Fallout 76 General Thread - Bethesda does it again!

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I doubt nudes would get through their paid mods system.

Of course, them allowing mods now is going to lead to our next controversy,

players getting their models nuded when they don't want it, or virtual rape as some may call it.
More like Pete the Greedy Gnome will try to force the Creation shop again because he's too retarded to get that no one but the most desperate of console players would pay for that shit, and even then it still fails to meet expectation. I also expect them to stupidly let the gamebreaking shit in while banning things that don't.

At this point, I feel like Bethesda wants to just go bankrupt and is committing suicide.
 
More like Pete the Greedy Gnome will try to force the Creation shop again because he's too exceptional to get that no one but the most desperate of console players would pay for that shit, and even then it still fails to meet expectation. I also expect them to stupidly let the gamebreaking shit in while banning things that don't.

At this point, I feel like Bethesda wants to just go bankrupt and is committing suicide.

No... the Creation Shop is apparently extremely popular on Fallout 4 and the people that like Fallout 76 are whales that will probably also like it.
 
our good friends over at Stormfront have cracked the mystery of who is to blame for the F76 disaster
https://dailystormer.name/the-jews-did-fallout-76/
The Jews Did Fallout 76
Andrew Anglin
Daily Stormer
December 28, 2018





I wrote up a long thing about the drama surrounding the release of Bethesda Game Studio’s Fallout 76 the other day, and did not blame the Jews for it.

I typically do blame the Jews for things, because they typically tend to be responsible for everything that goes wrong on earth.

Most people are blaming game director Todd Howard for the game. It is a confirmed fact that Howard is a deviant individual, without any scruples, and who will lie constantly – pathologically, really – to his own userbase, often when it is completely unnecessary to do so.



However, despite Howard’s deviant and deranged personal nature and lack of anything resembling what we consider to be standard human morality, the fact remains that he produced many games that people actually liked. He did Elder Scrolls 3-5, as well as Fallout 3 and 4. Particularly with the Fallout games, people take issue with the fact that the franchise was destroyed, becoming no longer an RPG but a long shooter game with “RPG elements.” However, these remain enjoyable shooter games (despite the fact that the shooting itself is horrible).

So then, I found myself asking : where is the Jew who is pushing this amoral but nonetheless demonstratively talented goy Howard to destroy his own reputation in the bizarre and vicious cash-grab that is Fallout 76?

Because I know there is one somewhere.

Then I watched this shockingly optimistic review of Fallout 76 by Camelworks.





I said in my last piece that I’ve become fixated with watching these reviews, and Camelworks’ thing is much more sympathetic than most. He goes through and says that the world itself is one of the best he’s seen in a game ever, and also says that he was able to run it on high-res, something that most are saying they can’t do even with $3,000 machines.

He of course condemns it as a completely unplayable game, but everyone is saying that, save a few randos who appear to be trolling. He says the fault of the game is mainly in the fact that it is unfinished, and is so filled with bugs that it is unplayable. Like everyone else, he takes issue with the storyline (which he uniquely claims actually exists) as well as the lack of NPCs and the basic mechanics of the online integration, which involve random servers and your base disappearing every time you start. However, even all of these issues he indicates he believes are a result of releasing an unfinished game – that is to say, they built the world and then were getting ready to figure out the NPCs and storyline, figure out a way to make online play make sense and fix the bugs – but (((someone))) who knows nothing about games but makes these kinds of decisions was like “nah, just release it now – no need for a storyline or a working game, the goyim will pay $60 for anything with our logos on it.”

I had not heard this take, but it actually makes the most sense. Much more sense than the idea that the entire team sat around plotting to ripoff their own users.





Though I certainly have not played it, I have watched many hours of gameplay and many reviews and it makes perfect sense that this was a half-finished game, intended to include many other elements, which was rushed to release by someone other than the game designers and developers.

Again, though not without talent, Todd Howard is a deviant trickster and a beta male who could easily be bullied by a Jew into taking this bizarre action.



So where is the Jew? There isn’t one at Bethesda.

Well, Camelworks happened to mention that he thinks the game was probably rushed by executives at their parent company Zenimax Media.

Let’s see here.

Zenimax Media…



Okay, so let’s check the CEO…



Yeah…



Found him.

Robert Altman is the Jew responsible for Fallout 76.

He is a Jew lawyer who is married to Wonder Woman star Lynda Carter for some reason. That Wonder Woman was not Jewish.



And if you’re wondering why this Jew isn’t working in finance – it’s because he’s banned from working in finance by the government after being called to testify before Congress with regards to an off-shore lending scam he engaged in with wealthy Arab investors.

He founded Zenimax in 1999 with the goyish founder of Bethesda, Christopher Weaver, who he then quickly pushed out of the company. Weaver sued Altman over this move, but ended up settling out of court when it became clear that no goy on earth can defeat an organized army of Jew lawyers.

The Jew Altman is now the supreme leader of Zenimax and thus Bethesda, and I have zero doubt that this is exactly what happened:

  • An online Fallout game was pitched and planned.
  • Bethesda went to work on developing an online Fallout game.
  • A little less than halfway through the development process, before the textures were added, before the story was fleshed out, before the NPCs had been added and long before the bug fixing had even began, Altman said “I want this game out for Xmas.”
  • Todd Howard said, “you don’t mean this Christ… uh, Xmas, do you master?” and Altman replied, “indeed I do, my loyal goy servant.”
  • Howard, serving his Jew master like Darth Vader serves the Emperor, went ahead and forced his team to create some kind of possibly releasable version of the game on a vastly shortened timeline, instructing them to cut NPCs and just use a bunch of notes and a few Holotapes to tell the story. I also imagine that they had originally intended to include factions (Brotherhood, Enclave, Supermutants, etc.), and have PvP work in the same way that it works in World of Warcraft or any other MMORPG, but didn’t have time to figure that out either, hence the nonsensical PvP system the game was shipped with.
  • Howard presented the game at E3 in June.
  • The team told Altman that no one would buy the game, and so he instructed them to do the pre-order scam.
  • The game was released in time for Christmas, with the preorder oversold as including a “beta,” and the rest is history.
This narrative makes vastly more sense than the idea that the game was initially designed to simply scam the fanbase.

There is a possibility that it wouldn’t have been very good, and I imagine that it would have included microtransactions, including Lootboxes and all the other typical scams (or maybe a monthly subscription model), but it was surely intended to be a game with a story – including NPCs – and functional mechanics, a functional PvP system, graphical improvements and fewer bugs.

This is really no different than the Jews progressively turning Star Wars into a cash-grab – because Fallout 4 was a cash-grab too, arguably – and like with the Star Wars films, the games have progressively degraded, to the point where they are losing money.

The Jews just cannot help themselves.

So to those confused about the situation with this horrible fake game, I will remind you all of the Daily Stormer official slogan: “Every. Single. Time.”

 
So messed up microtransactions, banning modders and telling those people if they want to be unbanned to write an essay as to why cheating is bad...Since when was modding cheating? This could end up like Rockstar Games and GTA V when they banned people for modding even when they weren't, now the game is always on sale for $15.

 
I've followed the Fallout FB page probably since NV for whatever reason. Probably when I was still hyped for 4. Never unfollowed it. Usually it's just white noise that I ignore, now it's a bit more entertaining because it's fun to just watch people trolling and destroying them over 76.

The horse balls post seems to be gone, but the white knights remain. They're even better than the trolls I think:
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And then you've got dumb autists like this Nick Hoover trying to mod the comments:
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Really, there's only one way Bethesda could get me to buy a game from them again after this whole shitshow.
And that would be a complete remaster of Morrowind, faithful to the original. No stripped out mechanics (Leave in all the weapons. Spears and Thrown weapons included, and Medium Armor), just Morrowind with graphics and functionality updates. Give it the polished gameplay of Skyrim (With shit like shield bashing and mounts), the ability progression of Oblivion (Backflips and dodge rolls for higher Acrobatics, for instance), keep the Alchemy and Enchanting system the way it was in Morrowind, don't fuck with the lore, don't strip out the interesting dialog. AND NO CREATION CLUB BULLSHIT!
It'd be a monumental undertaking, but it would probably win back at least a few customers.
 
Maybe they'll take a page from EVE's fuck up book and just brick every device that tries to run their game. About all they have left on the things to fuck up list.
You're vastly underestimating their technical prowess. There's completely new and exciting ways to fuck up that we -or any other thinking human being- would never even realize are possible, but Bethesda is sure to find a way and be trailblazers once more.
 
You're vastly underestimating their technical prowess. There's completely new and exciting ways to fuck up that we -or any other thinking human being- would never even realize are possible, but Bethesda is sure to find a way and be trailblazers once more.

They transcended the digital realm, and are now fucking up their analog medium as well...

 
So you want dice rolls for your attacks?
Yeah, I mean, I'm a huge Morrowind fan but the first thing I do when I play is mod the combat mechanics to be more like Skyrim with it's 100% hit rate and scaling damage and regenerating magicka and stamina drain stun locking not being a thing . There are lots of legitimate reasons to hate Skyrim/Fallout 4 but there's no doubt in my mind that they are the iterations of the series where combat is the least tedious before you reach the plateau where you have completely broken the game and removed any challenge.
 
They transcended the digital realm, and are now fucking up their analog medium as well...


That is like the perfect microcosm for just how fucked up this entire glorious Fallout 76 shitshow has been. I must confess Fallout 76 has provided far more entertainment value for me than any other new game this year. And that’s without buying or attempting to play it. It’s like finding the worlds deepest salt mine in your backyard.
 
There's nothing wrong with that system.

Yeah, quite a few 90s/early 00s CRPGs used d20 or other RNG elements in combat. I never had a problem with it since unlike the tabletop RPGs they're derived from (where a miss usually wastes your turn and the situation can completely change by the time you get another attempt) you get plenty of attacks to make up for misses.

That said, I understand why developers moved away from it. As 3D animation and physics advanced it made more sense for the player's on-screen actions to more directly equate to the result they get. I associate dice-based combat with indie games these days.
 
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