Fallout 76 General Thread - Bethesda does it again!

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Bethesda games suck even with 600gb worth of mods.

This thread is almost nonsensical with everybody saying modders "fix" bethesda games. Lol, those games are unfixable.

Hey now, with the right mods, you can turn Fallout 4 into a very enjoyable post-apocalypse themed interior decorator simulator. (and I know I'm quoting a 3 week old post, it took me that long to think of an example)

Fallout 76 is so bad they're giving you $100 off a Xbox just to take it.

https://www.gamespot.com/amp-articl...76-bundles-discounted-in-the-us/1100-6464775/

And if you buy a used controller you can get another copy, then you can have one account duping items, and then you can have a clean account to sell them. The ROI for item duping is better than cryptocurrency!

What Bugthesda should do is just give everyone who bought F76 a voucher for Starfield or something, and release all the assets and source code to modders open source, and call it the "Fallout 76: Literally make your own fun edition!"
 
What Bugthesda should do is just give everyone who bought F76 a voucher for Starfield or something, and release all the assets and source code to modders open source, and call it the "Fallout 76: Literally make your own fun edition!"
Left entirely to the internet, I'd expect it would somehow manage to follow the original canon more closely but simultaneously mutate into Second Life.
 
YouTuber Joseph Anderson has made a video documenting all the bugs he experienced with F76 in the 100 hours that he played.

The video is 3 hours long.


If you don't feel like watching all of it you should at least watch 2:10 to 2:29, the section he calls "Bethesda's Bug", which is a term he coined in his earlier Fallout 4 review. Like how Schrodinger's Cat is a thought experiment about how the cat can both be alive and dead, Bethesda's bug is when you don't know if a mechanic or feature in the game is bugging out, or they just didn't implement it to begin with.
 
YouTuber Joseph Anderson has made a video documenting all the bugs he experienced with F76 in the 100 hours that he played.

The video is 3 hours long.


If you don't feel like watching all of it you should at least watch 2:10 to 2:29, the section he calls "Bethesda's Bug", which is a term he coined in his earlier Fallout 4 review. Like how Schrodinger's Cat is a thought experiment about how the cat can both be alive and dead, Bethesda's bug is when you don't know if a mechanic or feature in the game is bugging out, or they just didn't implement it to begin with.
Watching it and, hoollee shiiiit... shutting off the game and launcher and the in-game voice chat doesn't shut off. That seems like a pretty massively major fuckup to me, a potential security and privacy issue. Like, what the fuck did they do, not actually embed the voice chat system into the game itself and instead force it to utilize external applications or something?
 
And if you buy a used controller you can get another copy, then you can have one account duping items, and then you can have a clean account to sell them. The ROI for item duping is better than cryptocurrency!

Once upon a time, Commodore would give you $99 off a then fairly expensive ($400 or so) Commodore 64 if you traded in any home computer.

It just so happens that Timex was selling off stocks of the Sinclair Spectrum since it'd bombed here, for $49.99. You could buy a Timex Spectrum for $50, then go buy a C64 for $100 cheaper than list, and pocket the extra $50 (or put it towards the C64). While that lasted, Commodore was effectively paying you $50 to buy a C64.

Unlike FO76, though, the C64 was fucking awesome and stayed that way for many many years, whereas FO76's legacy will be one of ridicule.
 
Once upon a time, Commodore would give you $99 off a then fairly expensive ($400 or so) Commodore 64 if you traded in any home computer.

It just so happens that Timex was selling off stocks of the Sinclair Spectrum since it'd bombed here, for $49.99. You could buy a Timex Spectrum for $50, then go buy a C64 for $100 cheaper than list, and pocket the extra $50 (or put it towards the C64). While that lasted, Commodore was effectively paying you $50 to buy a C64.

Unlike FO76, though, the C64 was fucking awesome and stayed that way for many many years, whereas FO76's legacy will be one of ridicule.
Actually, you could argue that the C64 is still awesome, considering that, unlike Fallout 76, people still play the games made for the computer.

Imagine that, you get more value out of decades old computer games than this putrid still birth of a game.
 
Actually, you could argue that the C64 is still awesome, considering that, unlike Fallout 76, people still play the games made for the computer.

Imagine that, you get more value out of decades old computer games than this putrid still birth of a game.

If you know where to look, people have been telling Bethseda's "don't pull assets from one of our games and port them to another" policy to piss off and have been backporting F76 assets into Fallout 4 because they don't want to play a shitty, broken mess of a game, they'd rather strip it of any assets that would work in a more functional one instead.

Fallout 4 isn't all that much better in some ways, but the fact said backporting is laughably easy to do just tells me F76 is one of the most phoned in things to ever exist.
 
Eh, if people are having fun with it, more power to them. I don't think that makes Fallout 76 a good game, a good program, or an example of good business practices.

I'll bet there are kids who have a lot of fun with a rock and a piece of string. Maybe even more fun than a jaded billionaire has with his yacht. I'd still rather have the yacht.
 
Actually, it’s being sold for free so long as you buy PS4 Thumbsticks.
Think about it. Something that you’d tack on as a free accessory to a triple A game purchase now has the roles in reverse. Wow.
Well at Walmart Fallout 76 acted as a $100 coupon on Xboxes
 
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Reactions: Orkeosaurus
My friend got this travesty on PS4 for Christmas and he says he can only find an average of six people in the lobby at peak hours and literally no one off peak hours. I guess it's technically possible that there are more people playing solo or on PC :optimistic: but between that and the price drops I can't see how this thing is making money.
 
My friend got this travesty on PS4 for Christmas and he says he can only find an average of six people in the lobby at peak hours and literally no one off peak hours. I guess it's technically possible that there are more people playing solo or on PC :optimistic:

Not surprising. Remember that Sony unintentionally revealed the PS4 version's player count a month after release and it was alarmingly low given the PS4's dominance. I imagine the PC population is even smaller since it's usually the first to dive if a multi-platform game is shit.

but between that and the price drops I can't see how this thing is making money.

The game almost certainly cost pennies to make and broke even on launch sales. The steep discounts and dogshit MTX suggests they're just trying to cover the server costs and anything left over is coke money for Todd and Pete.
 
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