Marathon 2025 - Bungie's new AAAA Extraction shooter

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Ok I think it's time for another salt dump because it really seems to be ramping up lately again. Gotta say I knew this game was gonna be a shitshow but I didn't expect it to be this big of a lolcow magnet with such a deranged/cult-like fanbase.

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Weekly containment thread already. Seems like they had to sweep it up, too many people speaking their truth or whatever. Surprising number of people pointing out that limiting discussion only to a (non-pinned by the way) megathread is not a great look for a brand new game.
 
Ok I think it's time for another salt dump
"Bungie should take over this subreddit with their own paid mods"

I hate redditors so much, or the mentality so many of them have that matches the quality of the site nowadays. Reddit is already a disgusting updoot hugbox when it comes to subreddits with any kind of notable userbase, but I guess it sucks because it's just not corporate enough for some people. What kind of a fucking retard asks for their online communities to be turned into enforced ads. He wants to live inside a continuously controlled ad where you get arrested if you don't clap.
 
I'm not into live service games really at all, but this game was pretty much doomed just based on it being a Sony produced live service. They somehow took a franchise with a neat multiplayer in Last of Us 1 and spent an ass ton of money and time on making a full online game only to never let it see the light of day, while still publishing Concord and the initial Marathon stuff with the plagiarized shit in it. It's destined to get canned in a year when Sony decides they need to spend more money on dumb shit and Marathon falls out of the budget.

As a tangent as well, I'm not even fully against the art style they went with, but boy does it feel like they just sorta moodboarded their way through it without ever having a more solid idea of what designs meant or felt like in the context of Marathon and what Bungie had conceptualized with the series before. It reads like an attempt at style, rather than an understanding of the style from the ground up. Which, is just showcased by the plagiarism shit. It's a shame, as like the assets and shit made for the Last of Us Online, I'm sure there are lots of cool things created by talented artists, but the product as a whole is at the whim of project/product leads who are retarded.
 
I'm not into live service games really at all, but this game was pretty much doomed just based on it being a Sony produced live service. They somehow took a franchise with a neat multiplayer in Last of Us 1 and spent an ass ton of money and time on making a full online game only to never let it see the light of day, while still publishing Concord and the initial Marathon stuff with the plagiarized shit in it. It's destined to get canned in a year when Sony decides they need to spend more money on dumb shit and Marathon falls out of the budget.

As a tangent as well, I'm not even fully against the art style they went with, but boy does it feel like they just sorta moodboarded their way through it without ever having a more solid idea of what designs meant or felt like in the context of Marathon and what Bungie had conceptualized with the series before. It reads like an attempt at style, rather than an understanding of the style from the ground up. Which, is just showcased by the plagiarism shit. It's a shame, as like the assets and shit made for the Last of Us Online, I'm sure there are lots of cool things created by talented artists, but the product as a whole is at the whim of project/product leads who are retarded.
In a vacuum, I don't hate the visuals either. As much as I think cyberpunk is getting played out, the style they stole/developed was pretty good for that kind of setting, although I do agree with your "moodboarding" sentiment. A lot of the designs seem like they were just throwing stuff in that they thought looked cool without thinking about how it comes together as a cohesive whole. Like this image: why are the colonists' jackets/wearable sleeping bags(?) patterned like this? The number 457 in two separate places, "Maintenance" in small font (and backwards, oopsy), random patterns and colors...if you wanted to make the argument that the whole colony is like this because of some kind of cost-cutting cyberpunk shenanigans, wouldn't it be cheaper to just fabricate these things in one color?
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But even so, there could be the bones there for something I could like, maybe. Maybe if it had had more time in the oven and if the character models weren't uggo, then it could have made for a world I might have enjoyed exploring. (Not in an extraction shooter, though.)

As a Marathon game, though? Nope, not at all. I know the games are thirty years old at this point so the graphics are dated, but even so, look at the visual style: rugged, utilitarian, brushed metal, evoking the "used future" look of Alien or Star Wars. There are occasional exceptions, but I'll forgive them because the graphics of the first game were created by solely one guy, not an entire department of dozens of artists. Nothing about this game screams "Marathon" to me when compared to the original trilogy. Even if you don't like how the new Doom games play, at least they managed to do a pretty good job translating the old games' style to modern graphics. This is just...not the same world at all.

The idiots even retconned the appearance of the Marathon itself! Instead of having the entirety of the Marathon's living space built into Deimos where the natural rock would protect the colonists, they just shoved a giant rectangle through the moon sticking out both sides. This makes for a considerably less defensible spacecraft as well as wasting space with the hollowed-out shell still attached for some reason (why are they lugging all that rock around if it's not really protecting anything?). They also seem to have forgotten (or didn't bother to look up) that Deimos is not a perfectly round moon, and is actually somewhat oblong. Basic shit like this can really grind my gears.
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The idiots even retconned the appearance of the Marathon itself! Instead of having the entirety of the Marathon's living space built into Deimos where the natural rock would protect the colonists, they just shoved a giant rectangle through the moon sticking out both sides. This makes for a considerably less defensible spacecraft as well as wasting space with the hollowed-out shell still attached for some reason (why are they lugging all that rock around if it's not really protecting anything?). They also seem to have forgotten (or didn't bother to look up) that Deimos is not a perfectly round moon, and is actually somewhat oblong. Basic shit like this can really grind my gears.
The reason they changed it's appearance is so they could do this.
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there's a yearning in the masses for 90's style high excitement video game franchises. It's why quake and counter strike have recieved a fucking third lease on life in current year. the culture of gaming at large has been turning towards the past because the video game industry pivoted into live service skinner box treadmill bullshit when most of the 20-35 year old demographic were adolescents and didn't have disposable income. It's kind of ironically the same reason why gen x turned into gen x, because pop culture during their adolescence existed to validate the baby boomers because they had more money.

Marathon is like, perfect. It's a forgotten 90's shooter. Most people never played it because it was a macintosh game. It's high concept science fiction dripping with a very particular style. It has that Cyber aesthetic that people are particular keen on these days. It'sa super empathetic us-and-the-good-aliens vs the-bad-aliens kind of story. It's also about artificial intelligence. It checks every single box for the suits. It made perfect sense, the suits are just a bunch of incompitent (lesbian) babboons
 
I still don't understand why they didn't just make another Destiny
While I agree that D3 would get more people in, it's probably a tall order.

Managing a PvP game (and adding content to it) takes less manpower and resources in general.

Most Destiny storylines are either concluded or gotten so shitty that nobody wants to deal with them anymore, let alone the characters who have all become the same shitty fake-emotional gay blabbermouths during all these years.

D3 would have to get away from most of the tired shit while still somehow retaining (or finally finding its) identity and feel. It would also have to have a lot of good content at launch, I don't think just scrambling together a bunch of assets and vomiting them all over the place could do the job. It would have to win over a lot of people that got burned by D2, by quality alone.

That said, I still kinda want D3 to happen. Because I'm silly and retarded
 
The reason they changed it's appearance is so they could do this.
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Oh I know, but that just makes it worse. Retconning the Marathon's appearance solely for the purpose of a visual gag in the reveal trailer is so fucking retarded, it hurts. Even dumber now, considering that they changed its appearance again by the time the game was ready to launch, and there's even more of the ship sticking out the back side, so the visual doesn't even work anymore.
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Pure speculation, but I think this was a Destiny sequel at one point. The lore beats between the two overlap too much for comfort
Bungie reusing story beats from their other games is not uncommon if you pay attention, to the extent that they could all be seen as facets of a much larger story. There are the more obvious connections like Pathways Into Darkness being essentially a Marathon prequel (down to W'rkncacnters in both), and then more subtle ones like Myth (the myrkridia, the chaotic void, ages of darkness and light). Halo was originally going to be explicitly set in the Marathon universe until a later development shift, but there are still traces of its influence like the Flood being based off of an enemy concept originally designed for Marathon 2. And aside from the obvious references in the MIDA weapons and the subtler similar themes, Destiny explicitly calls out the fact that it is part of a larger multiverse of stories.

You could chalk it up to laziness, but I think that it's pretty interesting that they can keep revisiting these concepts and come up with something new for decades. Now if they just hadn't tethered this latest story to a genre I can't ever see myself playing. Sorry, Bungo, I'm not suffering through sweaty PVP just for crumbs of a new Marathon story.
 
I'm sorry, but this looks like a fucking turd. The redesign is a little too destiny for my tastes, but i prefer it to a misshapen space rock with comically large thruster on the back end.

With out the moon the Marathon resembles a sword. Durandal reference.

A sword stuck in a stone?

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The original Marathon, especially Infinity, had a lot of Jungian Mystic ideas like the Hero's Journey and the significance of the number 7 and was the peak Aryan Chvd gaming experience and going between Tycho and Durandal missions had you killing Phfor or UESC was supposed to represent the Hero's journey in all possible realities, and the Mjolnir Recon Security Officer 54 just having "Mjolnir" in the name reinforces that connection to Wagnerian idealism. Playing the original games shocked me with how smart it was with Durandal references to esoteric and obscure existentialist philosophers and Carl Jung tier mysticism was only something I thought I would see out of Hidetaka Miyazaki or Hideo Kojima games and I am a massive old school Halo fan.

The sisyphean idea of an endless grind with no end ever with $40 microtransactions in a $40 game is entirely oppositional to the Chvd experience, Fromsoft games being brutally hard but rewarding are also Chvd games laden with mysticism and massively appeal to the Chvd crowd. There is no end or victory for the Chvd and not even a pyrrhic victory like true ending of Bloodborne where you become an infant outer god or the world dies in Dark Souls III, there is no solar energy with neobrutalist flat design with 0 masculine character design and there is only genderless hyperconsumerism to endlessly buy ugly products to get bored of those products and buy new products.

I feel like bunghole wanted to deliberately spit on old Marathon because there is an implicitly esoteric right wing element in the classic Marathon games for a similar reason why these types hated Elden Ring when it dropped.
 
They were probably cribbing the nu-Marathon ship design from the Sidonia from Knights of Sidonia, which has an asteroid wrapped around part of the ship to serve as a reserve of minerals for replacement/repair of components and eventual colony construction.
 
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