- Joined
- Dec 14, 2024
Is Disgaea 7 any good? It's on sale and I really liked the PS2 and PS3 entries but the last three or so games not being very good caused me to lose interest.
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How deep a sale? IIRC there was some fuckery with the last update / DLC.Is Disgaea 7 any good? It's on sale and I really liked the PS2 and PS3 entries but the last three or so games not being very good caused me to lose interest.
Looks like a 25% sale for 45 bucks or the super deluxe ultimate no cap edition for 90.How deep a sale? IIRC there was some fuckery with the last update / DLC.
i have 3 monitors so i can play 3 games at onceSo do you guys typically play one game at a time, or have several going at once?
quite basedi have 3 monitors so i can play 3 games at once
Ummm yeah if you haven't heard there's always another game buddy boySo do you guys typically play one game at a time, or have several going at once?
"Hey, we're gonna give you a lot of money to remake your one game but reskin it"I'm still not pre-ordering but 007: First Light is shaping up quite nicely.
Either multiple ones with shorter game sessions (RTS skirmishes, Roguelikes/lites, fighting games, Warships, Shmups etc.) or one or two games which demand more attention and longer sessions (Total War, RPGs, regular Story mode or campaigns in various games).So do you guys typically play one game at a time, or have several going at once?
That is an overreaction but I do think nerfs in a single player game are retarded, whose going to complain about unfairness? The npcs?Just heard about the Slay The Spire 2 drama and, well, it's retarded.
In short, the game has a mostly negative rating on steam now. Supposedly because Chinese players are mad that an OP build got nerfed.
The players, even if a lot of them don't understand why something is not fun or are not able to put it into words. For example how do you think the Skyrim stealth archer meme came into being ? The game is an unbalanced mess with stealth being the objectively superior way of playing the game compared to melee or magic builds. Sure you can play however you want, but combat turns into a boring slugfest and on higher difficulties you are just actively reducing the quality of your experience. And you find this issue throughout a lot of games. What is the point of having various play styles when one is the best way to engage with the game ? That's why balance is especially important in single player games.whose going to complain about unfairness? The npcs?
As you said you don't take the fun shit and nerf it into the ground, you take the worthless shit and either buff it significantly or give it some kind of unique utility to make it worth using.The players, even if a lot of them don't understand why something is not fun or are not able to put it into words. For example how do you think the Skyrim stealth archer meme came into being ? The game is an unbalanced mess with stealth being the objectively superior way of playing the game compared to melee or magic builds. Sure you can play however you want, but combat turns into a boring slugfest and on higher difficulties you are just actively reducing the quality of your experience. And you find this issues throughout a lot of games. What is the point of having various play styles when one is the best way to engage with the game ? That's why balance is especially important in single player games.
The one thing where I can agree with you is that many developers see an issue with balance but go about it in the worst possible way. Just like you said, they start nerfing everything that is too powerful but fail to either buff everything else or fail to address what led to the imbalance in the first place. Which I think leads to this mindset that balancing SP games is not important and/or retroactively diminishes the fun.
If only developers would do that, I assume whatever got hit in Slay the Spire 2 was outperforming other options and those either require too much effort to make them viable or are just not worth picking up. Which probably is why people are complaining.As you said you don't take the fun shit and nerf it into the ground, you take the worthless shit and either buff it significantly or give it some kind of unique utility to make it worth using.
That's part of the loop in rougelikes though, that bad rng can screw a run. It sucks when it happens but it's a genre staple.just not worth picking up. Which probably is why people are complaining.
I would be inclined to disagree with the notion that the ching chongs don't understand the fundamental principle of a rougelike. Especially to such a degree that they influence the review score on Steam just because they are losing every run. Maybe I am wrong, and they just are so petty that they can't lose in a game.That's part of the loop in rougelikes though, that bad rng can screw a run. It sucks when it happens but it's a genre staple.
I assume for some reason ching chong players don't know that.
I am actually unfamiliar with STS2 but based on a quick read of the reviews the criticism mostly isn't about card nerfs but about an enemy called the doormaker that got a huge buff.Maybe if you play the game you could elaborate what exactly got hit that made them this mad ? Too easy to get in every run ? Too mandatory to get builds going ?
If that's the case that sounds really fucking retarded. Maybe chimping out is justified in this case.Apparently this boss got a massive stat buff to the point that encountering it is basically a guaranteed wipe unless you are using a very specific build.
Assuming all that is accurate than I understand why people are upset because that sounds incredibly unfun.