Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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How do you think Masuda's boots taste?
 
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How do you think Masuda's boots taste?
For the sake of context:
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Apparently morale at GF is at a downtime low, according to a podcast... That I can't really play for some reason.

Well this is news to me. Can't say that I completely blame the fans for this (although they may play a part in this). But, there maybe more to this that we aren't aware of. It could be from the backlash from dexit, the failure of little town or it could be something that development team isn't telling us.
 
Well this is news to me. Can't say that I completely blame the fans for this (although they may play a part in this). But, there maybe more to this that we aren't aware of. It could be from the backlash from dexit, the failure of little town or it could be something that development team isn't telling us.
My money is on little town heros bombing. I can empathize with being sick of working on the same thing for nearly 25 years.
 
I know I’m late to this but I can’t fuckin’ believe the ONLY starter Pokémon that got in from past Gens is Charmander/Charizard. At the VERY LEAST I thought the cut down Pokédex would:
  • Include every starter Pokémon from past gens
  • Include every legendary and maybe every “mythical” Pokemon
  • Include all the Pokémon from Gen 1 (they seem to really like pleasing the genwunners)
And somehow they didn’t do ANY of these.
 
I know I’m late to this but I can’t fuckin’ believe the ONLY starter Pokémon that got in from past Gens is Charmander/Charizard. At the VERY LEAST I thought the cut down Pokédex would:
  • Include every starter Pokémon from past gens
  • Include every legendary and maybe every “mythical” Pokemon
  • Include all the Pokémon from Gen 1 (they seem to really like pleasing the genwunners)
And somehow they didn’t do ANY of these.


1. youre right
2.nah get rid of every single legendary
3. kantOOOOOOOOOO
 
My money is on little town heros bombing. I can empathize with being sick of working on the same thing for nearly 25 years.

While LTH isn't a great game, it wasn't as bad as critics and people made it out to be. I mean, c'mon, the game had an uphill battle because people still had the thoughts "This is what took time from pokemon?!?" in their heads.
 
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While LTH isn't a great game, it wasn't as bad as critics and people made it out to be. I mean, c'mon, the game had an uphill battle because people still had the thoughts "This is what took time from pokemon?‽" in their heads.
While im sure its fine. I literally saw 0 hype for it outside of d grade ecelebs feigning interest back when it was called town.
 
edit: I know Twitter screencap but found this on /vp/
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this might get the game Journos to get pissy at the game since they always want their review copies of shit
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How do you think Masuda's boots taste?
No matter what side I was on I would fucking hate Joe, the guy got notoriety due to being the only autist being able to compile the hub of Pokemon info and now he thinks he's hot shit and that his opinion of the games is above anyone. also he should show receipts because other then maybe people making funny memes of Masuda and Turner the evidence of anything "harassing" is as consistent as his teeth, flimsy at best.
For the sake of context:
View attachment 1000873

Apparently morale at GF is at a downtime low, according to a podcast... That I can't really play for some reason.

Eh... at this point its management's fault for letting it get this bad, I assume there's gotta be burn out and they couldn't have had enough time to be able to learn how to use new programs better
 
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So, here's a question to change the mood - If you could design a PKM game, or a PKM esque game, what features would you choose?

Personally, I'd like there to be different rivals, but your 'starting' rival would be different based on which starter you chose, and the story would be slightly more tailored to that rival. Give some replay value, ya know?

A few points, many of things I'd like to see in a game.

  • RSE was the last game that needed a remake, since that one the game has been fairly mechanically stable (in Gen three attack type still determined what stat they used for damage, so all fighting type moves used attack, all psychic used so atk)
  • Transition the remake title into sequels, every Gen has a new region to open it, and a region sequel to accompany.
  • Next game would be Diamond 2/ Pearl 2.
  • Gen 4 starters get a Gigantomax form, Gen 2 starters get a Sinnohan(Sinnohian? Sinnohese?) form (I think both shifting the triangle and giving them a new triangle would be cool)
  • Region has significantly changed since the first game, new gyms, the underground has been developed into a large area with a town and several new areas. Maybe even make the underground a significant part of the plot. You go through the region in a different order.
  • In general a Max of five new legendaries per game. With smaller and smaller pools of new Pokemon 10+ legendaries that can only be caught at level 40+ are essentially dead slots to me for playthroughs.

In terms of a new game:

  • Andes mountain region.
  • Alien invasion of Deoxys like alien and alien parasite pokemon.
  • Two villain teams, Team Believe, UFO Hunters supernerds that want to welcome the aliens here and make their presence known, and Team Glow, Men in Black types trying to drive off and cover up the aliens.
  • Go back to the versions changing the story by focusing teams, but also justifying the version exclusives. One version you catch pure aliens with pokeballs designed by Team Believe, they want to use them as a bridge to communicate with and understand the aliens. The other version you catch (or purposefully infect and catch) naive Pokemon infected and controlled by the alien parasite (like shadow Pokemon, but more akin to regional forms), but they disobey like over leveled Pokemon until you mind wipe the parasite at Team Glow's base.
 
So, here's a question to change the mood - If you could design a PKM game, or a PKM esque game, what features would you choose?

Personally, I'd like there to be different rivals, but your 'starting' rival would be different based on which starter you chose, and the story would be slightly more tailored to that rival. Give some replay value, ya know?
a lot of what I would do would be more so to make the world feel alive
  • set the region in South America, nothing too specific so it doesn't have the problem of feeling like a disney land version of a country like kalos and Alola did though the primary inspiration would probably be brazil
  • make more pokemon interact in towns and routes, I would love to see a kid chasing around his growlith or something around town without being on a grid or looking too robotic. Not anything "LOL ERMGERD OPEN WERLD POKEMERN" but taking the top down structure and making them feel lived in rather then sterile like it has since the 3ds era.
  • Have some side quests with characters who can leave an impact, pokemon has sucked at having this for the most part, maybe one or two per town so you can feel you have an impact in the lives of people other then just getting a badge
  • have a story with good themes but learn to consolidate stuff into a short time, black and white did that well but every game since then has had either a hollow story (x and y) or takes too long to get something out of good themes which could of been way shorter (Sun and Moon). I don't think 10 minute long cut scenes are a good fit for the game pokemon has been
  • As my pitch has mostly been around making the world feel lively, have npcs feel unique in terms of dialog, its a general jrpg problem but pokemon has a lot of npcs have similar tones for dialog. I would take the Mother route and try to have every minior dialog try to illicit an emotional reaction of some sort, amusing, intrigue or even sollum since pokemon can get like that with stuff like the ghost girls or dex entries already.
  • I like the idea most come up with for being able to start at a city and each gym leader having different teams depending on how many badges you have, but it would probably be hell to balance for the entire game, maybe have the first 4 be linear and the other 4 be in any order sorta like a link to the past?​
That's all I got
 
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So, here's a question to change the mood - If you could design a PKM game, or a PKM esque game, what features would you choose?

Personally, I'd like there to be different rivals, but your 'starting' rival would be different based on which starter you chose, and the story would be slightly more tailored to that rival. Give some replay value, ya know?

I would mainly do the following things.
- Do a new region, doesn't matter which.
- Do a full pass over all existing pokemon for a cull/rework (we don't need 4 or 5 identical flying/normal types like Pidgeot). Try to rework redundant pokemon into new typing to accomodate, but wind up cutting a bunch.
- Doing a full mechanical pass over the game, primarily expanding the Pokemon Center and Pokemon Daycare. No more hidden IV/EV values and a reduction of those numbers. More input and data for breeding, upgradable facility to try and get better pokemon from the process. Possibly a rare item to increase the shiny odds. More accessable items to increase/decrease EV values.
- Wild pokemon in the back half of the game will start with some EV points already allocated, so they aren't substantially less effective than pokemon you've already had for a while.
- Second region that opens up post elite 4, similar to Crystal where time has moved on and all of the old characters are aged up a bit.
- Unlockable hard mode, where in all trainers' pokemon have approperiate EV values (as opposed to just Gym Leaders, Rival, Elite 4 in the current games, I think).
 
With all this talk about what someone would do if they made a pokemon game, makes me wonder if anyone here tried dabbling in making a fan game.
 
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With all this talk about what someone would do if they made a pokemon game, makes me wonder if anyone here tried dabbling in making a fan game.

Well... To be honest, I kinda want to make a pokemon Esque game. I've been looking into things like the pokemon asset packs and such (since I suck at programming), and have been designing monsters for it for a while as well as culling some things and the like.
 
Ladies and gentlemen, Stealth Rock has finally been (kind of) nerfed!
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No more 4x weak mons getting cucked just for switching in. No more decent hazard removers getting rejected because the very hazards they're set to remove fuck them over. It's beautiful.
Loving that blunder policy. I can already imagine the potential of such an item. Especially for fire blast and hydro pump users.
 
I know I’m late to this but I can’t fuckin’ believe the ONLY starter Pokémon that got in from past Gens is Charmander/Charizard. At the VERY LEAST I thought the cut down Pokédex would:
  • Include every starter Pokémon from past gens
  • Include every legendary and maybe every “mythical” Pokemon
  • Include all the Pokémon from Gen 1 (they seem to really like pleasing the genwunners)
And somehow they didn’t do ANY of these.

Not to mention all the Gen 1 assets were made for Let's Go, so I'm actually surprised that there's as little Gen 1 fan-service as there is. Refreshing to see a decent spread on the Galarian dex, although it's smaller than I hoped.

Anybody who wants to take a crack at making their own Pokemon game, the spoiler below contains some useful links for Pokemon Essentials, an RPG Maker XP Pokemon engine. A lot easier than ROM hacking, speaking from experience.

Pokemon Essentials Wiki replacement
A huge tutorial YouTube series
You also need RPG Maker XP, which is $5 on Steam as of now, and goes that cheap regularly.
 
Ladies and gentlemen, Stealth Rock has finally been (kind of) nerfed!
1573105772739.png

No more 4x weak mons getting cucked just for switching in. No more decent hazard removers getting rejected because the very hazards they're set to remove fuck them over. It's beautiful.
Oh boy, I can't wait to transfer Articuno and Volcarona to Sw/Sh! They'll finally have a chance to shine!

*checks list of culled pokemon*

lol nevermind
 
Oh boy, I can't wait to transfer Articuno and Volcarona to Sw/Sh! They'll finally have a chance to shine!

*checks list of culled pokemon*

lol nevermind
That's what it really boils down to every time I see one of these legitimately great QoL improvements that I've been wanting for years. "YES! now so and so Pokemon can- Oh... Right..."

Of all games to finally give out these improved features, it just had to be during this dumpster fire...
 
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