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Her offer is a bit unspecific. Is the individual providing the information gets the same ammount of pay regardless of how much or little information he provides? If I provide info that reveals an harasser's workplace, would I get less money than if I had provided his full identity? If I'm providing information on one harasser, will I get the same amount of money as a person who provides information on two harassers?

Still, this is a great opportunity for Gamergate supporters. They should find out as many harassers of Wu as possible, that would piss her of. If LW3 stays good on her word they should donate the cash to a worthy cause.
 
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Her offer is a bit unspecific. Is the individual providing the information gets the same ammount of pay regardless of how much or little information he provides? If I provide info that reveals an harasser's workplace, would I get less money than if I had provided his full identity? If I'm providing information on one harasser, will I get the same amount of money as a person who provides information on two harassers?
What if someone catches her harassing herself?

When did Spoony get so edgy?
 
View attachment 8417
Can't even program,fucking hell.

Funny thing about this, actually. Wu isn't a programmer and has never claimed to be. She keeps saying she's a DEVELOPER, and lets that imply she does everything / knows everything / codes it all.

But she's not. She's a "developer" which in her terms means "Producer", which basically means she's an even uglier Joe Cracker.

Here's her description from the Revolution 60 About page (which looks like a great 1990's web 1.0 design).

Brianna Wu
Co-Founder/Head of Development

Brianna Wu brings a career of diverse business experience to her role as Head of Development for Giant Spacekat. After leaving Ole Miss to create a startup animation studio at 19 and developing an animated pilot, she later entered the world of politics in Washington D.C., then worked as an investigative reporter. Eventually wanting to return to production, Brianna worked professionally on web design, illustration, and video work with Final Cut Pro.

After meeting business partner Amanda Stenquist Warner, Brianna formed GSK to develop interactive story-driven games using the Unreal Engine. When not attached to her computer in game development mode and giving her email inbox the evil eye, Brianna rides a 2009 CBR 600 rr and prefers to live life on the wild side.

That little two-paragraph blub tells you everything you need to know. She doesn't know shit about game making and she doesn't know what she wants in life - fuck, I'm in my thirties and don't know what I want to do in my life, I'm not knocking that - but what the shit? She left Ole Miss because she couldn't hack college, her parents gave her 200k and she barely made an animated pilot, she decided politics was more her speed and I believe that's where she met her now-husband.

She's an aimless nobody with a big parental bank account and no need to ever work for anything.

Her game is based off of the Unreal iOS SDK for gods sake! Here's a couple images of what iOS games developed in the UDK can look like:

upload_2014-11-3_16-34-16.png

upload_2014-11-3_16-34-33.png

upload_2014-11-3_16-34-53.png

This is what her game looks like, after 3 years of development from people who have spent "A LONG TIME" in the industry
upload_2014-11-3_16-39-2.png

upload_2014-11-3_16-39-20.png

Superman 64 looked better than this. I'm not even playing right now.

If she had done nothing more than used pre-built assets her stupid game wouldn't have taken "about 3 years, though most of the first year was preparing the assets and establishing a pipeline." Preparing assets and establishing a pipeline is code-words for she built most of the levels and models and textures herself, and she let her co-founder animate them (a girl she almost never mentions) and throws the little bits of coding duties to the third girl who's their main coder (and who is never ever mentioned by her online). She's has no clue what she's doing other than claiming full ownership of something mediocre at best.

I'm going to leave a single picture of a game to close this out. This is a game released in 2001, a turn-based RPG spanning 20+ hours using a modified Quake 2 engine, which looks better than Revolution 60, lasts 10 times as long, has actual character depth and design, and plenty of heart.

upload_2014-11-3_16-43-24.png


Anachronox, made by Ion Storm. The company that made Daikatana has a better track record than Brianna Wu.
 
Funny thing about this, actually. Wu isn't a programmer and has never claimed to be. She keeps saying she's a DEVELOPER, and lets that imply she does everything / knows everything / codes it all.

But she's not. She's a "developer" which in her terms means "Producer", which basically means she's an even uglier Joe Cracker.

Here's her description from the Revolution 60 About page (which looks like a great 1990's web 1.0 design).



That little two-paragraph blub tells you everything you need to know. She doesn't know shit about game making and she doesn't know what she wants in life - fuck, I'm in my thirties and don't know what I want to do in my life, I'm not knocking that - but what the shit? She left Ole Miss because she couldn't hack college, her parents gave her 200k and she barely made an animated pilot, she decided politics was more her speed and I believe that's where she met her now-husband.

She's an aimless nobody with a big parental bank account and no need to ever work for anything.

Her game is based off of the Unreal iOS SDK for gods sake! Here's a couple images of what iOS games developed in the UDK can look like:


This is what her game looks like, after 3 years of development from people who have spent "A LONG TIME" in the industry

Superman 64 looked better than this. I'm not even playing right now.

If she had done nothing more than used pre-built assets her stupid game wouldn't have taken "about 3 years, though most of the first year was preparing the assets and establishing a pipeline." Preparing assets and establishing a pipeline is code-words for she built most of the levels and models and textures herself, and she let her co-founder animate them (a girl she almost never mentions) and throws the little bits of coding duties to the third girl who's their main coder (and who is never ever mentioned by her online). She's has no clue what she's doing other than claiming full ownership of something mediocre at best.

I'm going to leave a single picture of a game to close this out. This is a game released in 2001, a turn-based RPG spanning 20+ hours using a modified Quake 2 engine, which looks better than Revolution 60, lasts 10 times as long, has actual character depth and design, and plenty of heart.

View attachment 8434

Anachronox, made by Ion Storm. The company that made Daikatana has a better track record than Brianna Wu.

Her game reminds me of a poorly done Reboot knockoff. She should never touch the Unreal engine again if that's all she can muster.
 
Funny thing about this, actually. Wu isn't a programmer and has never claimed to be. She keeps saying she's a DEVELOPER, and lets that imply she does everything / knows everything / codes it all.

But she's not. She's a "developer" which in her terms means "Producer", which basically means she's an even uglier Joe Cracker.

Here's her description from the Revolution 60 About page (which looks like a great 1990's web 1.0 design).



That little two-paragraph blub tells you everything you need to know. She doesn't know shit about game making and she doesn't know what she wants in life - fuck, I'm in my thirties and don't know what I want to do in my life, I'm not knocking that - but what the shit? She left Ole Miss because she couldn't hack college, her parents gave her 200k and she barely made an animated pilot, she decided politics was more her speed and I believe that's where she met her now-husband.

She's an aimless nobody with a big parental bank account and no need to ever work for anything.

Her game is based off of the Unreal iOS SDK for gods sake! Here's a couple images of what iOS games developed in the UDK can look like:


This is what her game looks like, after 3 years of development from people who have spent "A LONG TIME" in the industry

Superman 64 looked better than this. I'm not even playing right now.

If she had done nothing more than used pre-built assets her stupid game wouldn't have taken "about 3 years, though most of the first year was preparing the assets and establishing a pipeline." Preparing assets and establishing a pipeline is code-words for she built most of the levels and models and textures herself, and she let her co-founder animate them (a girl she almost never mentions) and throws the little bits of coding duties to the third girl who's their main coder (and who is never ever mentioned by her online). She's has no clue what she's doing other than claiming full ownership of something mediocre at best.

I'm going to leave a single picture of a game to close this out. This is a game released in 2001, a turn-based RPG spanning 20+ hours using a modified Quake 2 engine, which looks better than Revolution 60, lasts 10 times as long, has actual character depth and design, and plenty of heart.

View attachment 8434

Anachronox, made by Ion Storm. The company that made Daikatana has a better track record than Brianna Wu.
Maybe that's one of the main causes of a lot of the Gamergate drama; Gaming has become highly attractive for trustafarians. Alex Lifschitz, Brianna Wu and Zoe Quinn are all reported to have ridiculously wealthy parents. Obviously gaming looks attractive to them because they've played games and they want to do something creative, but at the same time they don't have the talent or drive to really create good games. Which results in them trying to use the harassment card to get publicity: Zoe Quinn vs the wizards, Brianna Wu vs Gamergate, etc.
 
Her game reminds me of a poorly done Reboot knockoff. She should never touch the Unreal engine again if that's all she can muster.

What I personally find hilarious is thus:

hlyb0VE.jpg


Have you seen the character design in Revolution 60? Female characters in miniskirts and skin-tight latex and plunging v-neck tops and even a bunch of fashions that they didn't rip off from Mass Effect. The female characters in Revolution 60 are as sexualized, if not more so, than other games - and apparently, the defense is that "It's fine when our side does it."

I never cease to get a chuckle out of this shit. ORIGINAL OUTFIT; DO NOT STEAL. It really just speaks for itself.
 
What really get me is this.

2. How long is Revolution 60?
It's about 2-3 hours long, depending on how you do in combat. We were very careful not to pad the game length. You'll sometimes spend five minutes in a set that took us a month to build and texture. We don't want to waste a single second of your time.

Three years to make this "masterpiece."

Truly pushing the Unreal engine to its limit.
 
What I personally find hilarious is thus:

hlyb0VE.jpg


Have you seen the character design in Revolution 60? Female characters in miniskirts and skin-tight latex and plunging v-neck tops and even a bunch of fashions that they didn't rip off from Mass Effect. The female characters in Revolution 60 are as sexualized, if not more so, than other games - and apparently, the defense is that "It's fine when our side does it."

I never cease to get a chuckle out of this shit. ORIGINAL OUTFIT; DO NOT STEAL. It really just speaks for itself.

But to be fair Brianna Wu is batshit insane and should never represent any group anywhere at any time or place.
 
The difference between Christian gaming and SJW gaming is in the way they've approached it. Christians made their own games. They often sucked, but at least they weren't shitting up mainstream games. So while the vast majority of Christian games are bad, they are still adding to the overall games that exist. We're free to not buy shit like that "left behind" game or whatever. They aren't trying to turn CoD into a rapture simulator. While SJWs are making their own games sometimes, that's not enough for them. They want to infiltrate game studios and fuck with existing franchises or try to force people into self-censorship.

The other thing is reviews. SJWs say all this crap about there being no such thing as an objective review. Well, technically, no. It's that they shouldn't assume everyone is an SJW. From a sex-negative feminist POV, Bayonetta is sexist. But sex-positive feminists almost always interpret Bayonetta as a strong female character (she was actually designed by a feminist woman). Similarly, Dragon's Crown got a bunch of flak from SJWs, when there were a lot of artistic/symbolic reasons for the art style. The funny thing is there are Christian review sites who have figured out a way around these issues by separating the gameplay score from the Christianity score. And so you can have a game that's really good, but really offensive to conservative Christians, and they manage to separate the two. SJWs, for whatever reason, are unwilling to do this.

That book War of the Worlds has a minister basically shitting himself in fear until he gets fed to the aliens.

I think if Christians were generally portrayed as ineffectual, cowering weaklings , we'd hear more about it.

And they did want to change games, didn't they? Back in the day? Around the time of the controversy about rap and metal and parental advisories on albums? Or am I just making that up? I thought that was why Splatterhouse something something. I think I'm lying, though.
 
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and apparently, the defense is that "It's fine when our side does it."

That's basically what SJW are after. Female characters can only be designed by females, you can only make characters of your own ethnicity/gender/sexuality/ect...

Basically, they want segregation of everyone and everything.

Segregation
 
Have you seen the character design in Revolution 60? Female characters in miniskirts and skin-tight latex and plunging v-neck tops and even a bunch of fashions that they didn't rip off from Mass Effect. The female characters in Revolution 60 are as sexualized, if not more so, than other games - and apparently, the defense is that "It's fine when our side does it."

It's sad to say, but I think this is wish fulfillment on Wu's part. These female warriors are her Mary Sues, her idealized self. They're (supposed to be) sexy and gorgeous because Wu is barely passing. Prior to seeing Wu's Huffpost debate with hotwheels I knew very little about her. My first thought when I saw her talk was "is that a transwoman?"
 
That's basically what SJW are after. Female characters can only be designed by females, you can only make characters of your own ethnicity/gender/sexuality/ect...

Basically, they want segregation of everyone and everything.
Segregation
But also if you're a straight white guy who designs characters who are straight white guys, you're a racist transphobic misogynist for doing it
 
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