Troonslop "Retro" Games / Demake games / PS1 Trannies / ULTRAKILL / Y2K trannies - Retro gaming is infected

I'm not even sure that they'd even have to make any modifications to the GPL engines. The content built on top of those engines can still be proprietary. Doom is still proprietary, even though its engine is not. Lots of commercial game releases, including the retroslop discussed in this thread, utilize GZDoom.

Heck, the BFG Edition of Doom 3 still used a heavily modified Id Tech 4 engine, and they released that version of the Id Tech 4 engine to the GPL, as they should. And that was a rerelease/remaster for consoles, even.
Blood's actual source code was never released under GPL. It's still proprietary and being sat on by Atari and Warner Bros. to which Nightdive belong to. What we have with NBlood and BloodGDX is reverse engineering using eDuke32 as a base and the leaked Blood alpha build.
You're correct about all the GZslop that we see polluting the Steam library and the disappointment that is the BFG edition.
 
I will say again that UT isn't too bad when you get past the screaming troons and overall tism of the fandom. I have genuinely never finished Deltarune past the first chapter and some of the second because it's really boring. It kind of makes you realize how games like UT feel more like flashes in the pan and don't need sequels or new stories since eventually you have done everything you can with the premise.
I guess I'm not autistic in the right way for Toby Fox games. The premise seems to be a whole game full of Earthbound style setpieces, but I found the setpieces in Earthbound like Dungeon Man or Magicant to be way more memorable. Toby Fox is way too in on the joke. It's like he's constantly nudging your shoulder
 
I guess I'm not autistic in the right way for Toby Fox games. The premise seems to be a whole game full of Earthbound style setpieces, but I found the setpieces in Earthbound like Dungeon Man or Magicant to be way more memorable. Toby Fox is way too in on the joke. It's like he's constantly nudging your shoulder
That is definitely part of my problem since people say the game feels timeless it's very mid 2010s feeling. I think the thing most Earthbound styles miss is how things integrated into the world. I don't think anyone stops to tell you how weird something they are doing is as it's just part of what is going on in that area/world.
 
That is definitely part of my problem since people say the game feels timeless it's very mid 2010s feeling. I think the thing most Earthbound styles miss is how things integrated into the world. I don't think anyone stops to tell you how weird something they are doing is as it's just part of what is going on in that area/world.
Yeah. Like how there's a long stretch of Earthbound when you do the 8 melodies where the game gets progressively more isolated, strange, and uncanny, but no character in your party is going to comment something like, "Wow this place sure is creepy!" It's just something that happens slowly in the background until inevitably you realize how weird the game has gotten.
 
Yeah. Like how there's a long stretch of Earthbound when you do the 8 melodies where the game gets progressively more isolated, strange, and uncanny, but no character in your party is going to comment something like, "Wow this place sure is creepy!" It's just something that happens slowly in the background until inevitably you realize how weird the game has gotten.
I guess that's part of why games like Yume Nikki or OFF managed to stick, no one really questions or commentates about the world around them, it just is and it's up to you how you interpret these places. "Show, don't tell" 'n all.
 
Yeah. Like how there's a long stretch of Earthbound when you do the 8 melodies where the game gets progressively more isolated, strange, and uncanny, but no character in your party is going to comment something like, "Wow this place sure is creepy!" It's just something that happens slowly in the background until inevitably you realize how weird the game has gotten.
it's the subtle and natural progression of the closer you get to giygas the worse his influence gets on the world.
I guess that's part of why games like Yume Nikki or OFF managed to stick, no one really questions or commentates about the world around them, it just is and it's up to you how you interpret these places. "Show, don't tell" 'n all.
and with Yume Nikki you see all the theory clowns who want to attach what they want to see to it despite how yeah that is how the game is supposed to be interpreted but once again we've seen how troons make everything about themselves. With OFF, the whole meta stuff it does is a little in the background until the end and even then it isn't screamed at you through the whole game.
 
Yeah. Like how there's a long stretch of Earthbound when you do the 8 melodies where the game gets progressively more isolated, strange, and uncanny, but no character in your party is going to comment something like, "Wow this place sure is creepy!" It's just something that happens slowly in the background until inevitably you realize how weird the game has gotten.
I mean, the game is weird as shit since the start

Things really kick up a notch when you get to Fourside (my fav part of the game honestly)

dood what iff memgaman legends ps1 but STIFFLY ANIMATED WOMAN instead of smoothly animated for the time megaman!

Albeit a little generic at least the character looks nice. SEVERELY LACKS the punchiness of the ps1 megaman animations though.

EDIT: Some little casual bit of megaman legends gameplay I found for someoen who somehow has not seen megaman legends ever

There's a very, bvery subtle in and out of the standing animation and the walk/run animation has a little hop to it that this indie one made 2 decades later on better hardware lacks somehow.

EDITX2: Looked at footage again, indie thing has thos eins and outs but isn't quite stompy hoppy enough for super robot shooter character.
Aww man Megaman Legends. I used to play this so much on my 64. Awesome game
 
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I guess I'm not autistic in the right way for Toby Fox games. The premise seems to be a whole game full of Earthbound style setpieces, but I found the setpieces in Earthbound like Dungeon Man or Magicant to be way more memorable. Toby Fox is way too in on the joke. It's like he's constantly nudging your shoulder
I was not a big fan of Undertale, and the writing was a huge part of why I disliked it, and you're right on the money. Earthbound is a very silly game, but I believe a lot of the comedy comes from how idiosyncratic and understated some of it is. The Stoic Club for instance has a lot of really funny lines, but they still manage to feel like we're seeing something funny as opposed to having something funny 'performed' for us. We're given a sort of window into this world that can be very silly and bizarre, and the writing trusts the audience enough to find the humor in it without needing to be in your face about how funny and weird it is. Or the Happy Happyists- a cult being obsessed with the color blue is obviously very ridiculous and funny, and the game doesn't feel the need to explicitly point out that this is a silly and unusual behavior.

Compare to UT, where so much of the humor feels like it exists solely for the audience's benefit as opposed to being part of the world that we're peering into and finding humor in. Pretty much anything with Papyrus, especially. Good grief, that was excruciating to get through.

Other misc thoughts, the art is too inconsistent and I think the "violence is wrong even if you're being attacked first" is a very juvenile war=bad type message.

Things really kick up a notch when you get to Fourside (my fav part of the game honestly)
I always hate the difficulty spike there, but the gold mine -> dept store -> moonside -> monotoli building part is really quite good. It's in a tight race for best Earthbound section alongside resisting Onett to get a piece of the meteorite for the phase distorter
 
Earthbound had what it's known as Magical Realism, a genre you probably hate if you know about Gabriel Garcia Marquez. Weird stuff is part of the world, that's it. The world of EB also went through at least one previous alien invasion and it has a collection of pop culture from the 80s and 90s, so it's understandable if people here are quirky. Undertail had memes and jokes that aged poorly and won't be understood by future generations, unlike EB. Deltarune is still not finished and it's going to take 2 decades at this rate.
 
Mother 3 are two titles only big gamers back in the day would seek out
Funny thing is, they probably haven't even played it.

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Funny thing is, they probably haven't even played it.
It's a running theme within the actual community that most of these people have never actually played the game. About the same with Earthbound because as I've said before these inspired games tend to copy not only surface level of the series but the same things. They only focus on the quirk.
 
It's a running theme within the actual community that most of these people have never actually played the game. About the same with Earthbound because as I've said before these inspired games tend to copy not only surface level of the series but the same things. They only focus on the quirk.
I'd go a step beyond this and say that most tranny-esque games miss the point of their originators. Doom clones, boomer shooters, PS1-horror titles, etc. They all feel like zombies walking inside the skin of a corpse. "Of course Silent Hill 2 was scary because of its PS1 graphix, doi, and not because of its unnerving plot and themes."
 
I'd go a step beyond this and say that most tranny-esque games miss the point of their originators. Doom clones, boomer shooters, PS1-horror titles, etc. They all feel like zombies walking inside the skin of a corpse. "Of course Silent Hill 2 was scary because of its PS1 graphix, doi, and not because of its unnerving plot and themes."
Just like trannies miss the point of women. It's a wonder they understand anything. Really, I'm just glad a near-majority of them understands the point of rope.
 
I'd go a step beyond this and say that most tranny-esque games miss the point of their originators. Doom clones, boomer shooters, PS1-horror titles, etc. They all feel like zombies walking inside the skin of a corpse. "Of course Silent Hill 2 was scary because of its PS1 graphix, doi, and not because of its unnerving plot and themes."
"Earthbound is so quirky and scary!! it's the darkest SNES game"
"OMG MOTHER 3 IS THE BEST GAME EVER IT'S SUCH A DARK STORY"
Tism Rant Time: Again having played both Earthbound uses the quirkiness to juxapose a world that is steadily going crazy around you so fighting mushrooms and piles of vomit isn't just randomness it's because giygas influences everything.
There's actually a lot of quirky weird stuff inbetween the dark stuff in Mother 3 too but what i've seen with both as I said is these people only focus on the surface of these existence of those things. UT is built on this completely where the quirkiness doesn't feel natural with the underground the world the monsters built because you can't tell if it's like that because of a joke or they're like this because of a differing reason. There's a lot of characters that do exactly what i said where they point out the joke and it breaks the flow.
 
It's a running theme within the actual community that most of these people have never actually played the game. About the same with Earthbound because as I've said before these inspired games tend to copy not only surface level of the series but the same things. They only focus on the quirk.
Most fandoms are like this today. The vast majority of them are tourists that like something because it gets popular and they learn a few things. They want to be part of something popular but they don't have the time/effort/will to actually get into it or they actually hate it because of X or Y reasons.

And curiously enough modern remakes are made for this kind of people. Turning once great games into pure slop for retards just to make a quick buck from it.
 
Most fandoms are like this today. The vast majority of them are tourists that like something because it gets popular and they learn a few things. They want to be part of something popular but they don't have the time/effort/will to actually get into it or they actually hate it because of X or Y reasons.
You really do see this a lot with how they look at media. They love to talk even though if you look into things it's all just nothing or interpretation since they don't understand what they are talking about.
And curiously enough modern remakes are made for this kind of people. Turning once great games into pure slop for retards just to make a quick buck from it.
It's a bit boomerish to rant about this but a lot of them are younger internet age demographics. Growing up with near instant interactions with things and you see that in the media made for them or co-opted. They want things to be simplified and instant where it takes very little effort to complete so they can move onto the next thing that feels like a rollercoaster ride and the next thing so on and so forth.
 
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