earlier era of graphics with its crude textures, simple models, dither and scanline transitions and crunchy sound effects – pulling off a consistent retro artistic style far, far better than The Amazing Digital Circus does with its whole animation team – all while utilizing the lack of fidelity and resolution to enhance the horror rather than take away from it. Unlike with TADC, you get what you see on the box. It is all entirely achievable, not particularly deep or groundbreaking, it is short and to the point. It is more minimalistic than TADC, and different in scope, but it also differs in one major way:
subtlety.
Mouthwashing is more than capable of leaving things unstated and implied. Its characters do not say what they mean outright. Mouthwashing is hardly the most subtle game there is, but it is capable of it. This is all basic storytelling and character writing 101. TADC... doesn't do that. It's probably why many assume it's kid-friendly, because there is no subtext whatsoever. The only thing you
might call subtext is the lorebaiting. Even with the latest episode, everyone falls for the most obvious fake out that they, in-character, should be able to see coming. But they don't, they say they don't, and you are told they don't. It's asinine.
All this to say, Goose is a shit writer and he should've stuck to writing shitty fanfiction and funny little animation projects. He has the makings of a prototypical storyboard artist or character artist; great at goofy, wacky concepts and fitting scenes together,
not overarching storylines. He failed upwards past his level of incompetence, and now everyone is going to reap the rewards.
I do question how GLiTCH came to him in the first place, and I do wonder if they couldn't have gotten
anyone competent at writing to at least help with the project, but given the "authorial freedom" described prior, that may be the entire issue. Authorial freedom is
great when you have a true auteur and
not when you have an inexperienced go-getter that you rope into a huge project well beyond his own ken. Goose is no auteur. Goose, like a woman, will never be one, especially now.