So, how much longer will Bethesda hang onto this trainwreck before finally pulling the plug on it.
I think it's gonna keep trudging along, barely hanging by a thread until Starfield or Elder Scrolls VI is released.
At the earliest, I don't see Bethesda finally admitting their hubris and taking Fallout 76 out behind the wood shed to put it out of its misery until Doom Eternal's release, since last I heard, Doom Eternal was farther along in development and closer to having a release date announced than Starfield or especially Elder Scrolls VI.
Seriously, Fallout 76 is going to be remembered in gaming history as part of that same category of video games as Duke Nukem Forever, Superman 64, Custer's Revenge, Shaq Fu, Survival Arts, and Final Fantasy XIV (pre-Realm Reborn), and maybe Gone Home once the SJW movement finally stops being relevant.
There's only two reasons why Bethesda can keep fucking up this badly for this long on what is one of the biggest video game failures in history.
Even taking into account the fact that Bethesda has been run by complete and utter fuck-ups for most of the decade, there's no way their overlords at ZeniMax would be so eager to lose as much money and gain as much negative publicity as they have with Fallout 76 unless there's a damn good reason.
Either Fallout 76 is a deliberately planned failure set up to make their next major release look good by comparison and sell out faster than a whorehouse on dollar night, with Fallout 76 being the New Coke to Starfield/TES 6's Coca-Cola Classic...
...or Todd Howard has stopped taking his psych meds and switched to crystal meth instead, so ZeniMax is allowing Fallout 76 to keep existing until Todd has enough rope to hang himself with and they can finally get rid of him and any other major-league fucktards at Bethesda using the utter trainwreck of Fallout 76 as the perfect excuse.
Seriously, the release of Fallout 76 is the worst thing to happen in West Virginia since mountaintop removal
Thanks to the never-ending disaster of this game, Todd Howard has probably fucked more West Virginians than the opioid epidemic.
I’d put Gone Home in a tier above this shitfest even since it’s a competently designed game that launched without any major bugs even if the game itself was polarizing and lukewarm.
This feels like a sequel to the Simcity reboot fiasco except Simcity flamed out much faster. It went through the exact same progression of death by microtransaction though.
Also, with how Bethesda finds new wonderful ways to screw Fallout 76 up, I wonder how the sheer failure of it will compare to Artifact. Both of those were sheer magnitudes of failure, but in different ways:
-While FO76 was (and probably still is) a massive glitch-fest, Artifact was a very well polished game, with a lot fewer bugs. The only hiccup that I think the game has is it's a massive resource hog, which is an even bigger deal given that it is just a card game.
-Has there been any statistics of how many copies of FO76 were sold, as well as the player base size? That was probably one of the reasons why FO76 was quickly removed from Steam after it was listed there, probably to avoid the embarrassment of player base drops. Artifact topped out at 60k players on launch, and quickly dropped to as low as the 100s, even dipping below that during non-peak hours.
-Both games tried pushing their luck hard in terms of monetization. FO76 had the atom store and the canvas bag fiasco, and Artifact is littered with paywalls, such as the $20 initial price tag, needing to pay to buy cards, and needing to pay for tickets to play in most game modes. Also, Draft mode was originally going to be behind the ticket paywall, and Valve only made it (Phantom Draft) free to play because of how much the community bitched about the original decision. Imagine if Valve had not done that, the salt would have been even more massive.
-I'm not sure how fun FO76 is/was as a game, but Artifact was fun to only a very small population of players, with things such as the game being a giant math equation, with so much RNG to the point that the players feel like that they have no control, and that they are playing to not lose, instead of playing to win. And while the hardcore Artifact fanboys still claim that the RNG can be dealt with, it still doesn't negate the fact that the sheer amount of it will make at least one player feel awful when it doesn't go their way.
-In terms of fanbases, which one is the bigger out of Fallout, or DOTA 2? (in which Artifact takes place in this universe) I know that DOTA 2 players tend to not overlap with other gaming communities, so much so that some players play DOTA 2 and only just that, with some even playing the original DOTA back in the WC3 days. The card game communities also tend to be smaller too, not to mention how Artifact didn't do a good job of attracting DOTA players to play it.
-Also, in terms of fanbases, which of the two had the bigger and more numerous White Knight defenders of the game? I haven't kept up with the latest FO76 drama, but Artifact had a TON of White Knight defenders, and the excuses that those people came up with in terms of defending the game are quite insane. Those things include:
-Saying "this game is meant to be niche", which to be fair, both Richard Garfield and Gabe Newell said that about the game as well.
-The Artifact community also tended to tell a lot of people off, saying things such as "you don't have high enough IQ for this game", with some people even using the Rick & Morty unironically to describe the game, and saying "if you don't like the game, then go away", which people actually did.
-The Artifact subreddit in particular was also quite toxic, in which those people shot down almost any form of valid criticism, and only when the game dropped to 100-ish players did they light up on that, although some people still believe that The Long Haul will come true for this game. Some people even did "background checks" of anyone that dared to say anything negative about the game, calling them out just for playing or posting on the subreddits for Hearthstone/MTG Arena/"insert other low-IQ card game here", and some people even believed that those are paid shills, in which Blizzard/Wizards of the Coast hired specifically to defame the game.
-And while FO76 is still going on, Valve eventually stated that Artifact did not live up to their expectations (although they waited until the player base dropped to the 200s to do so), and say that they will rework the game from the ground up, ala Final Fantasy XIV. Whether that actually happens is a big pipe dream at this point.
There's a lot of other stuff about Artifact's failure that I haven't brought up, and it's a doozy in all.
I think FO76 probably will out-edge Artifact in terms of sheer failure, because of how much more media press FO76 got for those fuck ups, compared to Artifact.