Overwatch

Apparently the new Mei skin has Mei’s spine poking broken af
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I've been going back to Overwatch. Got a triple kill with Mcree's Ult. Felt nothing.

Went back to a game of League of Legends. Got a triple kill with a champion that recently got reworked by using a combination of movement skills and an Ult. Felt good and it had me bobbing up and down in my seat.

Played CS:GO. Got a kill-streak using a weak-ass shotgun. Did it by deceiving the team with a miss-thrown smoke bomb. Feels good.

Overwatch just doesn't feel fun to play these days. I feel like there's no incentive to master the bare-bones mechanics because so much of the game is focused on the "team" and the "team" only works if you're tanking/putting out the most damage at the same time with asstons of CC. Sure, League can get like that too, but you can regularly outplay people in League. Overwatch's Heroes feel so limited that you don't really get the same opportunity to do that. I mean, Genji used to be the epitome of this, but with the amount of raw CC and damage negation in this game? Please.

Anyone else feel similar?
The reason for that to my knowledge is because they want that stigma of "a hero for everyone". It's like breaking up essential parts of a team to make sure everyone is getting a fair share when in actuality you're getting nothing but a fragment of a complete product. They have 3 turret characters who all play different but fill the same role but I think their minor differences....kind of make them different but not too different.

I agree though I've been playing since 2016 and nowadays it feels like we're just going through the motions even in terms of Blizzard who's incentive to keep playing is to add a new map or hero every now and again then do nothing to them for a few months before fixing something. There's something I felt while playing you aren't given much of a leeway to play the way you want too this is especially true of the competetive side which hasn't moved much even with new characters instead these new characters just get swept up and become part of the black hole.

Unique character traits are being changed so that most people more or less perform similarly, characters are being neutered to near uselessness, and there's a lot of imbalance. I feel there's not much in-game content that comes regularly aside from cosmetics, which are just limited-time cash grabs (that's its own issue).
This upcoming Anniversary just shows the same issues we've been having since a year ago. I understand gotta make that money but they're seriously dumping the money into making the cosmetics while the "balancing" seems weak and vapid.

I'm going to play Devil's Advocate

I'm not strictly against a transgender character being created for the game. It could be done okay.

I was more against the trend a few months ago where people demanded Blizzard turn one of the existing female characters like Mercy trans. Which was something that was hugely pushed on social media. To me just putting out a random trans hero to placate the sjws is better than the alternative.
I see it as all characters being fine so long as they're not trying to push something for the sake of pandering. Then again this is Overwatch its cast is made to appeal to someone which in essence is not a bad idea you just need to be careful on how you splay information to people about what you think they want.
 
The game could stand to benefit from more characters that were capable of being efficient without having to constantly group up with the team whilst simultaneously not being powerful enough to carry a game on their own. In competitive gaming there's something of a sub-category of characters that people would effectively come to call "Roamers", and their role in competitive games serves a very powerful niche which's effectiveness is tied into the enemy team's collective skill.

Roamers, as their name suggests, roam around the battlefield independent of their team either completing smaller objectives or providing battle support by eliminating key opponents, providing cover fire from under the noses of the enemy team, or dueling powerful members of the enemy team and keeping them out of the fight long enough to cause cracks in team synergy. Roamers typically rely on burst damage and aren't particularly mobile, but they trade in utility and movement options by effectively "locking down" an enemy or two and securing kills. They're capable units without the team backing them up, but are more suited to personal combat or assassination battle types and thus truly fall off when A) There are objectives that are heavily defended. And B) The enemy team knows how to deal with the sudden pressure.

Overwatch tries to have a couple of these and they're...not exceptionally good.

Tracer is the best example of a Roamer in the game, being highly mobile and self-sufficient with decent burst damage and an assassination ult. Her only struggle is relevancy in a game where everyone is mostly scrunched up together and her weapons are piss in anything more than 1v1 scenarios.

Reaper has a teleport, lifesteal, and invincibility frames but his slow rate of fire and ridiculous spread coupled with a lack of offensive options outside of just shooting more really cripple his ability to duel and be any real threat to enemies, let alone be an efficient Roamer.

Genji's DPS is inconsistent, he has a hard time locking down opponents that choose to just not engage with him, and his mobility is dependent on the arena you fight him in. He used to be better at this when there were less classes that had CC(crowd control) and AOE weapons but now even being a distraction play is a wonton dream for Genji's that want to do anything other than just be a one-trick.

Sombra has almost no damage what-so-ever, her escape option is one-note and doesn't have any utility nor does it give invincibility frames, and her abilities don't lend themselves to doing anything more than being mildly inconvenient 1% of the time.

Everyone else that can "Roam" is more suited to being close and coordinated to the team or otherwise is dependent on the team following up in order to capitalize on their efficiency. (Roadhog, D.Va, McRee, Hanzo)

Without units that are independent, Blizzard is essentially bogging down the single-player experience as well as removing any sort of ability to carry without actively communicating with the team. See, this is where people like myself get frustrated; There's no other way to play this damn game outside of the way the developers force me to play.

League of Legends has off-meta picks and different roles as well as variations in said roles.
Team Fortress has hundreds of intricate mechanics built within most of it's cast.
CS:GO provides several different methods which a player can complete objectives or engage with the enemy.
Paladins (yes, even fucking Paladins) designs their characters to be able to passively support while still having individual units be able to engage and complete objectives on their own with their own mechanics.
Hell even something as kid-friendly as Splatoon places emphasis on you being able to outmaneuver and outplay enemies with a variety of weapons and mechanics.

Overwatch punishes me for not wanting to fill as Mercy because picking the character I actually want to play almost guarantees our loss and that's ridiculous for a video game to be so restrictive.
 
The game could stand to benefit from more characters that were capable of being efficient without having to constantly group up with the team whilst simultaneously not being powerful enough to carry a game on their own. In competitive gaming there's something of a sub-category of characters that people would effectively come to call "Roamers", and their role in competitive games serves a very powerful niche which's effectiveness is tied into the enemy team's collective skill.

Roamers, as their name suggests, roam around the battlefield independent of their team either completing smaller objectives or providing battle support by eliminating key opponents, providing cover fire from under the noses of the enemy team, or dueling powerful members of the enemy team and keeping them out of the fight long enough to cause cracks in team synergy. Roamers typically rely on burst damage and aren't particularly mobile, but they trade in utility and movement options by effectively "locking down" an enemy or two and securing kills. They're capable units without the team backing them up, but are more suited to personal combat or assassination battle types and thus truly fall off when A) There are objectives that are heavily defended. And B) The enemy team knows how to deal with the sudden pressure.

Overwatch tries to have a couple of these and they're...not exceptionally good.

Tracer is the best example of a Roamer in the game, being highly mobile and self-sufficient with decent burst damage and an assassination ult. Her only struggle is relevancy in a game where everyone is mostly scrunched up together and her weapons are piss in anything more than 1v1 scenarios.

Reaper has a teleport, lifesteal, and invincibility frames but his slow rate of fire and ridiculous spread coupled with a lack of offensive options outside of just shooting more really cripple his ability to duel and be any real threat to enemies, let alone be an efficient Roamer.

Genji's DPS is inconsistent, he has a hard time locking down opponents that choose to just not engage with him, and his mobility is dependent on the arena you fight him in. He used to be better at this when there were less classes that had CC(crowd control) and AOE weapons but now even being a distraction play is a wonton dream for Genji's that want to do anything other than just be a one-trick.

Sombra has almost no damage what-so-ever, her escape option is one-note and doesn't have any utility nor does it give invincibility frames, and her abilities don't lend themselves to doing anything more than being mildly inconvenient 1% of the time.

Everyone else that can "Roam" is more suited to being close and coordinated to the team or otherwise is dependent on the team following up in order to capitalize on their efficiency. (Roadhog, D.Va, McRee, Hanzo)

Without units that are independent, Blizzard is essentially bogging down the single-player experience as well as removing any sort of ability to carry without actively communicating with the team. See, this is where people like myself get frustrated; There's no other way to play this damn game outside of the way the developers force me to play.

League of Legends has off-meta picks and different roles as well as variations in said roles.
Team Fortress has hundreds of intricate mechanics built within most of it's cast.
CS:GO provides several different methods which a player can complete objectives or engage with the enemy.
Paladins (yes, even fucking Paladins) designs their characters to be able to passively support while still having individual units be able to engage and complete objectives on their own with their own mechanics.
Hell even something as kid-friendly as Splatoon places emphasis on you being able to outmaneuver and outplay enemies with a variety of weapons and mechanics.

Overwatch punishes me for not wanting to fill as Mercy because picking the character I actually want to play almost guarantees our loss and that's ridiculous for a video game to be so restrictive.

Thing is when they have characters like this (old Roadhog and now Brigitte), the community shits it's pants, demands blizzard nerfs them and they do. The community doesn't want characters that can carry because it makes them feel bad that they play like shit.

However I think you are wrong about tracer, she is extremely powerful in skilled hands, and the only response to her is to have a better tracer on your team.
 
Thing is when they have characters like this (old Roadhog and now Brigitte), the community shits it's pants, demands blizzard nerfs them and they do. The community doesn't want characters that can carry because it makes them feel bad that they play like shit.

However I think you are wrong about tracer, she is extremely powerful in skilled hands, and the only response to her is to have a better tracer on your team.

I remember I was playing Tracer and I hiked this Reinhard so fucking hard. Every time he used an ability I'd just blink behind him at the right moment. After I killed him I could practically hear him hurl his controller against the wall.
 
After the recent launch of the new hero Hammond (a hamster), there were many tweets complaining about "we need a black woman hero".

Autists took to twitter and optimistically rebutted that Sombra (Latina/Mexican), Ana (Bedouin Egyptian), Pharah (Native American+Bedouin Egyptian), and Symmetra (Indian) are all black women.

Of course there's heavy back-pedaling now about that claim (and the same who made it are now calling others uneducated) but it sure was an interesting sight.
 
  • Thunk-Provoking
Reactions: Y2K Baby
After the recent launch of the new hero Hammond (a hamster), there were many tweets complaining about "we need a black woman hero".

Autists took to twitter and optimistically rebutted that Sombra (Latina/Mexican), Ana (Bedouin Egyptian), Pharah (Native American+Bedouin Egyptian), and Symmetra (Indian) are all black women.

Of course there's heavy back-pedaling now about that claim (and the same who made it are now calling others uneducated) but it sure was an interesting sight.
You have two male negros. Prime breeding ages.
 
  • Feels
Reactions: goma
After the recent launch of the new hero Hammond (a hamster), there were many tweets complaining about "we need a black woman hero".

Autists took to twitter and optimistically rebutted that Sombra (Latina/Mexican), Ana (Bedouin Egyptian), Pharah (Native American+Bedouin Egyptian), and Symmetra (Indian) are all black women.

Of course there's heavy back-pedaling now about that claim (and the same who made it are now calling others uneducated) but it sure was an interesting sight.

Overwatch is legit the last game that deserves to be panned for it's lack of diversity seeing as they went out of their way to take into account each character's culture and how it would affect the little bit of personality they have.

Except Hammond because fuck off Blizzard, the last thing I needed was for this game to continue not taking itself seriously when the "not seriously" part is just referencing internet meme culture.
 
I've been going back to Overwatch. Got a triple kill with Mcree's Ult. Felt nothing.

Went back to a game of League of Legends. Got a triple kill with a champion that recently got reworked by using a combination of movement skills and an Ult. Felt good and it had me bobbing up and down in my seat.

Played CS:GO. Got a kill-streak using a weak-ass shotgun. Did it by deceiving the team with a miss-thrown smoke bomb. Feels good.

Overwatch just doesn't feel fun to play these days. I feel like there's no incentive to master the bare-bones mechanics because so much of the game is focused on the "team" and the "team" only works if you're tanking/putting out the most damage at the same time with asstons of CC. Sure, League can get like that too, but you can regularly outplay people in League. Overwatch's Heroes feel so limited that you don't really get the same opportunity to do that. I mean, Genji used to be the epitome of this, but with the amount of raw CC and damage negation in this game? Please.

Anyone else feel similar?
Overwatch my last few months playing it before dropping it felt like the "ult" game. You can stomp the opposing team into the ground until they can make an ult push or switch heroes and almost immediately change the match. It felt like waiting until we got those "game changing" ults which almost all of them feel like they were made to delete players from the game for a few seconds with not much in terms of a reward.
 
I remember when I first tried Overwatch. Coming from TF2, I really liked the infinite ammo system and the short respawn times. Even if I died, I was back in the action in seconds. Games were quick and all the characters seemed fun. I loved their unique personalities and play styles. I loved how crisp the game looked. I only played a day or 2 of the open beta, but I was hooked.

After a while, I started to lose interest. I noticed I wasn't having as much fun. Some of the things I realized over time:

- It's very easy to die in Overwatch. Almost everything kills you in 1 or 2 hits. It seems like in order to have any impact at all, you have to tryhard. Eventually games started to feel super tense, and I found myself being quick to frustration and ragequitting.

- The low respawn times don't make the game as fun as I initially thought. It feels a lot shorter when you're used to the respawn times in other games, but eventually you just get used to it and the thrill is gone. It's then that you realize how short your opponents' respawn times are, which brings me to my next point...

- Kills don't feel impactful. When your enemy is alive again in less than 10 seconds, you don't feel the same satisfaction that you would if respawn times were longer. Instead, it feels like you only get a couple seconds before the enemy is up your ass again. This, at least in my case, adds to the tension I mentioned earlier.

- No ammo means either unstoppable forces or immovable objects. At first, not having to worry about ammo makes the game feel faster and more about the action. Sooner or later, however, you start to realize why ammo management is actually a good thing in games like these. Without it, teams can just spam projectiles forever. You can't just wait for someone to be out of ammo and then push when they retreat because it's never going to happen. The only strategy is to out-tryhard the enemy or just wait for an ult. There's also nothing less fun than dealing with a good Pharah/Mercy combo that just spams rockets at you forever.

- Barriers are not fun. Adding to the grief of infinite ammo, there are also fucking barriers everywhere. Whether you're pushing or defending, be prepared to shoot through 3 layers of shields before you get to do anything to the enemy team. When Reinhardt was the only one with a decent barrier (and Winston's was still good for not much more than a condom for D.Va ult), it was a lot more fun and more rewarding because he had to aim the shit. Now we have Reinhardt shield, a better Winston barrier, Orisa barriers that are always up unless an ult hits them, Symmetra's shield (whatever the fuck it is now, they keep changing that shit), and even a goddamn support melee whatever with a personal shield. It wouldn't be as bad if all shields were ultimates or objective-based somehow, but the fact that they are regular abilities slows the game to a crawl, unless you're willing to - that's right, you guessed it - go full tryhard.

- Ults decide games more than good plays do. With all of the above being the case, what wins games is usually a coordinated set of Q presses. Most offensive ults in the game are one-shots, which means the team on the receiving end has to change their strat in the heat of the moment just to not die. With how easy it is to create Mexican standoffs in this game, it often feels like this is the only way to move the game forward. They doesn't even feel as good as getting a multi-kill through regular gameplay, which on either side would be impressive. For both teams, it's just kind of like "oh", and that's that.

- When you have to tryhard, there are far more tryhards. A symptom of having to tryhard in order to win is that a lot more players become quicker to getting salty, throwing, flaming, etc. It's a very harsh contrast when you compare how positive and jovial all the characters are, and how bright and shiny everything around you is. Sure, every game with a competitive aspect has flamers and tryhards, but it actually feels like this game has more of that than other games do. Overwatch is called a MOBA by certain people, and sometimes it feels that way with how wound up people are when they enter your game. The only real way around this is to find 5 other good friends who are not likely to get at each other's throats, but don't count on that.

A couple of months ago I went back to TF2, and it just felt so good by comparison. I could just jump into a community server and fuck around for 15 minutes and it was chill as fuck. Maybe I'm just getting old, but I can't see myself going tryhard in order to have fun. As such, I don't think I'll ever return to Overwatch. The new hero is a fuckin' hamster so I'm probably not gonna miss much.
 
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