Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


  • Total voters
    8
  • Poll closed .
Is Disgaea 7 any good? It's on sale and I really liked the PS2 and PS3 entries but the last three or so games not being very good caused me to lose interest.
 
I've been trying to get back into Lord of the Rings Online for a month or so now for nostalgia purposes (and never knowing when these B tier MMOs will kick the bucket) and I have never encountered a company that makes it so hard to give them money as much as Daybreak. They're some Russian company that buys up old and fading MMOs and keeps them going and I've dealt with them before for shit like Everquest 2 but trying to subscribe to LOTRO has been a fucking ordeal. I could play it for free for quite a while but as a former payer the limitations make it unfun for me.

They let you pay through Steam, credit card, Amazon.. none of the options are working for me. It's insane, and their customer support takes multiple days to respond to a ticket with a solution like "remove your payment method and readd it" as if I didn't try it already. I'm MATI over this.
 
How deep a sale? IIRC there was some fuckery with the last update / DLC.
Looks like a 25% sale for 45 bucks or the super deluxe ultimate no cap edition for 90.

I haven't played Disgaea since 5 which I really enjoyed so I have no further input.
 
I'm still not pre-ordering but 007: First Light is shaping up quite nicely.
"Hey, we're gonna give you a lot of money to remake your one game but reskin it"
>007
>Vampire survivors 40k edition
>owlcat ttrpg 40k edition...
>total warhammer

I'm tired boss. I want something new that isn't a 3 hour indie game about trannyhood.
 
So do you guys typically play one game at a time, or have several going at once?
Either multiple ones with shorter game sessions (RTS skirmishes, Roguelikes/lites, fighting games, Warships, Shmups etc.) or one or two games which demand more attention and longer sessions (Total War, RPGs, regular Story mode or campaigns in various games).
 
I kinda doubt GW was giving out money, as opposed to just being sluts with the licensing. 40k games were virtually dead for a while, so they were probably like "yeah sure" to anyone who asked after some new management came in and it's had a resurgence because it's a special case where the devs are always warham nerds themselves and the setting provides an opportunity for art/music teams to go ham.

I don't have any inside info or anything, it's just a guess since if they were producing with their own cash there wouldn't be so many studios involved and there'd probably some brand director stopping shit like Survivors or Boltgun. Plus way back when the field was still pretty dogshit I remember getting this impression and sort of considering sending them a pitch myself, and I've had an almost perfect success rate so far with hunches on who will let me make garbage. At this point they'll still give garbage the green light, it's just gotta be confidently successful garbage.

Pretty cool strategy imo, going wide means nothing really reflects badly on the brand because of the volume of good stuff, free money with no temptation of putting eggs in some marvel-scale fuckup, and endless content for fans of industrial gregorian chant OSTs. Kinda like the old Star Wars EU.
 
Just heard about the Slay The Spire 2 drama and, well, it's retarded.

In short, the game has a mostly negative rating on steam now. Supposedly because Chinese players are mad that an OP build got nerfed.
 
Just heard about the Slay The Spire 2 drama and, well, it's retarded.

In short, the game has a mostly negative rating on steam now. Supposedly because Chinese players are mad that an OP build got nerfed.
That is an overreaction but I do think nerfs in a single player game are retarded, whose going to complain about unfairness? The npcs?

Being powerful in videogames feels good and this obsession with making everything feel equally weak is shit game design.
 
whose going to complain about unfairness? The npcs?
The players, even if a lot of them don't understand why something is not fun or are not able to put it into words. For example how do you think the Skyrim stealth archer meme came into being ? The game is an unbalanced mess with stealth being the objectively superior way of playing the game compared to melee or magic builds. Sure you can play however you want, but combat turns into a boring slugfest and on higher difficulties you are just actively reducing the quality of your experience. And you find this issue throughout a lot of games. What is the point of having various play styles when one is the best way to engage with the game ? That's why balance is especially important in single player games.

The one thing where I can agree with you is that many developers see an issue with balance but go about it in the worst possible way. Just like you said, they start nerfing everything that is too powerful but fail to either buff everything else or fail to address what led to the imbalance in the first place. Which I think leads to this mindset that balancing SP games is not important and/or retroactively diminishes the fun.
 
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The players, even if a lot of them don't understand why something is not fun or are not able to put it into words. For example how do you think the Skyrim stealth archer meme came into being ? The game is an unbalanced mess with stealth being the objectively superior way of playing the game compared to melee or magic builds. Sure you can play however you want, but combat turns into a boring slugfest and on higher difficulties you are just actively reducing the quality of your experience. And you find this issues throughout a lot of games. What is the point of having various play styles when one is the best way to engage with the game ? That's why balance is especially important in single player games.

The one thing where I can agree with you is that many developers see an issue with balance but go about it in the worst possible way. Just like you said, they start nerfing everything that is too powerful but fail to either buff everything else or fail to address what led to the imbalance in the first place. Which I think leads to this mindset that balancing SP games is not important and/or retroactively diminishes the fun.
As you said you don't take the fun shit and nerf it into the ground, you take the worthless shit and either buff it significantly or give it some kind of unique utility to make it worth using.
 
As you said you don't take the fun shit and nerf it into the ground, you take the worthless shit and either buff it significantly or give it some kind of unique utility to make it worth using.
If only developers would do that, I assume whatever got hit in Slay the Spire 2 was outperforming other options and those either require too much effort to make them viable or are just not worth picking up. Which probably is why people are complaining.

This misunderstanding of balancing has been the worst plague surrounding fighting games for a long time.
 
That's part of the loop in rougelikes though, that bad rng can screw a run. It sucks when it happens but it's a genre staple.

I assume for some reason ching chong players don't know that.
I would be inclined to disagree with the notion that the ching chongs don't understand the fundamental principle of a rougelike. Especially to such a degree that they influence the review score on Steam just because they are losing every run. Maybe I am wrong, and they just are so petty that they can't lose in a game.

Maybe if you play the game you could elaborate what exactly got hit that made them this mad ? Too easy to get in every run ? Too mandatory to get builds going ?
 
Maybe if you play the game you could elaborate what exactly got hit that made them this mad ? Too easy to get in every run ? Too mandatory to get builds going ?
I am actually unfamiliar with STS2 but based on a quick read of the reviews the criticism mostly isn't about card nerfs but about an enemy called the doormaker that got a huge buff.

Basically this is a superboss that can spawn randomly in the dungeon, it has an ability that can apply "exhausted" status on cards in your deck making them unplayable and it can spam this as much as it wants.

Apparently this boss got a massive stat buff to the point that encountering it is basically a guaranteed wipe unless you are using a very specific build.

Assuming all that is accurate than I understand why people are upset because that sounds incredibly unfun.
 
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Apparently this boss got a massive stat buff to the point that encountering it is basically a guaranteed wipe unless you are using a very specific build.

Assuming all that is accurate than I understand why people are upset because that sounds incredibly unfun.
If that's the case that sounds really fucking retarded. Maybe chimping out is justified in this case.
 
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