I think my favorite game journo story ever was this indie dev who developed this adventure game or some shit that was widely praised on nearly every single games site, and I mean big ones like PC Gamer and IGN.
It sold 5,000 copies and the developer had to close down. Later on he couldn't figure out why when his game was so heavily promoted by these sites, it got literally no one buying it. Its almost as if these faggots have lost their entire audience and trust, and no one ever listens to them. I have no idea why companies even bother, seriously. Kingdom Come Deliverance proved that they're all but useless. You can be boycotted and be a platinum seller on steam. They don't fucking matter, at all.
You're referring to Sunset, the game in which you play a black housekeeper taking care of the apartment of some rich fucker while a vastly more interesting story is going on around you that you have no meaningful involvement in. While there's many jokes you can make about the game, Bro Team Pill will synopse it for me beautifully:
What's amazing about this title is that it officially marks the end of the Indie Dev Astroturf era on Steam, because this specific title was the first one released
after Steam's refund policy. Since Sunset is really fucking short, like all of Tale of Tales games, the change in policy meant this fucking game got exactly what it deserved.
You also left out the best part: Namely,
the dev's reactions to his game bombing:
Tale of Tales had a complete meltdown on Twitter in which they blamed gamers for not buying his shitty walking simulator.
Back in the day, game journos were shills, but their writing was entertaining and hilarious. In the days before the internet, the mags were good for strategy guides and had some funny writers. You'd also get tech reviews too in old school PC Gamer mags which are hilarious to look back on. Game journos changed from funny writer hobbyists to unfunny faggot shills that everyone hates. Everyone I know basically hate-reads every journo site from Rock, Paper Shotgun, to Giant Bomb to Destructoid. No one actually goes there for their opinion.
I actually found a few old issues of mid-to-late 90s issues of GamePro the other day. I was actually impressed by how, for the most part, the reviews were largely impartial. There were fuck-ups here and there, but nothing like the shameless corporate dicksucking we have today. Games that were candy-coated shit got called out on it, and most of the time analysis pieces were surprisingly spot-on. A lot of the tips were genuinely good, coming from people who actually knew their shit and who had clearly
played the fucking game to completion. They were by no means perfect, or even particularly great, but the difference between then and now is night and day.