Unpopular Opinions about Video Games

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More often than not, the first game in any franchise is not the best game in the series, the first game is important because it set the formula the series will follow thereafter, but said formula gets improved in each entry, i'm telling this, because some fandoms tend to put the first game in the series they follow on a pedestal and flat out ignore later entries, like they never existed or something

It's funny, you never really see that for stuff like Final Fantasy. Everyone acknowledges the first game, but I've only ever seen one person who said it was their favorite. ONE. I mean, it's obvious why, but it's still interesting to think about.
 
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The only thing more pathetic than people who participate in ESports are people who actually watch ESports.

There's nothing exciting about watching an emaciated Chinese teenager furiously smashing a keyboard.
Dude if those Chinese/Korean e-celebs went to a normal night club in the US, they'd get a huge wedgie and have their jackets stolen.
 
Streamlining (or dumbing down if you prefer) isn't always a bad thing. Some games have features that don't add a lot to the overall gameplay or are otherwise redundant or useless. Really, so long as it either gets replaced with a more interesting and involved system or gets merged with something else, streamlining actually has its place.

Now, if something that adds a lot to a game or at least has some potential in future releases gets removed without any real thought, or just for the sake of appealing to a "broader audience", then there's a problem.

Basically, just ask yourself. "How does this add or take away from the experience I intend to create?"

Indeed.

Older games gave the player more freedom and put less effort into cinematic/scripting shit. Newer games may look better but they aren't fun.

Complexity does not equal more depth.




Opinion: Older games are objectively better. The industry overall is moving in a bad direction. Obviously not applying to all games and franchises.
 
The fact that most "modern" MMO's can't seem to replicate 20% of City of Heroes options and features is annoying as shit. These "revolutionary MMORPG" that come out are just completely the same as the others and rarely offer any kind of innovation or even copying some of CoH's old options.

"Streamlining" and dumbing down of video games, from MMO's to "Press X to Win!" type games is starting to annoy me. To me it looks like they are removing features to save time/money on programming and acting like they're doing you a favor.
Why did you remember me of City of heroes, i wish i played that and the villain version more
 
GTA III has aged really badly, and a big reason why is the lack of an in-game map. The only thing you've got for navigation is the minimap, which barely helps when you have to drive over long distances (the taxi missions are especially annoying because of this). It doesn't help that places like AmmuNation and Pay-n-Sprays don't show up on the minimap either, which is really irritating in and of itself. The fragility of cars doesn't help either. Seriously, it only takes a couple crashes before the car's about to blow up.

Maybe I'm biased because I didn't play III until after I played nearly every one that came after it, and the fact I didn't play III at all until last year or so, but III really doesn't hold up all that well. I've tried to like it, but even Vice City holds up better than III.
3 definitely aged poorly but at the same time the lack of map is totally necessary. Otherwise the illusion that you're in a city (a city that's supposed to parody freakin NEW YORK CITY) is totally dead.

https://vignette.wikia.nocookie.net...III-Map.png/revision/latest?cb=20160629003807

Liberty City isn't even the size of a small town. The game was a breakthrough in terms of design and it's very clever how the devs smartly used the limited hardware of the PS2. The only plane in the game "The Dodo" is infamously hard to pilot and while people have their theories that that was intentional due to potential 9/11 sensibilities I feel it was done because Rockstar didn't want players to totally realize how small the world really is.

San Andreas is a fine amazing title from beginning to end but it bothered me when I noticed I could fly from one side of the map to another with a Fighter Jet in 5 minutes. I mean sure it's a game I wouldn't want it to accurately represent real life but when you're just driving cars and going on foot the game world feels far larger.
 
I have zero use or fondness whatsoever for the Dark Souls games but love Bloodborne. It's weird.
 
I have zero use or fondness whatsoever for the Dark Souls games but love Bloodborne. It's weird.
I can understand that with how different the two really are. Is it more of a setting and visual thing or just the game play overall?
 
Fallout 4 wasn't THAT bad... and I didn't mind the voiced protag at all. (still, Fallout: New Vegas was miles better...)

The creation engine is complete aids, whatever gear you have in a pc surmounts to a potato under a bethesda game. bethesda needs to work on it more but I quite frankly do not expect shit.
 
Fallout 4 wasn't THAT bad... and I didn't mind the voiced protag at all. (still, Fallout: New Vegas was miles better...)

The creation engine is complete aids, whatever gear you have in a pc surmounts to a potato under a bethesda game. bethesda needs to work on it more but I quite frankly do not expect shit.

~ Bethesda
~ Non shitty/new engine

lolno.
 
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Fallout 4.

The Hobbit films aren't an abortion unless you compare them to the LotR films or to the actual book its all based on. A Fallout game should be compared to other Fallout games.

Fallout is dead. It's perfectly acceptable to just declare everything after Vegas non-canon since Bethesda can't seem to be bothered to remember the canon.

As an rpg it fails and as an action game it also fails.
 
Bethesda can't seem to be bothered to remember the canon.

I won't lie, the amount of details that fallout 4 lacks is completely absurd and sometimes it does feel lore breaking. The combat is basic fps and becomes really boring and repetitive in later levels. And true the RPG aspect is not really existent given that every stat is pretty much pointless, except for maybe charisma and the super rare skill check. But saying that the fallout series is dead is an overreaction if you ask me... I have some hope it won't be complete dog shit. Though I'd be lying if I said it wasn't cautious optimism at best...
 
San Andreas is a fine amazing title from beginning to end but it bothered me when I noticed I could fly from one side of the map to another with a Fighter Jet in 5 minutes.

San Andreas was my least favorite 3D GTA. I loved the beginning when you were just a gangbanger, after that the scope was too ambitious. Vice City was perfection.

Saints Row IV is a great game. The superhero dynamic, soundtrack and humor is spot on.
 
San Andreas was my least favorite 3D GTA. I loved the beginning when you were just a gangbanger, after that the scope was too ambitious.
When I got to the Mike Toreno missions, I sort of stopped and began to wonder how the hell I started out doing drive-bys in the ghetto with a more realistic setting and story to where I am now doing missions for some insane government agent telling me all sorts of conspiracy theories.

Plus San Andreas felt too long for its own good. I was getting burned out after I killed Jizzy and T-Bone, but the game just kept going and going. I still haven't finished it because of that.
 
San Andreas felt too long for its own good. I was getting burned out after I killed Jizzy and T-Bone, but the game just kept going and going.

The map was mainly empty space, particularly with San Fierro. I would've preferred to just stay in Los Santos. Bigger isn't always better, especially with nothing in it. IV was a good game at the time, but its driving is clunky. However, IV's story is one of the best I've seen.
 
Bloodborne really suffers from lazy design after you beat The One Reborn. Everything from that point feels like the entire team was saying "Well, I guess we need to end this thing now". Nightmare of Mensis just feels like half fleshed out shitty cover gimmick and then the Wet Nurse, Gehrman and the Moon Presence just feel like they should be bigger in scope.

Cainhurst kind of suffers from this too. The whole thing is brilliant and feels like what a good modern gen Castlevania game should be, but then Logarius is just a bland boss fight on some chick's shitty saltillo tile roof. It doesn't match the area's theme at all and is by far the least impressive scenery in the whole fucking zone, why they chose it to have the only boss fight in the place is beyond comprehension.

That said, I still love Bloodborne, but holy shit did they really drop the ball in the late game


The DLC is amazing, though
 
I think Animal Crossing female player characters are pretty ugly for the most part. I know that's not the point, for a series about animals and where you could be a male instead. But. :(
 
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lets be completely truthful here:

if Duke Nukem Forever came out in either 1999, 2001, and or 2003. It would been mercilessly called a Half-Life 1 and 2, and Doom 3 clone and trust me, being called a clone in the early days would have killed your game dead back in those times, especially being called clones of one of the popularly rising games like Half-Life and seasoned vets like Doom. Whether or not you liked the DNF we got; there is no denying that calling things a [insert popular game of that genre here] clone would fuck you up, i mean, look at Saints Row; people for years called it a GTA clone, now they added aliens and shit to deviate from that moniker, but alienating their core fanbase (I.E. the people that liked the 1st 2 Saints Row games) in the process, all because it couldn't get away from the stigma of a clone

their best bet was to release the 1997-1998 build to not deal with the stigma of a "clone of popular game" and the immeasurable hype let down, that way if it was considered a bad game (which I doubt, but lets be hypothetical here) it would have been dealt a swift death and ignored pretty fast

also: "they changed Duke way too much, he's a douche now" you realize he was a douche back in DN3D, that was his schtick, be a 80's action hero, that if you met in real life; you'd assume he was a douche too, that spouts one liners and saves chicks from aliens
 
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I don't understand all the harsh criticism with Overwatch's cosmetic monetization. Compared to modern games nowadays with loot boxes and microtransactions (Call of Duty, FIFA, Star Wars Battlefront II, Battlefield V), Overwatch is pale in comparison to those games. Free maps, lore, updates, characters and servers have to be paid for somehow.
 
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