Sunflower Samurai
kiwifarms.net
- Joined
- Dec 17, 2019
Iirc Hunt Showdown works or worked like that, with a very similar example, you have shotgun weapons ranging from a single shot tube to a double barrel, to a pump/lever action to finally semi auto. The single shot was a skill cannon with the longest one shot range, so for the most part the effectiveness in range and damage was lowered with how many rounds it could spit out quickly at higher round capacities. The single shot one had a higher range for one shot kills, the pump would be be in the middle, and the most advanced semi auto is the most specialized with the lowest one shot range. The shotguns undeniably got more advanced, but they kept a niche throughout and the cheapest gun had the most theorical ambush power that could help you dome someone for further than he could if he had a better shotgunWhen doing a game like this you need to have each tier have its own weapons which have unique uses compared to lower tiers, but keep lower tiers competitive. Or you need to do something like
Grey quality = double barrel shotgun
Blue - pump shotgun
purple - auto-shotty
orange - drum mag auto-shotty
Tarkov partially had or has this, with cheap hunting rifles having some ammo types that could still punch through the more durable armors and still one shot headshot like the Vepr.
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