- Joined
- Sep 28, 2013
Apparently the new Mei skin has Mei’s spine poking broken af
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Apparently the new Mei skin has Mei’s spine poking broken af
She's posing for Instagram.
So much for representing real women...
The reason for that to my knowledge is because they want that stigma of "a hero for everyone". It's like breaking up essential parts of a team to make sure everyone is getting a fair share when in actuality you're getting nothing but a fragment of a complete product. They have 3 turret characters who all play different but fill the same role but I think their minor differences....kind of make them different but not too different.I've been going back to Overwatch. Got a triple kill with Mcree's Ult. Felt nothing.
Went back to a game of League of Legends. Got a triple kill with a champion that recently got reworked by using a combination of movement skills and an Ult. Felt good and it had me bobbing up and down in my seat.
Played CS:GO. Got a kill-streak using a weak-ass shotgun. Did it by deceiving the team with a miss-thrown smoke bomb. Feels good.
Overwatch just doesn't feel fun to play these days. I feel like there's no incentive to master the bare-bones mechanics because so much of the game is focused on the "team" and the "team" only works if you're tanking/putting out the most damage at the same time with asstons of CC. Sure, League can get like that too, but you can regularly outplay people in League. Overwatch's Heroes feel so limited that you don't really get the same opportunity to do that. I mean, Genji used to be the epitome of this, but with the amount of raw CC and damage negation in this game? Please.
Anyone else feel similar?
This upcoming Anniversary just shows the same issues we've been having since a year ago. I understand gotta make that money but they're seriously dumping the money into making the cosmetics while the "balancing" seems weak and vapid.Unique character traits are being changed so that most people more or less perform similarly, characters are being neutered to near uselessness, and there's a lot of imbalance. I feel there's not much in-game content that comes regularly aside from cosmetics, which are just limited-time cash grabs (that's its own issue).
I see it as all characters being fine so long as they're not trying to push something for the sake of pandering. Then again this is Overwatch its cast is made to appeal to someone which in essence is not a bad idea you just need to be careful on how you splay information to people about what you think they want.I'm going to play Devil's Advocate
I'm not strictly against a transgender character being created for the game. It could be done okay.
I was more against the trend a few months ago where people demanded Blizzard turn one of the existing female characters like Mercy trans. Which was something that was hugely pushed on social media. To me just putting out a random trans hero to placate the sjws is better than the alternative.
Mercy is @Sargent PoopyFace confirmed.They added a bunch of new hero interactions, with some lore sprinkled in.
The game could stand to benefit from more characters that were capable of being efficient without having to constantly group up with the team whilst simultaneously not being powerful enough to carry a game on their own. In competitive gaming there's something of a sub-category of characters that people would effectively come to call "Roamers", and their role in competitive games serves a very powerful niche which's effectiveness is tied into the enemy team's collective skill.
Roamers, as their name suggests, roam around the battlefield independent of their team either completing smaller objectives or providing battle support by eliminating key opponents, providing cover fire from under the noses of the enemy team, or dueling powerful members of the enemy team and keeping them out of the fight long enough to cause cracks in team synergy. Roamers typically rely on burst damage and aren't particularly mobile, but they trade in utility and movement options by effectively "locking down" an enemy or two and securing kills. They're capable units without the team backing them up, but are more suited to personal combat or assassination battle types and thus truly fall off when A) There are objectives that are heavily defended. And B) The enemy team knows how to deal with the sudden pressure.
Overwatch tries to have a couple of these and they're...not exceptionally good.
Tracer is the best example of a Roamer in the game, being highly mobile and self-sufficient with decent burst damage and an assassination ult. Her only struggle is relevancy in a game where everyone is mostly scrunched up together and her weapons are piss in anything more than 1v1 scenarios.
Reaper has a teleport, lifesteal, and invincibility frames but his slow rate of fire and ridiculous spread coupled with a lack of offensive options outside of just shooting more really cripple his ability to duel and be any real threat to enemies, let alone be an efficient Roamer.
Genji's DPS is inconsistent, he has a hard time locking down opponents that choose to just not engage with him, and his mobility is dependent on the arena you fight him in. He used to be better at this when there were less classes that had CC(crowd control) and AOE weapons but now even being a distraction play is a wonton dream for Genji's that want to do anything other than just be a one-trick.
Sombra has almost no damage what-so-ever, her escape option is one-note and doesn't have any utility nor does it give invincibility frames, and her abilities don't lend themselves to doing anything more than being mildly inconvenient 1% of the time.
Everyone else that can "Roam" is more suited to being close and coordinated to the team or otherwise is dependent on the team following up in order to capitalize on their efficiency. (Roadhog, D.Va, McRee, Hanzo)
Without units that are independent, Blizzard is essentially bogging down the single-player experience as well as removing any sort of ability to carry without actively communicating with the team. See, this is where people like myself get frustrated; There's no other way to play this damn game outside of the way the developers force me to play.
League of Legends has off-meta picks and different roles as well as variations in said roles.
Team Fortress has hundreds of intricate mechanics built within most of it's cast.
CS:GO provides several different methods which a player can complete objectives or engage with the enemy.
Paladins (yes, even fucking Paladins) designs their characters to be able to passively support while still having individual units be able to engage and complete objectives on their own with their own mechanics.
Hell even something as kid-friendly as Splatoon places emphasis on you being able to outmaneuver and outplay enemies with a variety of weapons and mechanics.
Overwatch punishes me for not wanting to fill as Mercy because picking the character I actually want to play almost guarantees our loss and that's ridiculous for a video game to be so restrictive.
Thing is when they have characters like this (old Roadhog and now Brigitte), the community shits it's pants, demands blizzard nerfs them and they do. The community doesn't want characters that can carry because it makes them feel bad that they play like shit.
However I think you are wrong about tracer, she is extremely powerful in skilled hands, and the only response to her is to have a better tracer on your team.
Peasant.controller
“D.va ’s original skin is the trans flag colors so... that one!” a player named Blake said. “All June, baby.”
You have two male negros. Prime breeding ages.After the recent launch of the new hero Hammond (a hamster), there were many tweets complaining about "we need a black woman hero".
Autists took to twitter and optimistically rebutted that Sombra (Latina/Mexican), Ana (Bedouin Egyptian), Pharah (Native American+Bedouin Egyptian), and Symmetra (Indian) are all black women.
Of course there's heavy back-pedaling now about that claim (and the same who made it are now calling others uneducated) but it sure was an interesting sight.
After the recent launch of the new hero Hammond (a hamster), there were many tweets complaining about "we need a black woman hero".
Autists took to twitter and optimistically rebutted that Sombra (Latina/Mexican), Ana (Bedouin Egyptian), Pharah (Native American+Bedouin Egyptian), and Symmetra (Indian) are all black women.
Of course there's heavy back-pedaling now about that claim (and the same who made it are now calling others uneducated) but it sure was an interesting sight.
Overwatch my last few months playing it before dropping it felt like the "ult" game. You can stomp the opposing team into the ground until they can make an ult push or switch heroes and almost immediately change the match. It felt like waiting until we got those "game changing" ults which almost all of them feel like they were made to delete players from the game for a few seconds with not much in terms of a reward.I've been going back to Overwatch. Got a triple kill with Mcree's Ult. Felt nothing.
Went back to a game of League of Legends. Got a triple kill with a champion that recently got reworked by using a combination of movement skills and an Ult. Felt good and it had me bobbing up and down in my seat.
Played CS:GO. Got a kill-streak using a weak-ass shotgun. Did it by deceiving the team with a miss-thrown smoke bomb. Feels good.
Overwatch just doesn't feel fun to play these days. I feel like there's no incentive to master the bare-bones mechanics because so much of the game is focused on the "team" and the "team" only works if you're tanking/putting out the most damage at the same time with asstons of CC. Sure, League can get like that too, but you can regularly outplay people in League. Overwatch's Heroes feel so limited that you don't really get the same opportunity to do that. I mean, Genji used to be the epitome of this, but with the amount of raw CC and damage negation in this game? Please.
Anyone else feel similar?
This is the worst sentence uttered by a mortal soy boy.Coming from TF2, I really liked the infinite ammo system and the short respawn times.