Unpopular Opinions about Video Games

I've disliked Hamsterson since the Odyssey video. I can understand if someone has flaws with that game, it's not perfect, but if he complains that the game is too easy while refusing to use any of the advanced moves to complete the objectives faster in harder ways, then he's just being intentionally obtuse. I heard he played Darkest Dungeon in the same handicapping way, but I haven't played that game yet so I can't comment on that.

He used the advanced moves a lot, his main complaint was that they remove any kind of challenge in the game and that all moons are repetitive and easy. But us Odyssey easy? YES it is but here is thing, there is nothing wrong with that and Joseph simply cannot understand it.

Nintendo knows their audience has both casual and hardcore players, this is why Mario games are carefully designed around being fun for both. If you're newbie you play it slowly, if you're pro you never stop running. It's acessible but still deep, and it was always like this. Odyssey certainly offers almost no challenge to veteran players but that does not make it a "bad game". If Nintendo wanted to make a kid friendly switch mario game then they have the right to do it, i'm not going to hate them for it.

And thats what i mean about Jose. Even when he is not really wrong per se, he is incapable of seeing games from a different perspective than his. Nothing shows this better than his "horror games are not scary because you can respawn" video. Joseph always see games from a meta perspective so he is incapable of suspending his disbelief, so he thinks only a game with permadeath is a true "#horror" game and nothing else counts.

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And i dont think he can take criticism because i literally never seen Joseph ever apologize or say he learned something. Its always "only opinions" or "you cant take criticism" even when he contradicts himself.

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He used the advanced moves a lot, his main complaint was that they remove any kind of challenge in the game and that all moons are repetitive and easy.
Yeah he did on his second playthrough. I'm pretty sure he even admits in the review itself that in his first playthrough that he didn't use any of the advanced moves on purpose.
 
And thats what i mean about Jose. Even when he is not really wrong per se, he is incapable of seeing games from a different perspective than his. Nothing shows this better than his "horror games are not scary because you can respawn" video. Joseph always see games from a meta perspective so he is incapable of suspending his disbelief, so he thinks only a game with permadeath is a true "#horror" game and nothing else counts.

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At first I didn't know who this guy was until I recognized the video you were talking about. I stumbled onto it a while back, and as a fan of horror games it was absolutely exceptional. Death in and of itself can be scary, especially in older horror games like Resident Evil and Silent Hill where you could very well lose a lot of progress if you haven't saved in a long time.

A lot of the comments noticed that he has a fundamental misunderstanding of what horror is. He seems to think that a game can only be scary if there's a tangible threat. He dismisses Silent Hill because of the games' emphasis on atmosphere and disturbing imagery as opposed to combat, which isn't wrong as you said, but some people find disturbing imagery and atmosphere to be infinitely more scary than monsters that can kill you (which is also why some people prefer it to Resident Evil). But since death doesn't erase your save, it's not scary to him. The problem with his reasoning is that you could easily extend it to exclude pretty much any horror movie or book where the main character survives, which would include a good 85% of the best horror stories out there. Is Texas Chain Saw Massacre any less scary because the protagonist escapes at the end?

It was the first video I saw from him, and so far the last.
 
While I'm really grateful for the fact that it helped to keep Platinum Games from the brink of death, Nier Automata is only some little esoteric and melodramatic marvel if you've never pushed yourself through any other Yoko Taro whiny nihilistic "literally shaking/crying" fit before. It has a few nice touches (soundtrack, actual decent -if shallow- combat for a change, custom chipset stuff) but repeats way too much of the same bullshit in plot and scenario design. Route B was complete trash, A2's stuff was introduced way too late and by the time 9S fell off a bridge (lol) I was about ready for it to be over. Also 2B has an awful personality.. I'm convinced 90% of those who like her only do so because of the combination fetish wear and all the gigantic ass fan art.

In short: OG Nier 4 life and the Taro cult fanbase are horrendous.
 
I don’t mind motion controls. Maybe it’s because I grew up with the Wii, so I’m used to it, but I’ve never been bothered by motion controls, and I feel some people just criticise them for being there, regardless of how well they’re implemented.
 
I don’t mind motion controls. Maybe it’s because I grew up with the Wii, so I’m used to it, but I’ve never been bothered by motion controls, and I feel some people just criticise them for being there, regardless of how well they’re implemented.
Sometimes motion controls just don't belong in a particular game, their presence at all is detrimental to the experience. There was really no need for me to have to shake the damn controller to spin jump in NSMB Wii or in DKCR to thump the ground or roll. There wasn't really any way they could have changed the way motion controls were used in those games without taking it farther from being the game I wanted. Motion controls didn't contribute to the game in any real way except to make me flail around like a retard occasionally when all I signed up for was 2D platforming.
 
I have a few I want to share:


  • Despite how overrated it is, I really enjoy DDLC for what it is, and while I didn't get scared much due to spoilers, I still had a lot of fun with the game and it's better than most indie horror games as some of the stuff in it had hit too close to home for me.

  • Danganronpa is a better series than Ace Attorney as it has more creative freedom, and doesn't try taking itself too seriously with contrite stuff like Ace Attorney tried to do in the main series post AA4. I enjoy both series but Danganronpa is much better IMO.

  • Even with the issue with the maps, I really had fun with the gameplay in Fire Emblem Echoes as it was challenging and it did not rely on the weapon triangle which made things more strategic for me.

  • I do not like bosses that are just basically the player character mainly in games like Bayonetta as it works in RPG games, but just fighting just the player character but better feels boring. (Mainly with Jeanne, and Jetstream Sam of Metal Gear Rising fame). I may just be using bad examples and it tainted my experience, but I dunno.

  • Speaking of Bayonetta, the final boss of Bayonetta 2 is probably one of the worst final fights I've ever played in a video game as the boss is just a retread of a previous boss except with bigger attacks and feels very underwhelming compared to the other bosses in the game. Doesn't help the first Bayonetta's boss was fucking great.
 
I have a few I want to share:




  • Speaking of Bayonetta, the final boss of Bayonetta 2 is probably one of the worst final fights I've ever played in a video game as the boss is just a retread of a previous boss except with bigger attacks and feels very underwhelming compared to the other bosses in the game. Doesn't help the first Bayonetta's boss was fucking great.

Yeah, the final boss in 2 was a major step down in comparison to the one in 1.

But then again, it's kinda hard to top

essentially fighting God and punching her so hard she gets sent flying into the sun. In ADDITION to tearing apart her soulless body before it hit Earth.
 
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I do not like bosses that are just basically the player character mainly in games like Bayonetta as it works in RPG games, but just fighting just the player character but better feels boring. (Mainly with Jeanne, and Jetstream Sam of Metal Gear Rising fame). I may just be using bad examples and it tainted my experience, but I dunno.
Devil May Cry 3 handled this a lot better by having Vergil feel like his own separate character. He wasn't just a reskinned Dante and because of that, his fights forced you to really learn his fighting style, particularly in the final battle.
 
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"Walking Simulators" aren't actually that bad when the genre is horror. I don't think you need to fight something to be afraid- sometimes the atmosphere, character interactions, and mysterious "incidents" can be enough. Sure, having to run from fights after playing games where you can freely fight back is frustrating, but sometimes shooting everything you see that's evil/scary isn't the right answer.
 
Devil May Cry 3 handled this a lot better by having Vergil feel like his own separate character. He wasn't just a reskinned Dante and because of that, his fights forced you to really learn his fighting style, particularly in the final battle.

Probably one of my favorite aspects about the Vergil fights is that by regularly taunting him, his attacks become more predictable and you have much more control over the fight, which actually plays very well into both their characters.

It kinda captures the idea of a sibling egging the other one on, making him/her angry and making it easier to beat him/her in a game. It adds to their dynamic and adds charm to the game.
 
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Devil May Cry 3 handled this a lot better by having Vergil feel like his own separate character. He wasn't just a reskinned Dante and because of that, his fights forced you to really learn his fighting style, particularly in the final battle.
Yeah I am fine with rival fights which are not just reskins of the protagonists like the Black Knight in Shovel Knight who has different moves that make him unique.
 
Yeah, the final boss in 2 was a major step down in comparison to the one in 1.

But then again, it's kinda hard to top

essentially fighting God and punching her so hard she gets sent flying into the sun. In ADDITION to tearing apart her soulless body before it hit Earth.
I mean it doesn't need to top, like if it was a different boss than just one we got earlier but with bigger versions of the exact same moves it would've been good.


It doesn't help he dies like a bitch despite being built up as this very dangerous entity.


EDIT: Apologies for the double post
 
the entire FPS genre does not belong on consoles, period. gamepad controls are absolute trash for these games.
i'm about 75% sure i've said this but i'll say it again
there are some genres where you need a controller
and there are genres where a controller is a hinderance
FPS should always be keyboard and mouse

there are console FPS that have a button that spin you 180
that's admitting that controllers just suck for the genre
 
i'm about 75% sure i've said this but i'll say it again
there are some genres where you need a controller
and there are genres where a controller is a hinderance
FPS should always be keyboard and mouse

there are console FPS that have a button that spin you 180
that's admitting that controllers just suck for the genre

Sprint and iron sight are other problems the consoles have brought to the genre.
 
Probably one of my favorite aspects about the Vergil fights is that by regularly taunting him, his attacks become more predictable and you have much more control over the fight, which actually plays very well into both their characters.
Really wish I knew that when I finished the game. Would have made that final fight just a little more manageable.
 
I'm tired of seeing pets in game; even more so if they're noncombat pets. I hate the fact that everyone needs a little dog,cat or bird or some sort following them around everywhere. It's not pet classes (beastmaster/necromancer) that get to me, just annoying little animals that follow a character around as if they were Paris Hilton.
 
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You kind need that use of a controller in your hybrid games, the GTA's for example you're better off the with sensitivity of the triggers for brakes and gas and the analog sticks for the turns.
 
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