Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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i'll be perfectly honest in saying that despite all of eva's cringey and creepy shit that he has done in the past, i'm still interested in yandere simulator's development. that probably makes me a huge faggot.
No, I've been interested for a long time. The concept is okay with terrible execution, and eventually I became more interested in Eva rather than his shit game due to his constant sperging out and amazing ability to shoot himself in the foot at every given opportunity.

:offtopic: Also hello I'm new.
 
He looks more like this
tumblr_omn7ntQyf31qia7f5o1_1280.png
why is @CuckyFarms stealing from PBS kids' shows too?! does he beat his meat to Word Girl too considering his loli/big breast fetish?!
 
Eva, the mere existence of your mess of a "game" is a bug in and of itself.
Seems like he's jumping back-and-forth between the idea of charging money for access to the game's alpha version and launching a crowdfunding campaign. Or is he planning to do both? How much of a slimy jew can one man possibly be?

He wants to do both, I’m pretty sure.
 
I am here mostly because I find YanSim's basic idea to be very interesting and even inspiring. I dont think Id open an account here if I wanted to simply mock Alex himself. Im mostly here to talk about the game and its development.
If Alex wasnt trying to be Kojima Famous and to do everything alone, maybe my critisism wouldnt be focused mostly on him alone.

I’ve noticed that (very) recently, whenever sensitive topics appear where Alex can see them, he ignores them. There was no response to the criticism video, he ignores insulting / criticizing posts that he had to have seen, and if a fan asks a question about anything even vaguely personal or that could possibly stir something, he just skips over it in favor of the game-related questions. I doubt it will last, of course.

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more future plans.
Maybe he finally understood that the best action he can take is to avoid uneasy questions rather than try to defend himself in a weak and unprofessional manner.

Its amazing how he... he plans a... really? He wants people to pay him for playing his bugged game? How did he even get this idea?! Its a terrible solution, and Im thinking about him, not his fans! Lots of kids will buy his Early Access since its so cheap and he will get even MORE emails coming from Professional Testers saying '1 time i turn eastereg and it make my gam krash :( is bug' or 'My game doesnt want to start. Ive instaled these mods: '. Good luck with that, Alex.

Below, some late answers about the game itself.
Main problem with this whole concept is it doesn't work as a serious, dark game. The story about anime tropes won't work if they are just anime tropes. At this point if Alex doesn't have some twist about them, and he likely doesn't, it will be a meme game. If he just treated it as such, how much better it would be? Right now Alex is in a dead space, he won't make a meme game, because he doesn't like the idea of it. He also won't make a serious game, because of all the youtubers.
It makes me think about Until Dawn. Most of the people Ive seen play it at first hate the characters since they are just typical horror movie stereotypes, and yet as the game goes on they start caring about them. From 'haha I will kill them all' they go 'I hope my previous dumb decisions dont kill them, heck'. A funny thing, isnt it?
I believe YanSim couldve worked like that too, very easily. Look at the photography club and the idea for it! It was one of the best ideas he had for the gameplay and game to get more serious as you advance and commit more sins/crimes.
Unfortunately, with the way hes throwing in bad and throwing out good ideas, at this point the only way his mess of a game could work is as a funny game. Which is a shame.

Wouldn't that kill the elimination method of ruining someone's popularity though? Megami might be the most popular & the daughter of the Saiko Corp., but all those restrictions that she imposes would naturally lower her popularity from the start & far more than bad rumors or stuff like "oh X student is a slut" or "X student was cheating on a test" since they affect the entire school population. (Speaking of which, why would anyone believe bad rumors about Megami from you, a total stranger, if she hasn't been in school in weeks? Even with high popularity, that doesn't really make any sense.)

There wouldn't even be a point to using those elimination methods then.
Now that you mention it, I dont think this kind of elimination method should work on some other rivals as well. (In fact, I dont think every elimination method, especially resulting in a death of your rival, should work on every rival, but thats for another time.)
I wonder what kinda rumours should Ayano spread to have Nurse fired? I mean kill herself? Sluteacher doesnt seem like a person who would kill themself, even if some young girl spread rumours about her and make her get fired. Unless she already got fired from every school in the whole world. What could you say about Occult girl that school doesnt know already? If she wasnt bullied till now, she wont be, unless you manage to convince the whole school that shes killing cats (or people???) in attempt to summon demons. What would make Deliquents lady get bullied, in fact??? Saying she is really good at sewing cute plushies?
Not to mention not every victim of bullying - shocker - kills themselves. Heres an idea for an Organic Gameplay and Nice Environment Changing Details: see your exrivals get bullied for the rest of your playthrough. Then again, cant wait to see game freak out because deliquents will have to both bully 2 rivals at the same time...
Btw, what would stop some rivals from threatening you to apologise and stop spreading rumours? You are supposed to spread rumours on Feisuboku-like site, your full name and photo exposed. I dont think Deliquents or Theatre lady would just leave it like that and not confront you irl.
 
I’ve noticed that (very) recently, whenever sensitive topics appear where Alex can see them, he ignores them. There was no response to the criticism video, he ignores insulting / criticizing posts that he had to have seen, and if a fan asks a question about anything even vaguely personal or that could possibly stir something, he just skips over it in favor of the game-related questions. I doubt it will last, of course.

I think it's cause whenever he does speak up he makes a much bigger fool of himself than if he ignores it. Remember when he responded to that post clearing up common misconceptions about Kiwifarms? Or his retarded Punished Snake analogy in response to the drama about that anti-Yandere Sim blog? Or even his Andy Warhol comparison when he got caught stealing other peoples' artwork in one of his videos? Stuff like that is what I think he's trying to avoid.
 
@FinishedOsana I used to enjoy the development. Then I realized this is all only about money, manipulation, and "fame" for this dude.

I think there are a decent amount of ideas that could be built upon to create something actually fun and endearing. The problem is, Alex puts the anime stereotypes and the meme side of the game before all else. We don't have a single character who we can look at and think, "wow, their backstory and character is actually unique and I care about where this goes for them." He doesn't want to challenge stereotypes bc money.

His ego and his greed are too huge to ever allow this game to become something special, and that's really damn sad. All Alex is actually good at is taking people's money and making empty promises. That's why all he ever seems to genuinely give a fuck about is running this kickstarter and having people pay for an unfinished, bugged, unplayable game (really? Episodic now? God forbid you finish anything before selling it to your fans.) The hundreds of thousands he's already made are not enough for him to actually create something his fans deserve.

If that doesn't show you how little he cares, nothing will.
 
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I think someone mentioned this on /v/ once - out of all people to make a game based in a high school setting, Eva might just be the worst person to put in charge, cause he was homeschooled and has no clue how to interact with others and shit. Plus his idea of game design still seems to be "if it doesn't work, overcomplicate it".
 
@FinishedOsana
I think there are a decent amount of ideas that could be built upon to create something actually fun and endearing. The problem is, Alex puts the anime stereotypes and the meme side of the game before all else.

The thing is, even as a meme game this could have been something great. Huniepop is incredibly ridiculous in its delivery of story and characters, as are games like Battleblock Theater and Plants vs Zombies. Heck, Goat Simulator had its spotlight as a silly and buggy game. If he embraced the game as a meme game, he could put in as many easter eggs and random-ass eliminations involving bears as he wanted. We couldn't say a thing about the Engrish names and the fountains of blood. It'd be like an homage to every nineties anime fanfiction. People would love it. Fuck, smack a bow on its head and put the elimination bear in as a surprise rival.

The problem is that he never thought the game through as a full experience. Just like every project he's taken on from what I can tell, from game design to finding a significant other. He slaps something together, hopes for the best, and then stacks expectations on top of everything until it falls apart. The only differences here are that now he's getting paid for it and people are congratulating him for it.
 
I think it's cause whenever he does speak up he makes a much bigger fool of himself than if he ignores it.
A lot of bad game PR stems from doing this and I think Eva might be beginning to learn this. Think about Phil Fish (the Fez creator guy). Most people stopped being interested in his game and decided simply to bother him because he responded to tons of trolls on a regular basis, causing the trolls and haters to get exponentially worse because he took bait constantly.

For example, if you're getting bombed with emails, don't make a 20 minute video sperging out, asking people not to send you emails. I'm sure for the next week or more, Eva probably got emails from people just trying to annoy him. He probably learned that the hard way.

Good PR was also a problem with Terraria's development; the overly-sensitive guy in charge of PR got his cringey deviantart featured on a youtube video by TheBestGamers (satire channel) and he tried to remove it, sperged out, etc. before the lead developer finally fired his ass for drawing tons of bad attention to Terraria. Considering all the negative attention Eva is bringing to his game, I'd be surprised if TinyBuild hasn't started to take notice. Maybe they will find this thread.

I think someone mentioned this on /v/ once
Speaking of things mentioned on /v/, not sure if this has already been posted, but...

evameerkat.png
 


I am quite new to posting on the farms a lot and back like 2-3 years ago ish I thought that YandereDev actually worked hard and all his complaints were justified, but after seeing a lot of the /cow/ shit (which I did before joining kiwifarms) and realized how much of a piece of shit virgin he really was.

Also is it just me or does his neck look exactly candaces from Phineas and Ferb, the man is like a Bill Murray Candace Fusion.

3247273-02.png
 
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I am quite new to the farms and back like 2-3 years ago ish I thought that YandereDev actually worked hard and all his complaints were justified, but after seeing a lot of the /cow/ shit (which I did before joining kiwifarms) and realized how much of a piece of shit virgin he really was.

Also is it just me or does his neck look exactly candaces from Phineas and Ferb, the man is like a Bill Murray Candace Fusion.

3247273-02.png
upload_2017-12-28_15-46-52.png

"Moooom! Kiwi Farms and PULL are trying to ruin my life again!"
 
8672855E-1CA0-493C-9B45-5E18F3B3D961.jpeg
B9859268-273F-4E24-9BED-5BE38ABA0D2B.jpeg

That one is about the maid minigame.

And here, Alex talks about the possible fifth student council member and how he designs characters backwards:

https://en.wikipedia.org/wiki/Yellow_Dragon

In East Asian culture, the Yellow Dragon is the fifth symbol completing the Sixiang (Four Symbols). This deity is the centre of the cosmos and it represents the element earth, the Chinese quintessence, as well as the changing of the seasons. The Yellow Dragon does not appear in Japanese mythology: the fifth element in the Japanese elemental system is the void, so there cannot be an animal representing it. However, some consider the Ōryū as the Japanese counterpart of the Yellow Dragon since they share some similarities.

If I was to add a fifth student council member, she would represent the Yellow Dragon. I know that she would be blonde, but other than that, I haven't firmly decided the rest of her details. I have a mental image of how I imagine her, and I asked a concept artist to draw her, but I'm not 100% committed to her design yet.

The student council were very much an experiment in creating characters who each have unique faces and poses. The first thing I'd do for "Yellow Dragon" is to determine what would make her face different, and what her poses would be.

  • Kuroko - Thin eyes
  • Akane - Closed eyes
  • Aoi - One eye
  • Shiromi - "Empty" eyes
  • Yellow Dragon - ?????
Heterochromia is actually a pretty neat suggestion. It's a trait that no other character has. I can definitely consider this one. Another idea is to give her smaller-than-average irises, or put some kind of pattern on her irises, like a spiral. Maybe extra thicc eyebrows could be her trait. However, I still need to figure out her pose:

  • Kuroko - Hands behind back
  • Akane - Hands in lap
  • Aoi - Hands in pockets
  • Shiromi - Hands behind head
  • Yellow Dragon - ?????
"Crossed arms" is one idea, but I was planning that for Megami. "Hands on hips" is another idea, but that's already Osana's trait.

Once her eyes and pose are figured out, her personality would fall into place quite easily.

And about his game design plans:

The most important thing about a stealth game is that it needs to be fun and interesting to get from "Point A" to "Point B". The player must be given multiple paths to their destination, and must be given multiple options to bypass the obstacles in their way.

In terms of level design, my priorities are:

1) Fun and interesting options for reaching destination, and challenging obstacles to avoid.

2) Making a Japanese high school that feels authentic.

When you look at Yandere Simulator, you might see this, but I see this.

Let's create a hypothetical scenario: https://imgur.com/4Yp4mbu.png

You need to get from one end of a hallway to the other end without getting spotted. Maybe you're carrying a corpse and need to get it to the incinerator to dispose of it, or maybe you're covered in blood and you're trying to get to the locker room. Either way, you need to get down this hall. (Other halls are available, but they all have similar obstacles to the ones I'm about to describe.)

There are a bunch of students in the hall, basically forming a "wall" that makes it impossible to just walk straight down the hallway without instantly getting spotted by everyone. To make matters worse, let's imagine it's the Student Council.

To get down this hall, you're going to have to pass through the faculty room. Inside, the gym teacher is patrolling, walking in a circle around the room. You'll have to open the door to the faculty room, take note of her patrol path, then slip into the room when she's facing away from you.

Then you'll have the task of figuring out how to exit the room without the student council spotting you as you exit. Probably the most straightforward solution is to activate something that makes noise at the top corner of the room; for example, bringing a radio into the room and activating it at the top-right corner of the room (with the door closed) to make the whole student council turn and face it (but only when the gym teacher is far enough away from the radio to not hear it and instantly turn around and face you).

In short, I imagine each room of the school like a miniature "VR stealth mission" from Metal Gear Solid. How does the player navigate through it? How does the layout offer hiding spots? Take a look at the student council room: https://imgur.com/HcGAN1B.png Do you know why I put those L-shaped bookcases there? Those are hiding spots for the player to hide in while sneaking through the room. Every room has been designed with this sort of thing in mind.

...or, at least, that's the way it's supposed to be. I'm currently very dissatisfied with the layout of the school, because I don't believe that it provides enough "stealth opportunities". I've stated many times that Yandere Simulator is actually a "social stealth" game, and that the "stealth" here is keeping your true nature a secret and being a social chameleon, rather than actually physically hiding...but I do want the layout of every room in the school to facilitate stealth gameplay, nonetheless.

So, my question is: how would faculty toilets and a faculty kitchen facilitate stealth gameplay? If the answer is "It has nothing to do with stealth or creating opportunities for the player, it's just to make an authentic high school" then it's going to be very low on my priority list.
*(this is what the person originally asked about, he didn’t just suddenly burst into teacher-toilet talk)
 
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That one is about the maid minigame.

And here, Alex talks about the possible fifth student council member and how he designs characters backwards:
https://en.wikipedia.org/wiki/Yellow_Dragon

In East Asian culture, the Yellow Dragon is the fifth symbol completing the Sixiang (Four Symbols). This deity is the centre of the cosmos and it represents the element earth, the Chinese quintessence, as well as the changing of the seasons. The Yellow Dragon does not appear in Japanese mythology: the fifth element in the Japanese elemental system is the void, so there cannot be an animal representing it. However, some consider the Ōryū as the Japanese counterpart of the Yellow Dragon since they share some similarities.

If I was to add a fifth student council member, she would represent the Yellow Dragon. I know that she would be blonde, but other than that, I haven't firmly decided the rest of her details. I have a mental image of how I imagine her, and I asked a concept artist to draw her, but I'm not 100% committed to her design yet.

The student council were very much an experiment in creating characters who each have unique faces and poses. The first thing I'd do for "Yellow Dragon" is to determine what would make her face different, and what her poses would be.

  • Kuroko - Thin eyes
  • Akane - Closed eyes
  • Aoi - One eye
  • Shiromi - "Empty" eyes
  • Yellow Dragon - ?????
Heterochromia is actually a pretty neat suggestion. It's a trait that no other character has. I can definitely consider this one. Another idea is to give her smaller-than-average irises, or put some kind of pattern on her irises, like a spiral. Maybe extra thicc eyebrows could be her trait. However, I still need to figure out her pose:

  • Kuroko - Hands behind back
  • Akane - Hands in lap
  • Aoi - Hands in pockets
  • Shiromi - Hands behind head
  • Yellow Dragon - ?????
"Crossed arms" is one idea, but I was planning that for Megami. "Hands on hips" is another idea, but that's already Osana's trait.

Once her eyes and pose are figured out, her personality would fall into place quite easily.

And about his game design plans:
The most important thing about a stealth game is that it needs to be fun and interesting to get from "Point A" to "Point B". The player must be given multiple paths to their destination, and must be given multiple options to bypass the obstacles in their way.

In terms of level design, my priorities are:

1) Fun and interesting options for reaching destination, and challenging obstacles to avoid.

2) Making a Japanese high school that feels authentic.

When you look at Yandere Simulator, you might see this, but I see this.

Let's create a hypothetical scenario: https://imgur.com/4Yp4mbu.png

You need to get from one end of a hallway to the other end without getting spotted. Maybe you're carrying a corpse and need to get it to the incinerator to dispose of it, or maybe you're covered in blood and you're trying to get to the locker room. Either way, you need to get down this hall. (Other halls are available, but they all have similar obstacles to the ones I'm about to describe.)

There are a bunch of students in the hall, basically forming a "wall" that makes it impossible to just walk straight down the hallway without instantly getting spotted by everyone. To make matters worse, let's imagine it's the Student Council.

To get down this hall, you're going to have to pass through the faculty room. Inside, the gym teacher is patrolling, walking in a circle around the room. You'll have to open the door to the faculty room, take note of her patrol path, then slip into the room when she's facing away from you.

Then you'll have the task of figuring out how to exit the room without the student council spotting you as you exit. Probably the most straightforward solution is to activate something that makes noise at the top corner of the room; for example, bringing a radio into the room and activating it at the top-right corner of the room (with the door closed) to make the whole student council turn and face it (but only when the gym teacher is far enough away from the radio to not hear it and instantly turn around and face you).

In short, I imagine each room of the school like a miniature "VR stealth mission" from Metal Gear Solid. How does the player navigate through it? How does the layout offer hiding spots? Take a look at the student council room: https://imgur.com/HcGAN1B.png Do you know why I put those L-shaped bookcases there? Those are hiding spots for the player to hide in while sneaking through the room. Every room has been designed with this sort of thing in mind.

...or, at least, that's the way it's supposed to be. I'm currently very dissatisfied with the layout of the school, because I don't believe that it provides enough "stealth opportunities". I've stated many times that Yandere Simulator is actually a "social stealth" game, and that the "stealth" here is keeping your true nature a secret and being a social chameleon, rather than actually physically hiding...but I do want the layout of every room in the school to facilitate stealth gameplay, nonetheless.

So, my question is: how would faculty toilets and a faculty kitchen facilitate stealth gameplay? If the answer is "It has nothing to do with stealth or creating opportunities for the player, it's just to make an authentic high school" then it's going to be very low on my priority list.
*(this is what the person originally asked about, he didn’t just suddenly burst into teacher-toilet talk)
This is why this game will never get completed, or, if being :optimistic: , may come out after Half-Life 5 when we're all dead. What I understood, the next order of business for Eva was supposed to be him clearing up the huge plot holes in the game that even he, himself, admitted in one of his recent videos. Also, there are other big things, like the fact that he has robot club leaders and delinquents that appear out of thin air. Shit like this needs priority, and then you can sweep up the small details later.

Apparently, what he's interested in working on right now is what happens when you bump into a specific student, a minigame, deities that a few of his characters are based on, and said character's eyes and arms. The only half decent thing he spoke of in your post is to fix the terrible pathing of the school students to resemble MGS, which I highly doubt will ever happen as Eva is too shitty of a programmer and won't let anyone help develop (unless it's for a minigame).

Hell, before he does any of this, before he adds any actual good core features, why doesn't he fix the fact that the game runs at like sub-30 FPS despite having less students than any high school on the planet?
 
@sweetpepperfairy and that is such a good point. I think that also goes along with the fact that he doesn't want to limit his audience.. in his mind, just from what I read from @tortoiseshell on this page, Alex thinks this should be a triple A title. He wants to be an infamous icon in the gaming scene who created an indie metal gear solid for anime fans as a solo developer. But in doing so, he's going to ultimately alienate everyone. when Alex released the divided meme/edge version of the game, I think he let slip how he really felt about the entire thing. I think he genuinely dislikes the funny/over the top side of the game and doesn't want to be creating that, but it is what everyone wants so he goes along with it. Even more proof that this is just about the fame and money to the guy.
 
This is why this game will never get completed, or, if being :optimistic: , may come out after Half-Life 5 when we're all dead. What I understood, the next order of business for Eva was supposed to be him clearing up the huge plot holes in the game that even he, himself, admitted in one of his recent videos. Also, there are other big things, like the fact that he has robot club leaders and delinquents that appear out of thin air. Shit like this needs priority, and then you can sweep up the small details later.

Apparently, what he's interested in working on right now is what happens when you bump into a specific student, a minigame, deities that a few of his characters are based on, and said character's eyes and arms. The only half decent thing he spoke of in your post is to fix the terrible pathing of the school students to resemble MGS, which I highly doubt will ever happen as Eva is too shitty of a programmer and won't let anyone help develop (unless it's for a minigame).

Hell, before he does any of this, before he adds any actual good core features, why doesn't he fix the fact that the game runs at like sub-30 FPS despite having less students than any high school on the planet?

Because Alex can't focus worth shit. His "work" cycle on the game as of late is as follows:
  1. Find "inspiration" (steal content from other things without context/inject newest fetish/appease pre-teen audience's reddit suggestion)
  2. Run idea through its paces (wait for volunteers to do everything, make YT vids, blog posts and stream for cash and to feed his ego)
  3. Implement new concept (smash whatever it is into his near sentient mess of spaghetti code, maybe fix a couple bugs that came of it then announce it so he stays relevant, but almost never revisit the thing he added ever again)
  4. Work on something the game actually needs repeat step 1
It can be hard to tell in this particular case if it's :autism: or him just looking for more reasons to delay Osana. Probably both.
 
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