- Joined
- Jun 4, 2018
Hey, hope springs eternal.to be fair if you actually thought bethesda could deliver on the premise of an online fallout game when their singleplayer games barely work as it is, you're an exceptional individual
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Hey, hope springs eternal.to be fair if you actually thought bethesda could deliver on the premise of an online fallout game when their singleplayer games barely work as it is, you're an exceptional individual
to be fair if you actually thought bethesda could deliver on a game
you have Todd Howard hyping the crowd, offering the moon and then Bethesda gets fucked when they can't deliver.
That's the Bethesda cycle.
Except F76 doesn't have the "modders fix game -> game becomes playable" part of the cycle.
The fact that we don't have a triple-A open world game in Texas of all places is rather odd.As a Hillbilly American, I am personally pissed that Fallout 76 was fucked up so badly. It's very rare that Southern places (that aren't New Orleans) get depicted in video games, and they had an opportunity to explore a place that's important to me, and they fucked it up. And the suits will walk away with the assumption that nobody wants games set in the South, instead of that nobody wants games that are shit.
I think the difference is NMS had a possible franchise, a studio, and a lead dev's entire reputation resting on its success or failure. Bethesda can cut their losses and spit out another Fallout game and most everyone who bought FO76 collector's ripoff will preorder again. Not a real incentive to jump in for the long haul with this shit pseudo mmo.I heard No Mans Sky was able to turn the game around. I don’t know if that’s true because I haven’t played it. I doubt Fallout 76 could change course though. Bethesda keeps screwing up everything it touches.
The fact that we don't have a triple-A open world game in Texas of all places is rather odd.
76 is the only game on the Bethesda launcher iirc. It's self cordoned off, most who picked it up on console have undoubtably moved on, and unless PC users are willing to use a separate launcher for one piece of shit game, they will find something else. There is literally no reason for them to continue to update this garbage game. They have Starfield and TES VI to make and sell.I think the difference is NMS had a possible franchise, a studio, and a lead dev's entire reputation resting on its success or failure. Bethesda can cut their losses and spit out another Fallout game and most everyone who bought FO76 collector's ripoff will preorder again. Not a real incentive to jump in for the long haul with this shit pseudo mmo.
If that's the plan then it's not going to work. The public might be slow to react and it generally takes them a couple of bad games in a row before they decide to turn on a company but they won't forget a blunder of the level of Fallout 76.
The public opinion has shifted against Bethesda and both the gaming press and all the CleanPrinceYongSterlings of Youtube have made it their goal in life to document every single one of their fuckups.
As a Hillbilly American, I am personally pissed that Fallout 76 was fucked up so badly. It's very rare that Southern places (that aren't New Orleans) get depicted in video games, and they had an opportunity to explore a place that's important to me, and they fucked it up. And the suits will walk away with the assumption that nobody wants games set in the South, instead of that nobody wants games that are shit.
West Virginia ain't the south, you dirty Lincoln-loving Yankee.
No, the counties of West Virginia decided they wanted to be cucked by the federal government rather than stand with their brothers in Virginia during the War of Northern Aggression.
Florida should never be forgiven.All Southern brothers are deserving of forgiveness.
No, the counties of West Virginia decided they wanted to be cucked by the federal government rather than stand with their brothers in Virginia during the War of Northern Aggression.
Bethesda was 'ready for' Fallout 76's rough reception, says Todd Howard
By Samuel Horti 21 hours ago
"It's not how you launch, it's what it becomes."
Bethesda director Todd Howard has said that the studio expected a rough reception for Fallout 76, and that he thinks the online RPG has somewhat damaged the developer's reputation.
"We knew we were going to have a lot of bumps," he said, when asked by IGN whether Bethesda was prepared for the negative reaction. "We were ready for...we knew this is not the type of game that people are used to from us, and we're going to get some criticism on it, and lot of that [is] very well-deserved criticism.”
Asked whether Fallout 76's launch had dealt any lasting damage to Bethesda's reputation, or to the Fallout name, Howard said: "I'm sure it's had some. It would be naive to say it's had zero. But I think if people come to the game now...they'd be surprised."
Howard said he wishes the team had got Fallout 76 into players' hands earlier for more extensive testing. "The main takeaway we had was you've got to let it bake with a large live audience for longer than we did. There are just certain things you can never see until it's running 24/7 for a number of months." This could've taken the form of "something like" Steam Early Access, or a larger beta that was free for anyone who played Fallout 4, he said.
However, he believes the game has "really turned around" into a "fabulous game with an incredible community behind it.
"We felt strongly this is a game we want to play, this is something we really want to do, and all of the games like this...there's a [difficult] period when you launch. It's not how you launch, it's what it becomes, and I couldn't be prouder of the team that's worked on it."