- Joined
- Jun 18, 2019
Its impressive that they managed to fit half of the galar Pokédex in one trailer."Fanbrase revroltingu? Ohmori-kun, give gaijin Charizardu trailer! KRANTUUUUUUU"
Also the comments are disabled, fuckin amazing.
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Its impressive that they managed to fit half of the galar Pokédex in one trailer."Fanbrase revroltingu? Ohmori-kun, give gaijin Charizardu trailer! KRANTUUUUUUU"
Also the comments are disabled, fuckin amazing.
Someone posted the official tweet of this ad elsewhere and by the time I clicked on the link the tweet was outright taken down, probably because of the flood of negative replies. Our Japanese brethren are that pissed. Amazing."Fanbrase revroltingu? Ohmori-kun, give gaijin Charizardu trailer! KRANTUUUUUUU"
Also the comments are disabled, fuckin amazing.
they do that alot in japan, even smash's comments sections are always nuked for some reasonAlso the comments are disabled, fuckin amazing.
Thing is I don't doubt its going to sell, its pokemon, but shit like not giving out review copies and the leak being were we got all of our info instead makes me think we might actually get some people to not use kid gloves when discussing this genThey should bottle GF's tears and sell it, mmmm delicious. Put out a shit game, lie continuously, get caught red handed two weeks before the game drops. I mean yea no one should be that crazy over Pokemon, but let's be real they are this upset because a ton of preorders got cancelled and think this will significantly impact sales.
Game Freak logic.
- Spending a year coming up with a new feature that would justify you cutting 5 major features from the past 6 years.
- Spend 6 months designing the tall grass for the game and realize your running out of time.
- Cry because you you put in QoL changes that have been requested for 15 years but forgot you converted 3DS onto the Switch and it looks terrible.
- It's ok cut out most of the Pokemon at random and then reuse everything you possibly can from Sun & Moon.
- Trickle out as little information as possible about the game.
- Pray no one actually plays the game before it comes out.
I think it will probably impact sales about 10-15% which let's say the game had the potential to sell 20 million copies (which it did), they will lose about $120-180 million. That's nothing to scoff at. By the way the Japanese fans are reacting though, I think it may be much higher over there. Maybe up to 25%.they do that alot in japan, even smash's comments sections are always nuked for some reason
Thing is I don't doubt its going to sell, its pokemon, but shit like not giving out review copies and the leak being were we got all of our info instead makes me think we might actually get some people to not use kid gloves when discussing this gen
I thought that was the case for all Japanese comment sections"Fanbrase revroltingu? Ohmori-kun, give gaijin Charizardu trailer! KRANTUUUUUUU"
Also the comments are disabled, fuckin amazing.
Correct, my mistake. But the point of the tweet being deleted still remains.I thought that was the case for all Japanese comment sections
Well, considering recent events, it's not that hard to figure out why they're being that way.I collect artist made enamel pins including Pokemon ones and back a lot of Kickstarters since it's an easy way for indie artists to fund pins. Up until maybe a month ago Pokemon Kickstarters got left alone then all the sudden Nintendo began shutting them down en masse. It's bizarre since Nintendo usually left indie artists alone (Japanese companies see fan works that aren't bringing in tons of money as free advertising) but for some reason Sword and Shield has them a little more aggro than usual.
I buy Nintendo brought the hammer down on Serebii. It's baffling to see them get this aggressive when they haven't been before.
Not surprising, given how Sword and Shield are turning out. These do not look like games designed by people super excited and dedicated to a project; they look like games designed by people who got burnt out years ago and don't have the energy to care.For the sake of context:
View attachment 1000873
Apparently morale at GF is at a downtime low, according to a podcast... That I can't really play for some reason.
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Episode 277: A Guy Named Tuna from Waypoint Radio | Podbay
Listen to episodes of Waypoint Radio on Podbay.podbay.fm
This whole Dexit thing only became a big deal because of four factors. I think most people were willing to understand that like 1000 different Pokemon in a game was a bit unmanageable, however the situation had to be handled a lot better and with a lot of polish. I think they seriously underestimated that being the main appeal of Pokemon to begin with. I think it would have been forgiven if there weren't such a glaring issues.Not surprising, given how Sword and Shield are turning out. These do not look like games designed by people super excited and dedicated to a project; they look like games designed by people who got burnt out years ago and don't have the energy to care.
I doubt it's just the Dexit crowd's REEEEing that's bringing Game Freak's mood down, though gaining the ire of fans obviously isn't helping. They're becoming second fiddle to a fucking mobile game. Even if the core Pokemon games they develop are no longer the main focus of the franchise they're still expected to crank out a game every year or two. Their latest attempt at branching out with a new IP is shaping up to be a critical and financial flop. And now individual employees can't talk about Pokemon without getting chewed out, even if they had zero control over choices like which Pokemon got culled. It's no wonder morale is low. Game Freak sounds like an incredibly depressing place to work at right now.
Seconding the 4h part to the Nth degree, IIRC that's also part of reason why LGPE did terribly over there the games first came out.This whole Dexit thing only became a big deal because of four factors. I think most people were willing to understand that like 1000 different Pokemon in a game was a bit unmanageable, however the situation had to be handled a lot better and with a lot of polish. I think they seriously underestimated that being the main appeal of Pokemon to begin with. I think it would have been forgiven if there weren't such a glaring issues.
1. Graphically the game is a mess, it looks lifeless and a dull. There are no real animations, all kinds of weird clipping/popping, it looks like a poorly ported HD remake of Sun & Moon.
2. They very obviously used a ton of assets from Sun & Moon, so much so that it doesn't really make any sense to cut Pokemon due to time constraints or otherwise. (The same models are used for X & Y, Sun & Moon, Pokemon Go, Let's Go, and now this title. It seems insanely lazy.)
3. They cut a ton of features, the new features added look comparable worse to the originals.
4. Cutting out over 60% of the Pokemon was never gonna fly, especially in Japan.
this contradicts the previously-established concept of Pokemon being essentially souped-up wild animals, and just hurts the overall design of the Pokemon in question.
Except that doesn't really fly with that 'previously-established concept', even back in Generation 1 you had pokemon like Jynx and Mr. Mime, that don't have anything to do with wild animals. Electabuzz, despite being based on Japanese ogres, also falls into that camp as well. That's not even covering pokemon that were living plants like the Bellsprout line, the oddish line, or Tangela. As well as the the non-animal-like Voltorb, Geodude, and Magnemite
Gen two had more of a lore base to the creatures - Sneasel is based on kamaitachi (sickle weasels), dunsparce being based on the tsuchinoko, Espeon based on the nekomata, etc, etc.
I could go through every gen, but even in Gen 1, we had already cracked that concept of pokemon being souped-up wild animals.
While I'm not too wild on the designs, people always complain about the designs whenever a new pokemon game comes out, regardless of the controversy this one has tailing it, it's happened before, and will continue to happen.
Personally, I like the concept and some of the designs of the fossil pokemon, although, personally, what I would've liked to see instead of the mix and match parts, I would've preferred a fusion like pokemon - Kinda like Digimon fusion:
View attachment 1001782
Then again, people were already complaining about how pokemon is now ripping off digimon.
As for anthromorphic starters...
*shrugs*
I don't really see that as a criticism, more of a subjective preference. Whether or not something is anthropomorphic shouldn't affect how a quality a design is. There's a difference between "I don't like this" and "This is bad design".
Like, I like Cinderance, but it has the opposite problem that Incineroar has - Way too small hands for it's arm type, like, give it hands like infernape, like gloved hands
While I see your point, keep in mind that while this world has a semi-realistic setting, it's still a fantasy world at it's core.Maybe not all of them were based on wildlife, especially the exceptions you noted, but there was typically a reason for the exception, be it typing, or specific environment, etc.
The design philosophy has definitely changed though, for better or worse. The truth is that most Gen 1 and 2 Pokemon at least looked and moved like something you could conceivably see foraging in the wild. From Gen 3 on even the ones based more or less on animals looked more like something you’d see staring at you from a shelf in a toy store.
I get that it’s fantasy, I’m not making a value judgement either way, just observing that the core design principles have clearly shifted.While I see your point, keep in mind that while this world has a semi-realistic setting, it's still a fantasy world at it's core.
Also, "Gen 3 and on ward", you're telling me you can't see pokemon like Zigzagoon, Foongus or Vivillion roaming about in the wild but you can see it for Gen 1-2 pokemon like voltorb or a magnemite?
Maybe not all of them were based on wildlife, especially the exceptions you noted, but there was typically a reason for the exception, be it typing, or specific environment, etc.
The design philosophy has definitely changed though, for better or worse. The truth is that most Gen 1 and 2 Pokemon at least looked and moved like something you could conceivably see foraging in the wild. From Gen 3 on even the ones based more or less on animals looked more like something you’d see staring at you from a shelf in a toy store.
I mean, I could easily point that out for creatures back in generation one, dratini being a prime example - Hell, I remember having a Dratini plushie that I got from KFC when I was a kid (and yeah, that was a thing), or how about Blastoise with it's twin canons out of it's shell?
There's always been stylization in PKM, and while yes, there is a more cartoony look towards the newer designs, not going to deny that, to say that the earlier gens aren't like that is bit unfair.
I mean, tell me where you can see a Koffing?
Or a Gastly?
Hell, a lot of Psychic types don't fall into the 'every day animal" - Hypno, Execggutor, Abra. Then there's stuff like the fighting type - Machop line, the Hitmons, even the mankey line (which are based on pig monkeys mind you, not regular monkeys) aren't really things you'd find in the wild.
And frankly, we can compare and contrast some early designs to more recent designs:
View attachment 1001967View attachment 1001968
Both are spider based pokemon, and yet Galvantula fits more with the spider motif and has much more detail.
Heck,
View attachment 1001970
You've got pokemon like Zebstrika who is essentially just a zebra with stylized hair and stripes to match it's typing.
If anything, I'd argue it's not so much of a change in design philosophy as it is a change in artsyle and such. Then again, we don't know who's credited for what pokemon designs in the newer games, so this could just be the work of a completely different artist that we don't know about yet.